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Add change handler support for contorl point deletion
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242ec1ca82
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,6 +19,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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@ -126,6 +128,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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}
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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public bool DeleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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@ -134,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (toRemove.Count == 0)
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return false;
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changeHandler?.BeginChange();
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RemoveControlPointsRequested?.Invoke(toRemove);
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changeHandler?.EndChange();
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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