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Fix SkinnableSprite initialising a drawable even when the texture is not available
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@ -24,7 +24,15 @@ namespace osu.Game.Skinning
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{
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}
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protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
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protected override Drawable CreateDefault(ISkinComponent component)
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{
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var texture = textures.Get(component.LookupName);
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if (texture == null)
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return null;
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return new Sprite { Texture = texture };
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}
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private class SpriteComponent : ISkinComponent
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{
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