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Avoid cross-pollution between tests of current playing state
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@ -57,6 +57,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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Remove(testSpectatorStreamingClient);
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Add(testSpectatorStreamingClient);
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});
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finish();
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}
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private OsuFramedReplayInputHandler replayHandler =>
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@ -212,6 +214,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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BeatmapID = beatmapId,
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RulesetID = 0,
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});
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sentState = false;
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}
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private bool sentState;
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