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Make SkinReloadableDrawable poolable
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@ -4,13 +4,14 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which has a callback when the skin changes.
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/// </summary>
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public abstract class SkinReloadableDrawable : CompositeDrawable
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public abstract class SkinReloadableDrawable : PoolableDrawable
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{
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/// <summary>
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/// Invoked when <see cref="CurrentSkin"/> has changed.
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