mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 02:22:56 +08:00
Merge branch 'master' into efficient-user-retrieval
This commit is contained in:
commit
f94ac1cbc7
@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,6 +19,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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switch (action.ActionMethod)
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{
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case PlatformActionMethod.Delete:
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return deleteSelected();
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return DeleteSelected();
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}
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return false;
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@ -126,7 +128,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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}
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}
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private bool deleteSelected()
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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public bool DeleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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@ -134,7 +139,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (toRemove.Count == 0)
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return false;
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changeHandler?.BeginChange();
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RemoveControlPointsRequested?.Invoke(toRemove);
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changeHandler?.EndChange();
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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@ -169,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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return new MenuItem[]
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{
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new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
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new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
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new OsuMenuItem("Curve type")
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{
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Items = items
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -72,6 +73,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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}
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public override bool HandleQuickDeletion()
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{
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var hoveredControlPoint = ControlPointVisualiser.Pieces.FirstOrDefault(p => p.IsHovered);
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if (hoveredControlPoint == null)
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return false;
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hoveredControlPoint.IsSelected.Value = true;
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ControlPointVisualiser.DeleteSelected();
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return true;
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}
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protected override void Update()
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{
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base.Update();
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@ -109,9 +122,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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rightClickPosition = e.MouseDownPosition;
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left when e.ControlPressed && IsSelected:
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placementControlPointIndex = addControlPoint(e.MousePosition);
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return true; // Stop input from being handled and modifying the selection
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case MouseButton.Left:
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if (e.ControlPressed && IsSelected)
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{
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placementControlPointIndex = addControlPoint(e.MousePosition);
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return true; // Stop input from being handled and modifying the selection
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}
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break;
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}
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return false;
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@ -216,7 +234,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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}
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@ -42,8 +42,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load()
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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@ -64,32 +67,35 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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glow.FadeOut(400);
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switch (state.NewValue)
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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case ArmedState.Hit:
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const double flash_in = 40;
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const double flash_out = 100;
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glow.FadeOut(400);
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flash.FadeTo(0.8f, flash_in)
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.Then()
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.FadeOut(flash_out);
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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const double flash_in = 40;
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const double flash_out = 100;
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explode.FadeIn(flash_in);
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this.ScaleTo(1.5f, 400, Easing.OutQuad);
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flash.FadeTo(0.8f, flash_in)
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.Then()
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.FadeOut(flash_out);
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using (BeginDelayedSequence(flash_in, true))
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{
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// after the flash, we can hide some elements that were behind it
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ring.FadeOut();
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circle.FadeOut();
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number.FadeOut();
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explode.FadeIn(flash_in);
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this.ScaleTo(1.5f, 400, Easing.OutQuad);
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this.FadeOut(800);
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}
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using (BeginDelayedSequence(flash_in, true))
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{
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// after the flash, we can hide some elements that were behind it
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ring.FadeOut();
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circle.FadeOut();
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number.FadeOut();
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break;
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this.FadeOut(800);
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}
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break;
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}
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}
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}
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}
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@ -42,11 +42,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved]
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load()
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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@ -144,28 +147,31 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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case ArmedState.Hit:
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circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
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circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
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circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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if (hasNumber)
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{
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var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
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if (legacyVersion >= 2.0m)
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// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
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hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
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else
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if (hasNumber)
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{
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// old skins scale and fade it normally along other pieces.
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hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
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hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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}
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}
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var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
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break;
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if (legacyVersion >= 2.0m)
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// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
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hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
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else
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{
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// old skins scale and fade it normally along other pieces.
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hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
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hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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}
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}
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break;
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -20,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected DrawableSpinner DrawableSpinner { get; private set; }
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private Sprite spin;
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private Sprite clear;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject, ISkinSource source)
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@ -39,17 +41,58 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Scale = new Vector2(SPRITE_SCALE),
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Y = 120 - 45 // offset temporarily to avoid overlapping default spin counter
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},
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clear = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = float.MinValue,
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Alpha = 0,
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Texture = source.GetTexture("spinner-clear"),
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Scale = new Vector2(SPRITE_SCALE),
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Y = -60
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},
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});
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}
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private readonly Bindable<bool> completed = new Bindable<bool>();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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completed.BindTo(DrawableSpinner.RotationTracker.Complete);
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completed.BindValueChanged(onCompletedChanged, true);
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DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
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UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
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}
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private void onCompletedChanged(ValueChangedEvent<bool> completed)
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{
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if (completed.NewValue)
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{
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double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
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using (BeginAbsoluteSequence(startTime, true))
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{
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clear.FadeInFromZero(400, Easing.Out);
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clear.ScaleTo(SPRITE_SCALE * 2)
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.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
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.Then().ScaleTo(SPRITE_SCALE, 160);
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}
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const double fade_out_duration = 50;
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using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
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clear.FadeOut(fade_out_duration);
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}
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else
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{
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clear.ClearTransforms();
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clear.Alpha = 0;
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}
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}
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protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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switch (drawableHitObject)
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@ -59,7 +102,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
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spin.FadeOutFromOne(fadeOutLength);
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break;
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case DrawableSpinnerTick d:
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@ -308,7 +308,6 @@ namespace osu.Game.Overlays
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if (disabled)
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playlist.Hide();
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playButton.Enabled.Value = !disabled;
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prevButton.Enabled.Value = !disabled;
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nextButton.Enabled.Value = !disabled;
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playlistButton.Enabled.Value = !disabled;
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@ -143,5 +143,11 @@ namespace osu.Game.Rulesets.Edit
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
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/// <summary>
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/// Handle to perform a partial deletion when the user requests a quick delete (Shift+Right Click).
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/// </summary>
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/// <returns>True if the deletion operation was handled by this blueprint. Returning false will delete the full blueprint.</returns>
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public virtual bool HandleQuickDeletion() => false;
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}
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}
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@ -116,7 +116,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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beginClickSelection(e);
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if (!beginClickSelection(e)) return true;
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prepareSelectionMovement();
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return e.Button == MouseButton.Left;
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@ -291,19 +292,24 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// Attempts to select any hovered blueprints.
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/// </summary>
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/// <param name="e">The input event that triggered this selection.</param>
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private void beginClickSelection(MouseButtonEvent e)
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/// <returns>Whether a selection was performed.</returns>
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private bool beginClickSelection(MouseButtonEvent e)
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{
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Debug.Assert(!clickSelectionBegan);
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bool selectedPerformed = true;
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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{
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if (blueprint.IsHovered)
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{
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SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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selectedPerformed &= SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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return selectedPerformed;
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}
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/// <summary>
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@ -219,18 +219,28 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// <param name="blueprint">The blueprint.</param>
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/// <param name="state">The input state at the point of selection.</param>
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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/// <returns>Whether a selection was performed.</returns>
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internal bool HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
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{
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handleQuickDeletion(blueprint);
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else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
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return false;
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}
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if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
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blueprint.ToggleSelection();
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else
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ensureSelected(blueprint);
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return true;
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}
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private void handleQuickDeletion(SelectionBlueprint blueprint)
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{
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if (blueprint.HandleQuickDeletion())
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return;
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if (!blueprint.IsSelected)
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EditorBeatmap.Remove(blueprint.HitObject);
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else
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|
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