mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 02:33:02 +08:00
Merge pull request #10711 from peppy/rename-cache-classes
Rename cache classes in line with their function (and share a base implementation)
This commit is contained in:
commit
9ec5f9bff8
@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[TestCase(8.3, DifficultyRating.ExpertPlus)]
|
||||
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
|
||||
{
|
||||
var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
|
||||
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
|
||||
|
||||
Assert.AreEqual(expectedBracket, actualBracket);
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -11,25 +10,25 @@ using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapDifficultyManager : CompositeDrawable
|
||||
/// <summary>
|
||||
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
|
||||
/// Currently not persisted between game sessions.
|
||||
/// </summary>
|
||||
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
|
||||
{
|
||||
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
|
||||
|
||||
// A permanent cache to prevent re-computations.
|
||||
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
|
||||
|
||||
// All bindables that should be updated along with the current ruleset + mods.
|
||||
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
|
||||
@ -239,7 +238,7 @@ namespace osu.Game.Beatmaps
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
|
||||
var attributes = calculator.Calculate(key.Mods);
|
||||
|
||||
return difficultyCache[key] = new StarDifficulty(attributes);
|
||||
return Cache[key] = new StarDifficulty(attributes);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException e)
|
||||
{
|
||||
@ -250,7 +249,7 @@ namespace osu.Game.Beatmaps
|
||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||
{
|
||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||
return difficultyCache[key] = new StarDifficulty();
|
||||
return Cache[key] = new StarDifficulty();
|
||||
}
|
||||
|
||||
// Check the cache first because this is now a different ruleset than the one previously guarded against.
|
||||
@ -261,7 +260,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
catch
|
||||
{
|
||||
return difficultyCache[key] = new StarDifficulty();
|
||||
return Cache[key] = new StarDifficulty();
|
||||
}
|
||||
}
|
||||
|
||||
@ -290,7 +289,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
|
||||
return difficultyCache.TryGetValue(key, out existingDifficulty);
|
||||
return Cache.TryGetValue(key, out existingDifficulty);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct StarDifficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// The star difficulty rating for the given beatmap.
|
||||
/// </summary>
|
||||
public readonly double Stars;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum combo achievable on the given beatmap.
|
||||
/// </summary>
|
||||
public readonly int MaxCombo;
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty attributes computed for the given beatmap.
|
||||
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public readonly DifficultyAttributes Attributes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
|
||||
/// by a <see cref="DifficultyCalculator"/>.
|
||||
/// </summary>
|
||||
public StarDifficulty([NotNull] DifficultyAttributes attributes)
|
||||
{
|
||||
Stars = attributes.StarRating;
|
||||
MaxCombo = attributes.MaxCombo;
|
||||
Attributes = attributes;
|
||||
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
|
||||
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
|
||||
/// </summary>
|
||||
public StarDifficulty(double starDifficulty, int maxCombo)
|
||||
{
|
||||
Stars = starDifficulty;
|
||||
MaxCombo = maxCombo;
|
||||
Attributes = null;
|
||||
}
|
||||
|
||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
|
||||
}
|
||||
}
|
@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
|
||||
public List<ScoreInfo> Scores { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
|
||||
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
|
@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
private CancellationTokenSource difficultyCancellation;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
difficultyCancellation = new CancellationTokenSource();
|
||||
localStarDifficulty = ruleset != null
|
||||
? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
||||
: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
||||
? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
|
||||
: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
|
||||
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
|
||||
}
|
||||
|
||||
|
53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public readonly struct StarDifficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// The star difficulty rating for the given beatmap.
|
||||
/// </summary>
|
||||
public readonly double Stars;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum combo achievable on the given beatmap.
|
||||
/// </summary>
|
||||
public readonly int MaxCombo;
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty attributes computed for the given beatmap.
|
||||
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public readonly DifficultyAttributes Attributes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
|
||||
/// by a <see cref="DifficultyCalculator"/>.
|
||||
/// </summary>
|
||||
public StarDifficulty([NotNull] DifficultyAttributes attributes)
|
||||
{
|
||||
Stars = attributes.StarRating;
|
||||
MaxCombo = attributes.MaxCombo;
|
||||
Attributes = attributes;
|
||||
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
|
||||
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
|
||||
/// </summary>
|
||||
public StarDifficulty(double starDifficulty, int maxCombo)
|
||||
{
|
||||
Stars = starDifficulty;
|
||||
MaxCombo = maxCombo;
|
||||
Attributes = null;
|
||||
}
|
||||
|
||||
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
|
||||
}
|
||||
}
|
17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which performs lookups (or calculations) and caches the results.
|
||||
/// Currently not persisted between game sessions.
|
||||
/// </summary>
|
||||
public abstract class MemoryCachingComponent<TLookup, TValue> : Component
|
||||
{
|
||||
protected readonly ConcurrentDictionary<TLookup, TValue> Cache = new ConcurrentDictionary<TLookup, TValue>();
|
||||
}
|
||||
}
|
@ -59,7 +59,7 @@ namespace osu.Game
|
||||
|
||||
protected ScoreManager ScoreManager;
|
||||
|
||||
protected BeatmapDifficultyManager DifficultyManager;
|
||||
protected BeatmapDifficultyCache DifficultyCache;
|
||||
|
||||
protected SkinManager SkinManager;
|
||||
|
||||
@ -202,7 +202,7 @@ namespace osu.Game
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||
@ -226,10 +226,10 @@ namespace osu.Game
|
||||
ScoreManager.Undelete(getBeatmapScores(item), true);
|
||||
});
|
||||
|
||||
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
|
||||
AddInternal(DifficultyManager);
|
||||
dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
|
||||
AddInternal(DifficultyCache);
|
||||
|
||||
var scorePerformanceManager = new ScorePerformanceManager();
|
||||
var scorePerformanceManager = new ScorePerformanceCache();
|
||||
dependencies.Cache(scorePerformanceManager);
|
||||
AddInternal(scorePerformanceManager);
|
||||
|
||||
|
@ -37,13 +37,13 @@ namespace osu.Game.Scoring
|
||||
private readonly Func<BeatmapManager> beatmaps;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
||||
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly OsuConfigManager configManager;
|
||||
|
||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
|
||||
Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
|
||||
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
|
||||
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
@ -121,14 +121,14 @@ namespace osu.Game.Scoring
|
||||
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
||||
|
||||
private readonly ScoreInfo score;
|
||||
private readonly Func<BeatmapDifficultyManager> difficulties;
|
||||
private readonly Func<BeatmapDifficultyCache> difficulties;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TotalScoreBindable"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
|
||||
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
|
||||
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
|
||||
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
|
||||
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
|
||||
{
|
||||
this.score = score;
|
||||
this.difficulties = difficulties;
|
||||
|
@ -2,27 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Scoring
|
||||
{
|
||||
/// <summary>
|
||||
/// A global component which calculates and caches results of performance calculations for locally databased scores.
|
||||
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
|
||||
/// Currently not persisted between game sessions.
|
||||
/// </summary>
|
||||
public class ScorePerformanceManager : Component
|
||||
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double>
|
||||
{
|
||||
// this cache will grow indefinitely per session and should be considered temporary.
|
||||
// this whole component should likely be replaced with database persistence.
|
||||
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
||||
@ -33,7 +29,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
var lookupKey = new PerformanceCacheLookup(score);
|
||||
|
||||
if (performanceCache.TryGetValue(lookupKey, out double performance))
|
||||
if (Cache.TryGetValue(lookupKey, out double performance))
|
||||
return Task.FromResult((double?)performance);
|
||||
|
||||
return computePerformanceAsync(score, lookupKey, token);
|
||||
@ -41,7 +37,7 @@ namespace osu.Game.Scoring
|
||||
|
||||
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
||||
{
|
||||
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
||||
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
||||
|
||||
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
||||
if (attributes.Attributes == null)
|
||||
@ -53,7 +49,7 @@ namespace osu.Game.Scoring
|
||||
var total = calculator?.Calculate();
|
||||
|
||||
if (total.HasValue)
|
||||
performanceCache[lookupKey] = total.Value;
|
||||
Cache[lookupKey] = total.Value;
|
||||
|
||||
return total;
|
||||
}
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
|
||||
private void load(BeatmapDifficultyCache beatmapDifficultyCache)
|
||||
{
|
||||
var beatmap = score.Beatmap;
|
||||
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
||||
new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
|
||||
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ScorePerformanceManager performanceManager)
|
||||
private void load(ScorePerformanceCache performanceCache)
|
||||
{
|
||||
if (score.PP.HasValue)
|
||||
{
|
||||
@ -36,8 +36,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
}
|
||||
else
|
||||
{
|
||||
performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
||||
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
private IBindable<StarDifficulty> beatmapDifficulty;
|
||||
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
cancellationSource = new CancellationTokenSource();
|
||||
|
||||
beatmapDifficulty?.UnbindAll();
|
||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
updateDisplay();
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private CollectionManager collectionManager { get; set; }
|
||||
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item.State.Value != CarouselItemState.Collapsed)
|
||||
{
|
||||
// We've potentially cancelled the computation above so a new bindable is required.
|
||||
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||
private readonly StatisticRow starDifficulty;
|
||||
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||
|
||||
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
|
||||
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
Loading…
Reference in New Issue
Block a user