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Merge pull request #10711 from peppy/rename-cache-classes
Rename cache classes in line with their function (and share a base implementation)
This commit is contained in:
commit
9ec5f9bff8
@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestKeyEqualsWithDifferentModInstances()
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{
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var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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Assert.That(key1, Is.EqualTo(key2));
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}
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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestKeyEqualsWithDifferentModOrder()
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{
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var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
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var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
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Assert.That(key1, Is.EqualTo(key2));
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}
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
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[TestCase(8.3, DifficultyRating.ExpertPlus)]
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public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
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{
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var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
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var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
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Assert.AreEqual(expectedBracket, actualBracket);
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -11,25 +10,25 @@ using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapDifficultyManager : CompositeDrawable
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/// <summary>
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/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
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/// Currently not persisted between game sessions.
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/// </summary>
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public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
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{
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// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
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// A permanent cache to prevent re-computations.
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private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
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// All bindables that should be updated along with the current ruleset + mods.
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private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
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@ -239,7 +238,7 @@ namespace osu.Game.Beatmaps
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var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
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var attributes = calculator.Calculate(key.Mods);
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return difficultyCache[key] = new StarDifficulty(attributes);
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return Cache[key] = new StarDifficulty(attributes);
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}
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catch (BeatmapInvalidForRulesetException e)
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{
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@ -250,7 +249,7 @@ namespace osu.Game.Beatmaps
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if (rulesetInfo.Equals(beatmapInfo.Ruleset))
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{
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Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
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return difficultyCache[key] = new StarDifficulty();
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return Cache[key] = new StarDifficulty();
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}
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// Check the cache first because this is now a different ruleset than the one previously guarded against.
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@ -261,7 +260,7 @@ namespace osu.Game.Beatmaps
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}
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catch
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{
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return difficultyCache[key] = new StarDifficulty();
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return Cache[key] = new StarDifficulty();
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}
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}
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@ -290,7 +289,7 @@ namespace osu.Game.Beatmaps
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}
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key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
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return difficultyCache.TryGetValue(key, out existingDifficulty);
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return Cache.TryGetValue(key, out existingDifficulty);
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}
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protected override void Dispose(bool isDisposing)
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@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
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}
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}
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}
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public readonly struct StarDifficulty
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{
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/// <summary>
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/// The star difficulty rating for the given beatmap.
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/// </summary>
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public readonly double Stars;
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/// <summary>
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/// The maximum combo achievable on the given beatmap.
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/// </summary>
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public readonly int MaxCombo;
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/// <summary>
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/// The difficulty attributes computed for the given beatmap.
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/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
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/// </summary>
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[CanBeNull]
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public readonly DifficultyAttributes Attributes;
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
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/// by a <see cref="DifficultyCalculator"/>.
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/// </summary>
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public StarDifficulty([NotNull] DifficultyAttributes attributes)
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{
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Stars = attributes.StarRating;
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MaxCombo = attributes.MaxCombo;
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Attributes = attributes;
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// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
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}
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
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/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
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/// </summary>
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public StarDifficulty(double starDifficulty, int maxCombo)
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{
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Stars = starDifficulty;
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MaxCombo = maxCombo;
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Attributes = null;
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}
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
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}
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
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public string[] SearchableTerms => new[]
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{
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@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
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private CancellationTokenSource difficultyCancellation;
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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difficultyCancellation = new CancellationTokenSource();
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localStarDifficulty = ruleset != null
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? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
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: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
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? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
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}
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53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
53
osu.Game/Beatmaps/StarDifficulty.cs
Normal file
@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Beatmaps
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{
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public readonly struct StarDifficulty
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{
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/// <summary>
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/// The star difficulty rating for the given beatmap.
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/// </summary>
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public readonly double Stars;
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/// <summary>
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/// The maximum combo achievable on the given beatmap.
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/// </summary>
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public readonly int MaxCombo;
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/// <summary>
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/// The difficulty attributes computed for the given beatmap.
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/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
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/// </summary>
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[CanBeNull]
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public readonly DifficultyAttributes Attributes;
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
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/// by a <see cref="DifficultyCalculator"/>.
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/// </summary>
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public StarDifficulty([NotNull] DifficultyAttributes attributes)
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{
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Stars = attributes.StarRating;
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MaxCombo = attributes.MaxCombo;
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Attributes = attributes;
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// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
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}
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
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/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
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/// </summary>
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public StarDifficulty(double starDifficulty, int maxCombo)
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{
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Stars = starDifficulty;
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MaxCombo = maxCombo;
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Attributes = null;
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}
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
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}
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}
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17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
17
osu.Game/Database/MemoryCachingComponent.cs
Normal file
@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Concurrent;
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using osu.Framework.Graphics;
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namespace osu.Game.Database
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{
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/// <summary>
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/// A component which performs lookups (or calculations) and caches the results.
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/// Currently not persisted between game sessions.
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/// </summary>
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public abstract class MemoryCachingComponent<TLookup, TValue> : Component
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{
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protected readonly ConcurrentDictionary<TLookup, TValue> Cache = new ConcurrentDictionary<TLookup, TValue>();
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}
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}
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@ -59,7 +59,7 @@ namespace osu.Game
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protected ScoreManager ScoreManager;
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protected BeatmapDifficultyManager DifficultyManager;
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protected BeatmapDifficultyCache DifficultyCache;
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protected SkinManager SkinManager;
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@ -202,7 +202,7 @@ namespace osu.Game
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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@ -226,10 +226,10 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
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AddInternal(DifficultyManager);
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dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
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AddInternal(DifficultyCache);
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var scorePerformanceManager = new ScorePerformanceManager();
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var scorePerformanceManager = new ScorePerformanceCache();
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dependencies.Cache(scorePerformanceManager);
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AddInternal(scorePerformanceManager);
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@ -37,13 +37,13 @@ namespace osu.Game.Scoring
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private readonly Func<BeatmapManager> beatmaps;
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[CanBeNull]
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private readonly Func<BeatmapDifficultyManager> difficulties;
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private readonly Func<BeatmapDifficultyCache> difficulties;
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[CanBeNull]
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private readonly OsuConfigManager configManager;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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@ -121,14 +121,14 @@ namespace osu.Game.Scoring
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public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
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private readonly ScoreInfo score;
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private readonly Func<BeatmapDifficultyManager> difficulties;
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private readonly Func<BeatmapDifficultyCache> difficulties;
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/// <summary>
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/// Creates a new <see cref="TotalScoreBindable"/>.
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/// </summary>
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/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
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/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
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public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
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/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
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public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
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{
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this.score = score;
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this.difficulties = difficulties;
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|
@ -2,27 +2,23 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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namespace osu.Game.Scoring
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{
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/// <summary>
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/// A global component which calculates and caches results of performance calculations for locally databased scores.
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/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
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/// Currently not persisted between game sessions.
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/// </summary>
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public class ScorePerformanceManager : Component
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public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double>
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{
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// this cache will grow indefinitely per session and should be considered temporary.
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// this whole component should likely be replaced with database persistence.
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private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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/// <summary>
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/// Calculates performance for the given <see cref="ScoreInfo"/>.
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@ -33,7 +29,7 @@ namespace osu.Game.Scoring
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{
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var lookupKey = new PerformanceCacheLookup(score);
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if (performanceCache.TryGetValue(lookupKey, out double performance))
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if (Cache.TryGetValue(lookupKey, out double performance))
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return Task.FromResult((double?)performance);
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return computePerformanceAsync(score, lookupKey, token);
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@ -41,7 +37,7 @@ namespace osu.Game.Scoring
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private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
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{
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var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
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var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes.Attributes == null)
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@ -53,7 +49,7 @@ namespace osu.Game.Scoring
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var total = calculator?.Calculate();
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if (total.HasValue)
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performanceCache[lookupKey] = total.Value;
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Cache[lookupKey] = total.Value;
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return total;
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}
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyManager beatmapDifficultyManager)
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private void load(BeatmapDifficultyCache beatmapDifficultyCache)
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{
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var beatmap = score.Beatmap;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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Spacing = new Vector2(5, 0),
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Children = new Drawable[]
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{
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new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
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new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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||||
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[BackgroundDependencyLoader]
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||||
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
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||||
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
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{
|
||||
AutoSizeAxes = Axes.Both;
|
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||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
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}
|
||||
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[BackgroundDependencyLoader]
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||||
private void load(ScorePerformanceManager performanceManager)
|
||||
private void load(ScorePerformanceCache performanceCache)
|
||||
{
|
||||
if (score.PP.HasValue)
|
||||
{
|
||||
@ -36,8 +36,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
}
|
||||
else
|
||||
{
|
||||
performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
||||
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
private IBindable<StarDifficulty> beatmapDifficulty;
|
||||
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
cancellationSource = new CancellationTokenSource();
|
||||
|
||||
beatmapDifficulty?.UnbindAll();
|
||||
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
updateDisplay();
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private BeatmapSetOverlay beatmapOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private CollectionManager collectionManager { get; set; }
|
||||
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item.State.Value != CarouselItemState.Collapsed)
|
||||
{
|
||||
// We've potentially cancelled the computation above so a new bindable is required.
|
||||
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
|
||||
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
|
||||
}
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyManager difficultyManager { get; set; }
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||
private readonly StatisticRow starDifficulty;
|
||||
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||
|
||||
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
|
||||
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
|
||||
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
Loading…
Reference in New Issue
Block a user