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Move StarDifficulty to own file

This commit is contained in:
Dean Herbert 2020-11-06 13:51:25 +09:00
parent 74ca2faa31
commit 517a656899
2 changed files with 53 additions and 46 deletions

View File

@ -16,7 +16,6 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
}
}
}
public readonly struct StarDifficulty
{
/// <summary>
/// The star difficulty rating for the given beatmap.
/// </summary>
public readonly double Stars;
/// <summary>
/// The maximum combo achievable on the given beatmap.
/// </summary>
public readonly int MaxCombo;
/// <summary>
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
[CanBeNull]
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
/// by a <see cref="DifficultyCalculator"/>.
/// </summary>
public StarDifficulty([NotNull] DifficultyAttributes attributes)
{
Stars = attributes.StarRating;
MaxCombo = attributes.MaxCombo;
Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{
Stars = starDifficulty;
MaxCombo = maxCombo;
Attributes = null;
}
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
}
}

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Beatmaps
{
public readonly struct StarDifficulty
{
/// <summary>
/// The star difficulty rating for the given beatmap.
/// </summary>
public readonly double Stars;
/// <summary>
/// The maximum combo achievable on the given beatmap.
/// </summary>
public readonly int MaxCombo;
/// <summary>
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
[CanBeNull]
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
/// by a <see cref="DifficultyCalculator"/>.
/// </summary>
public StarDifficulty([NotNull] DifficultyAttributes attributes)
{
Stars = attributes.StarRating;
MaxCombo = attributes.MaxCombo;
Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{
Stars = starDifficulty;
MaxCombo = maxCombo;
Attributes = null;
}
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
}
}