diff --git a/osu.Game/Beatmaps/BeatmapDifficultyCache.cs b/osu.Game/Beatmaps/BeatmapDifficultyCache.cs
index be278622b5..af1b1de0c1 100644
--- a/osu.Game/Beatmaps/BeatmapDifficultyCache.cs
+++ b/osu.Game/Beatmaps/BeatmapDifficultyCache.cs
@@ -16,7 +16,6 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
}
}
}
-
- public readonly struct StarDifficulty
- {
- ///
- /// The star difficulty rating for the given beatmap.
- ///
- public readonly double Stars;
-
- ///
- /// The maximum combo achievable on the given beatmap.
- ///
- public readonly int MaxCombo;
-
- ///
- /// The difficulty attributes computed for the given beatmap.
- /// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
- ///
- [CanBeNull]
- public readonly DifficultyAttributes Attributes;
-
- ///
- /// Creates a structure based on computed
- /// by a .
- ///
- public StarDifficulty([NotNull] DifficultyAttributes attributes)
- {
- Stars = attributes.StarRating;
- MaxCombo = attributes.MaxCombo;
- Attributes = attributes;
- // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
- }
-
- ///
- /// Creates a structure with a pre-populated star difficulty and max combo
- /// in scenarios where computing is not feasible (i.e. when working with online sources).
- ///
- public StarDifficulty(double starDifficulty, int maxCombo)
- {
- Stars = starDifficulty;
- MaxCombo = maxCombo;
- Attributes = null;
- }
-
- public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
- }
}
diff --git a/osu.Game/Beatmaps/StarDifficulty.cs b/osu.Game/Beatmaps/StarDifficulty.cs
new file mode 100644
index 0000000000..f438b6f0bc
--- /dev/null
+++ b/osu.Game/Beatmaps/StarDifficulty.cs
@@ -0,0 +1,53 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using JetBrains.Annotations;
+using osu.Game.Rulesets.Difficulty;
+
+namespace osu.Game.Beatmaps
+{
+ public readonly struct StarDifficulty
+ {
+ ///
+ /// The star difficulty rating for the given beatmap.
+ ///
+ public readonly double Stars;
+
+ ///
+ /// The maximum combo achievable on the given beatmap.
+ ///
+ public readonly int MaxCombo;
+
+ ///
+ /// The difficulty attributes computed for the given beatmap.
+ /// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
+ ///
+ [CanBeNull]
+ public readonly DifficultyAttributes Attributes;
+
+ ///
+ /// Creates a structure based on computed
+ /// by a .
+ ///
+ public StarDifficulty([NotNull] DifficultyAttributes attributes)
+ {
+ Stars = attributes.StarRating;
+ MaxCombo = attributes.MaxCombo;
+ Attributes = attributes;
+ // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
+ }
+
+ ///
+ /// Creates a structure with a pre-populated star difficulty and max combo
+ /// in scenarios where computing is not feasible (i.e. when working with online sources).
+ ///
+ public StarDifficulty(double starDifficulty, int maxCombo)
+ {
+ Stars = starDifficulty;
+ MaxCombo = maxCombo;
+ Attributes = null;
+ }
+
+ public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
+ }
+}