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Move scheduler call to inside method itself for added safety
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@ -101,7 +101,7 @@ namespace osu.Game.Screens.Select
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beatmapDifficulty?.UnbindAll();
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beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty.BindValueChanged(_ => Schedule(updateDisplay));
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beatmapDifficulty.BindValueChanged(_ => updateDisplay());
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updateDisplay();
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}
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@ -113,33 +113,38 @@ namespace osu.Game.Screens.Select
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private void updateDisplay()
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{
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void removeOldInfo()
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{
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State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
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Scheduler.AddOnce(perform);
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Info?.FadeOut(250);
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Info?.Expire();
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Info = null;
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void perform()
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{
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void removeOldInfo()
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{
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State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
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Info?.FadeOut(250);
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Info?.Expire();
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Info = null;
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}
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if (beatmap == null)
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{
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removeOldInfo();
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return;
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}
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LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
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{
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Shear = -Shear,
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Depth = Info?.Depth + 1 ?? 0
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}, loaded =>
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{
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// ensure we are the most recent loaded wedge.
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if (loaded != loadingInfo) return;
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removeOldInfo();
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Add(Info = loaded);
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});
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}
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if (beatmap == null)
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{
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removeOldInfo();
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return;
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}
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LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
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{
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Shear = -Shear,
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Depth = Info?.Depth + 1 ?? 0
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}, loaded =>
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{
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// ensure we are the most recent loaded wedge.
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if (loaded != loadingInfo) return;
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removeOldInfo();
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Add(Info = loaded);
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});
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}
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protected override void Dispose(bool isDisposing)
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