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Rename BeatmapDifficultyManager to BeatmapDifficultyCache
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@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestKeyEqualsWithDifferentModInstances()
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{
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var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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Assert.That(key1, Is.EqualTo(key2));
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}
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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
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[Test]
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public void TestKeyEqualsWithDifferentModOrder()
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{
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var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
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var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
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var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
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Assert.That(key1, Is.EqualTo(key2));
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}
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
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[TestCase(8.3, DifficultyRating.ExpertPlus)]
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public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
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{
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var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
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var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
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Assert.AreEqual(expectedBracket, actualBracket);
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}
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@ -11,7 +11,7 @@ using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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@ -23,10 +23,14 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapDifficultyManager : CompositeDrawable
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/// <summary>
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/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
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/// Currently not persisted between game sessions.
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/// </summary>
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public class BeatmapDifficultyCache : Component
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{
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// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
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// A permanent cache to prevent re-computations.
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private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
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@ -387,6 +391,6 @@ namespace osu.Game.Beatmaps
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Attributes = null;
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}
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
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}
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
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public string[] SearchableTerms => new[]
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{
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@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
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private CancellationTokenSource difficultyCancellation;
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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difficultyCancellation = new CancellationTokenSource();
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localStarDifficulty = ruleset != null
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? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
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: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
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? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
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: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
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localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
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}
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@ -59,7 +59,7 @@ namespace osu.Game
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protected ScoreManager ScoreManager;
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protected BeatmapDifficultyManager DifficultyManager;
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protected BeatmapDifficultyCache DifficultyCache;
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protected SkinManager SkinManager;
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@ -202,7 +202,7 @@ namespace osu.Game
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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@ -226,8 +226,8 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
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AddInternal(DifficultyManager);
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dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
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AddInternal(DifficultyCache);
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var scorePerformanceManager = new ScorePerformanceManager();
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dependencies.Cache(scorePerformanceManager);
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@ -37,13 +37,13 @@ namespace osu.Game.Scoring
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private readonly Func<BeatmapManager> beatmaps;
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[CanBeNull]
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private readonly Func<BeatmapDifficultyManager> difficulties;
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private readonly Func<BeatmapDifficultyCache> difficulties;
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[CanBeNull]
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private readonly OsuConfigManager configManager;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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@ -121,14 +121,14 @@ namespace osu.Game.Scoring
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public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
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private readonly ScoreInfo score;
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private readonly Func<BeatmapDifficultyManager> difficulties;
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private readonly Func<BeatmapDifficultyCache> difficulties;
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/// <summary>
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/// Creates a new <see cref="TotalScoreBindable"/>.
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/// </summary>
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/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
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/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
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public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
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/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
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public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
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{
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this.score = score;
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this.difficulties = difficulties;
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@ -22,7 +22,7 @@ namespace osu.Game.Scoring
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private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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/// <summary>
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/// Calculates performance for the given <see cref="ScoreInfo"/>.
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@ -41,7 +41,7 @@ namespace osu.Game.Scoring
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private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
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{
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var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
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var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes.Attributes == null)
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyManager beatmapDifficultyManager)
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private void load(BeatmapDifficultyCache beatmapDifficultyCache)
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{
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var beatmap = score.Beatmap;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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Spacing = new Vector2(5, 0),
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Children = new Drawable[]
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{
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new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
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new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
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private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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{
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AutoSizeAxes = Axes.Both;
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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private IBindable<StarDifficulty> beatmapDifficulty;
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
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cancellationSource = new CancellationTokenSource();
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beatmapDifficulty?.UnbindAll();
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beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
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beatmapDifficulty.BindValueChanged(_ => updateDisplay());
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updateDisplay();
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
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private BeatmapSetOverlay beatmapOverlay { get; set; }
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (Item.State.Value != CarouselItemState.Collapsed)
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{
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// We've potentially cancelled the computation above so a new bindable is required.
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starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
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starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
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starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private BeatmapDifficultyManager difficultyManager { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
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private readonly StatisticRow starDifficulty;
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@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
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starDifficultyCancellationSource = new CancellationTokenSource();
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normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
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moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
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normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
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moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
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normalStarDifficulty.BindValueChanged(_ => updateDisplay());
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moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);
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