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Save full api response in SessionStatics
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Configuration
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@ -16,8 +14,7 @@ namespace osu.Game.Configuration
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{
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Set(Static.LoginOverlayDisplayed, false);
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Set(Static.MutedAudioNotificationShownOnce, false);
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Set(Static.SeasonEndDate, DateTimeOffset.MinValue);
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Set(Static.SeasonalBackgrounds, new List<APISeasonalBackground>());
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Set<APISeasonalBackgrounds>(Static.SeasonalBackgroundsResponse, null);
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}
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}
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@ -25,7 +22,6 @@ namespace osu.Game.Configuration
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{
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LoginOverlayDisplayed,
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MutedAudioNotificationShownOnce,
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SeasonEndDate,
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SeasonalBackgrounds,
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SeasonalBackgroundsResponse,
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -19,25 +18,21 @@ namespace osu.Game.Graphics.Backgrounds
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[LongRunningLoad]
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public class SeasonalBackgroundLoader : Component
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{
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private Bindable<DateTimeOffset> endDate;
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private Bindable<List<APISeasonalBackground>> backgrounds;
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private Bindable<APISeasonalBackgrounds> cachedResponse;
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private int current;
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[BackgroundDependencyLoader]
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private void load(SessionStatics sessionStatics, IAPIProvider api)
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{
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endDate = sessionStatics.GetBindable<DateTimeOffset>(Static.SeasonEndDate);
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backgrounds = sessionStatics.GetBindable<List<APISeasonalBackground>>(Static.SeasonalBackgrounds);
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cachedResponse = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgroundsResponse);
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if (backgrounds.Value.Any()) return;
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if (cachedResponse.Value != null) return;
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var request = new GetSeasonalBackgroundsRequest();
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request.Success += response =>
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{
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endDate.Value = response.EndDate;
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backgrounds.Value = response.Backgrounds ?? backgrounds.Value;
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current = RNG.Next(0, backgrounds.Value.Count);
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cachedResponse.Value = response;
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current = RNG.Next(0, cachedResponse.Value.Backgrounds.Count);
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};
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api.PerformAsync(request);
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@ -45,15 +40,16 @@ namespace osu.Game.Graphics.Backgrounds
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public SeasonalBackground LoadBackground()
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{
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if (!backgrounds.Value.Any()) return null;
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var backgrounds = cachedResponse.Value.Backgrounds;
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if (!backgrounds.Any()) return null;
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current = (current + 1) % backgrounds.Value.Count;
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string url = backgrounds.Value[current].Url;
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current = (current + 1) % backgrounds.Count;
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string url = backgrounds[current].Url;
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return new SeasonalBackground(url);
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}
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public bool IsInSeason => DateTimeOffset.Now < endDate.Value;
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public bool IsInSeason => DateTimeOffset.Now < cachedResponse.Value.EndDate;
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}
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[LongRunningLoad]
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