mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 08:02:55 +08:00
Define blueprint order similarly to hitobjects
This commit is contained in:
parent
eba17ecab2
commit
58c8184ad7
@ -118,8 +118,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||
new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
|
||||
protected virtual SelectionBlueprintContainer CreateSelectionBlueprintContainer() =>
|
||||
new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Components.SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
@ -338,7 +338,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <returns>Whether a selection was performed.</returns>
|
||||
private bool beginClickSelection(MouseButtonEvent e)
|
||||
{
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse())
|
||||
{
|
||||
if (!blueprint.IsHovered) continue;
|
||||
|
||||
|
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
public override void Add(SelectionBlueprint drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
|
||||
if (Content == this)
|
||||
bindStartTime(drawable);
|
||||
}
|
||||
|
||||
public override bool Remove(SelectionBlueprint drawable)
|
||||
{
|
||||
if (!base.Remove(drawable))
|
||||
return false;
|
||||
|
||||
if (Content == this)
|
||||
unbindStartTime(drawable);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Clear(bool disposeChildren)
|
||||
{
|
||||
base.Clear(disposeChildren);
|
||||
unbindAllStartTimes();
|
||||
}
|
||||
|
||||
private readonly Dictionary<SelectionBlueprint, IBindable> startTimeMap = new Dictionary<SelectionBlueprint, IBindable>();
|
||||
|
||||
private void bindStartTime(SelectionBlueprint blueprint)
|
||||
{
|
||||
var bindable = blueprint.HitObject.StartTimeBindable.GetBoundCopy();
|
||||
|
||||
bindable.BindValueChanged(_ =>
|
||||
{
|
||||
if (LoadState >= LoadState.Ready)
|
||||
SortInternal();
|
||||
});
|
||||
|
||||
startTimeMap[blueprint] = bindable;
|
||||
}
|
||||
|
||||
private void unbindStartTime(SelectionBlueprint blueprint)
|
||||
{
|
||||
startTimeMap[blueprint].UnbindAll();
|
||||
startTimeMap.Remove(blueprint);
|
||||
}
|
||||
|
||||
private void unbindAllStartTimes()
|
||||
{
|
||||
foreach (var kvp in startTimeMap)
|
||||
kvp.Value.UnbindAll();
|
||||
startTimeMap.Clear();
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
if (!(x is SelectionBlueprint xObj) || !(y is SelectionBlueprint yObj))
|
||||
return base.Compare(x, y);
|
||||
|
||||
// Put earlier blueprints towards the end of the list, so they handle input first
|
||||
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
}
|
||||
}
|
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
@ -195,13 +195,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
|
||||
{
|
||||
protected override Container<SelectionBlueprint> Content { get; }
|
||||
|
||||
public TimelineSelectionBlueprintContainer()
|
||||
{
|
||||
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
||||
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user