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Make Add() + Remove() virtual
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72a6b75626
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@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.UI
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/// Adds a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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public void Add(HitObjectLifetimeEntry entry)
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public virtual void Add(HitObjectLifetimeEntry entry)
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{
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HitObjectContainer.Add(entry);
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lifetimeEntryMap[entry.HitObject] = entry;
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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/// <returns>Whether the <see cref="HitObject"/> was successfully removed.</returns>
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public bool Remove(HitObjectLifetimeEntry entry)
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public virtual bool Remove(HitObjectLifetimeEntry entry)
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{
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if (lifetimeEntryMap.Remove(entry.HitObject))
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{
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