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Fix hitobject sample tests
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@ -3,7 +3,6 @@
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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@ -12,7 +11,6 @@ using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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@ -9,11 +9,14 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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@ -21,6 +24,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Beatmaps
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{
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[HeadlessTest]
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public abstract class HitObjectSampleTest : PlayerTestScene
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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@ -44,7 +48,9 @@ namespace osu.Game.Tests.Beatmaps
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private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
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private SkinSourceDependencyContainer dependencies;
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private IBeatmap currentTestBeatmap;
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protected sealed override bool HasCustomSteps => true;
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protected override bool Autoplay => true;
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protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
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@ -54,6 +60,8 @@ namespace osu.Game.Tests.Beatmaps
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protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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protected void CreateTestWithBeatmap(string filename)
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{
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CreateTest(() =>
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@ -73,6 +81,9 @@ namespace osu.Game.Tests.Beatmaps
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currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
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});
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});
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen);
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}
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protected void SetupSkins(string beatmapFile, string userFile)
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