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Merge pull request #9484 from FlashyReese/visible-playfield-boundary

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Dean Herbert 2020-10-20 19:43:41 +09:00 committed by GitHub
commit 8273715bde
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10 changed files with 243 additions and 40 deletions

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestPlayfieldBorder : OsuTestScene
{
public TestPlayfieldBorder()
{
Bindable<PlayfieldBorderStyle> playfieldBorderStyle = new Bindable<PlayfieldBorderStyle>();
AddStep("add drawables", () =>
{
Child = new Container
{
Size = new Vector2(400, 300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new PlayfieldBorder
{
PlayfieldBorderStyle = { BindTarget = playfieldBorderStyle }
}
}
};
});
AddStep("Set none", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.None);
AddStep("Set corners", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Corners);
AddStep("Set full", () => playfieldBorderStyle.Value = PlayfieldBorderStyle.Full);
}
}
}

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@ -3,6 +3,7 @@
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Configuration
{
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
Set(OsuRulesetSetting.ShowCursorTrail, true);
Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
}
}
@ -26,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
{
SnakingInSliders,
SnakingOutSliders,
ShowCursorTrail
ShowCursorTrail,
PlayfieldBorderStyle,
}
}

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@ -56,7 +56,18 @@ namespace osu.Game.Rulesets.Osu.Edit
[BackgroundDependencyLoader]
private void load()
{
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
LayerBelowRuleset.AddRange(new Drawable[]
{
new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
},
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();

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@ -17,12 +17,16 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
@ -33,12 +37,19 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
Depth = 3
},
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
@ -76,6 +87,12 @@ namespace osu.Game.Rulesets.Osu.UI
AddRangeInternal(poolDictionary.Values);
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
{
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
@ -39,6 +40,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = "Cursor trail",
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
{
LabelText = "Playfield border style",
Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
},
};
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Score display mode",
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
}
},
};
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)

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@ -100,11 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
// layers below playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
{
LayerBelowRuleset,
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
}),
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
drawableRulesetWrapper,
// layers above playfield
drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// Provides a border around the playfield.
/// </summary>
public class PlayfieldBorder : CompositeDrawable
{
public Bindable<PlayfieldBorderStyle> PlayfieldBorderStyle { get; } = new Bindable<PlayfieldBorderStyle>();
private const int fade_duration = 500;
private const float corner_length = 0.05f;
private const float corner_thickness = 2;
public PlayfieldBorder()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Line(Direction.Horizontal)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
new Line(Direction.Horizontal)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
new Line(Direction.Vertical)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
PlayfieldBorderStyle.BindValueChanged(updateStyle, true);
}
private void updateStyle(ValueChangedEvent<PlayfieldBorderStyle> style)
{
switch (style.NewValue)
{
case UI.PlayfieldBorderStyle.None:
this.FadeOut(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(0);
break;
case UI.PlayfieldBorderStyle.Corners:
this.FadeIn(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(corner_length);
break;
case UI.PlayfieldBorderStyle.Full:
this.FadeIn(fade_duration, Easing.OutQuint);
foreach (var line in InternalChildren.OfType<Line>())
line.TweenLength(0.5f);
break;
}
}
private class Line : Box
{
private readonly Direction direction;
public Line(Direction direction)
{
this.direction = direction;
Colour = Color4.White;
// starting in relative avoids the framework thinking it knows best and setting the width to 1 initially.
switch (direction)
{
case Direction.Horizontal:
RelativeSizeAxes = Axes.X;
Size = new Vector2(0, corner_thickness);
break;
case Direction.Vertical:
RelativeSizeAxes = Axes.Y;
Size = new Vector2(corner_thickness, 0);
break;
}
}
public void TweenLength(float value)
{
switch (direction)
{
case Direction.Horizontal:
this.ResizeWidthTo(value, fade_duration, Easing.OutQuint);
break;
case Direction.Vertical:
this.ResizeHeightTo(value, fade_duration, Easing.OutQuint);
break;
}
}
}
}
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.UI
{
public enum PlayfieldBorderStyle
{
None,
Corners,
Full
}
}

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@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// Provides a border around the playfield.
/// </summary>
public class EditorPlayfieldBorder : CompositeDrawable
{
public EditorPlayfieldBorder()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
BorderColour = Color4.White;
BorderThickness = 2;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
};
}
}
}