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Add batch sending

This commit is contained in:
Dean Herbert 2020-10-22 19:17:19 +09:00
parent 823d717a7d
commit ee2513bf4b

View File

@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -185,7 +186,7 @@ namespace osu.Game.Online.Spectator
{
if (!isConnected) return;
connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
lastSend = connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
}
public void EndPlaying()
@ -201,21 +202,64 @@ namespace osu.Game.Online.Spectator
public void WatchUser(int userId)
{
if (!isConnected) return;
if (watchingUsers.Contains(userId))
return;
watchingUsers.Add(userId);
if (!isConnected) return;
connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
}
public void StopWatchingUser(int userId)
{
watchingUsers.Remove(userId);
if (!isConnected) return;
connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
}
private readonly Queue<LegacyReplayFrame> pendingFrames = new Queue<LegacyReplayFrame>();
private double lastSendTime;
private Task lastSend;
private const double time_between_sends = 200;
private const int max_pending_frames = 30;
protected override void Update()
{
base.Update();
if (pendingFrames.Count > 0 && Time.Current - lastSendTime > time_between_sends)
purgePendingFrames();
}
public void HandleFrame(ReplayFrame frame)
{
// ReSharper disable once SuspiciousTypeConversion.Global (implemented by rulesets)
if (frame is IConvertibleReplayFrame convertible)
// TODO: don't send a bundle for each individual frame
SendFrames(new FrameDataBundle(new[] { convertible.ToLegacy(beatmap.Value.Beatmap) }));
pendingFrames.Enqueue(convertible.ToLegacy(beatmap.Value.Beatmap));
if (pendingFrames.Count > max_pending_frames)
purgePendingFrames();
}
private void purgePendingFrames()
{
if (lastSend?.IsCompleted == false)
return;
var frames = pendingFrames.ToArray();
pendingFrames.Clear();
SendFrames(new FrameDataBundle(frames));
lastSendTime = Time.Current;
}
}
}