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Move hierarchy init to load and remove unnecessary field storage
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parent
670d6d8719
commit
4af390a168
@ -102,8 +102,6 @@ namespace osu.Game.Overlays.Dashboard
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{
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public readonly User User;
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private readonly PurpleTriangleButton watchButton;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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@ -112,7 +110,11 @@ namespace osu.Game.Overlays.Dashboard
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User = user;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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@ -123,30 +125,25 @@ namespace osu.Game.Overlays.Dashboard
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Width = 290,
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Children = new Drawable[]
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{
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new UserGridPanel(user)
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new UserGridPanel(User)
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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watchButton = new PurpleTriangleButton
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new PurpleTriangleButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Watch",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => game?.PerformFromScreen(s => s.Push(new Spectator(user)))
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Action = () => game?.PerformFromScreen(s => s.Push(new Spectator(User))),
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Enabled = { Value = User.Id != api.LocalUser.Value.Id }
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}
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}
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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watchButton.Enabled.Value = User.Id != api.LocalUser.Value.Id;
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}
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}
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}
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}
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