1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 18:12:56 +08:00

Merge pull request #10576 from Game4all/song-select-wedge-dynamic-star-rating

This commit is contained in:
Dean Herbert 2020-10-23 15:39:02 +09:00 committed by GitHub
commit 8232bf1957
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 43 additions and 29 deletions

View File

@ -18,13 +18,13 @@ namespace osu.Game.Tests.Visual.Ranking
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 1.23 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 2.34 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 3.45 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 4.56 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 5.67 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 6.78 }),
new StarRatingDisplay(new BeatmapInfo { StarDifficulty = 10.11 }),
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
}
};
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}
[BackgroundDependencyLoader]
private void load()
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
{
var beatmap = score.Beatmap;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
@ -138,7 +139,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new StarRatingDisplay(beatmap)
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft

View File

@ -22,29 +22,30 @@ namespace osu.Game.Screens.Ranking.Expanded
/// </summary>
public class StarRatingDisplay : CompositeDrawable
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/>.
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapInfo"/> to display the star difficulty of.</param>
public StarRatingDisplay(BeatmapInfo beatmap)
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
{
this.beatmap = beatmap;
AutoSizeAxes = Axes.Both;
difficulty = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
{
var starRatingParts = beatmap.StarDifficulty.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
AutoSizeAxes = Axes.Both;
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
string wholePart = starRatingParts[0];
string fractionPart = starRatingParts[1];
string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
ColourInfo backgroundColour = beatmap.DifficultyRating == DifficultyRating.ExpertPlus
ColourInfo backgroundColour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(beatmap.DifficultyRating);
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
InternalChildren = new Drawable[]
{

View File

@ -39,6 +39,11 @@ namespace osu.Game.Screens.Select
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
@ -88,6 +93,11 @@ namespace osu.Game.Screens.Select
if (beatmap == value) return;
beatmap = value;
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();
}
}
@ -113,7 +123,7 @@ namespace osu.Game.Screens.Select
return;
}
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value)
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, beatmapDifficulty.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0
@ -141,12 +151,14 @@ namespace osu.Game.Screens.Select
private readonly WorkingBeatmap beatmap;
private readonly RulesetInfo ruleset;
private readonly StarDifficulty starDifficulty;
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset)
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, StarDifficulty difficulty)
: base(pixelSnapping: true)
{
this.beatmap = beatmap;
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
starDifficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -190,7 +202,7 @@ namespace osu.Game.Screens.Select
},
},
},
new DifficultyColourBar(beatmapInfo)
new DifficultyColourBar(starDifficulty)
{
RelativeSizeAxes = Axes.Y,
Width = 20,
@ -226,7 +238,7 @@ namespace osu.Game.Screens.Select
Shear = wedged_container_shear,
Children = new[]
{
createStarRatingDisplay(beatmapInfo).With(display =>
createStarRatingDisplay(starDifficulty).With(display =>
{
display.Anchor = Anchor.TopRight;
display.Origin = Anchor.TopRight;
@ -293,8 +305,8 @@ namespace osu.Game.Screens.Select
StatusPill.Hide();
}
private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
? new StarRatingDisplay(beatmapInfo)
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
? new StarRatingDisplay(difficulty)
{
Margin = new MarginPadding { Bottom = 5 }
}
@ -447,11 +459,11 @@ namespace osu.Game.Screens.Select
private class DifficultyColourBar : Container
{
private readonly BeatmapInfo beatmap;
private readonly StarDifficulty difficulty;
public DifficultyColourBar(BeatmapInfo beatmap)
public DifficultyColourBar(StarDifficulty difficulty)
{
this.beatmap = beatmap;
this.difficulty = difficulty;
}
[BackgroundDependencyLoader]
@ -459,7 +471,7 @@ namespace osu.Game.Screens.Select
{
const float full_opacity_ratio = 0.7f;
var difficultyColour = colours.ForDifficultyRating(beatmap.DifficultyRating);
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
Children = new Drawable[]
{