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Merge pull request #10823 from smoogipoo/pooling-editor-support
Add pooling support to the editor
This commit is contained in:
commit
f093acc9d5
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -12,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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public ManiaBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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return drawableRuleset;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new ManiaBlueprintContainer(hitObjects);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new ManiaBlueprintContainer(this);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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@ -14,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
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: base(drawableHitObjects)
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public OsuBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateDistanceSnapGrid();
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new OsuBlueprintContainer(hitObjects);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new OsuBlueprintContainer(this);
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private DistanceSnapGrid distanceSnapGrid;
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private Container distanceSnapGridContainer;
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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@ -11,8 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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: base(hitObjects)
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public TaikoBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
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new SwellCompositionTool()
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new TaikoBlueprintContainer(hitObjects);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new TaikoBlueprintContainer(this);
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}
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneTimelineBlueprintContainer : TimelineTestScene
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{
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer();
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public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer);
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protected override void LoadComplete()
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{
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@ -21,21 +21,25 @@ namespace osu.Game.Tests.Visual.Editing
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{
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protected TimelineArea TimelineArea { get; private set; }
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protected HitObjectComposer Composer { get; private set; }
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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var editorBeatmap = new EditorBeatmap(playable);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
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AddRange(new Drawable[]
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{
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editorBeatmap,
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Composer,
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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@ -8,10 +8,9 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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@ -25,8 +24,8 @@ namespace osu.Game.Tests
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private readonly Beatmap beatmap;
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private readonly ITrackStore trackStore;
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public WaveformTestBeatmap(AudioManager audioManager)
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: this(audioManager, new WaveformBeatmap())
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public WaveformTestBeatmap(AudioManager audioManager, RulesetInfo rulesetInfo = null)
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: this(audioManager, new TestBeatmap(rulesetInfo ?? new OsuRuleset().RulesetInfo))
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{
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}
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@ -63,21 +62,5 @@ namespace osu.Game.Tests
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return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal));
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}
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}
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private class WaveformBeatmap : TestBeatmap
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{
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public WaveformBeatmap()
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: base(new CatchRuleset().RulesetInfo)
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{
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}
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protected override Beatmap CreateBeatmap()
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{
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using (var reader = getZipReader())
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using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu", StringComparison.Ordinal))))
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using (var beatmapReader = new LineBufferedReader(beatmapStream))
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return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
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}
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}
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}
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}
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -65,17 +64,13 @@ namespace osu.Game.Rulesets.Edit
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private void addHitObject(HitObject hitObject)
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{
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var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
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drawableRuleset.Playfield.Add(drawableObject);
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drawableRuleset.AddHitObject((TObject)hitObject);
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drawableRuleset.Playfield.PostProcess();
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}
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private void removeHitObject(HitObject hitObject)
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{
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var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
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drawableRuleset.Playfield.Remove(drawableObject);
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drawableRuleset.RemoveHitObject((TObject)hitObject);
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drawableRuleset.Playfield.PostProcess();
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
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drawableRulesetWrapper,
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// layers above playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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.WithChild(BlueprintContainer = CreateBlueprintContainer(HitObjects))
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.WithChild(BlueprintContainer = CreateBlueprintContainer())
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}
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},
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new FillFlowContainer
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@ -182,9 +182,8 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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/// <param name="hitObjects">A live collection of all <see cref="DrawableHitObject"/>s in the editor beatmap.</param>
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
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=> new ComposeBlueprintContainer(hitObjects);
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
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=> new ComposeBlueprintContainer(this);
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/// <summary>
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/// Construct a drawable ruleset for the provided ruleset.
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@ -42,6 +42,32 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageBegan;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageFinished;
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/// <summary>
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/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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internal double PastLifetimeExtension { get; set; }
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/// <summary>
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/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
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/// </summary>
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internal double FutureLifetimeExtension { get; set; }
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private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
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private readonly Dictionary<HitObjectLifetimeEntry, DrawableHitObject> drawableMap = new Dictionary<HitObjectLifetimeEntry, DrawableHitObject>();
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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@ -88,6 +114,8 @@ namespace osu.Game.Rulesets.UI
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bindStartTime(drawable);
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AddInternal(drawableMap[entry] = drawable, false);
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HitObjectUsageBegan?.Invoke(entry.HitObject);
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}
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private void removeDrawable(HitObjectLifetimeEntry entry)
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@ -103,6 +131,8 @@ namespace osu.Game.Rulesets.UI
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unbindStartTime(drawable);
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RemoveInternal(drawable);
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HitObjectUsageFinished?.Invoke(entry.HitObject);
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}
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#endregion
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@ -159,7 +189,7 @@ namespace osu.Game.Rulesets.UI
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protected override bool CheckChildrenLife()
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{
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bool aliveChanged = base.CheckChildrenLife();
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aliveChanged |= lifetimeManager.Update(Time.Current, Time.Current);
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aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension);
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return aliveChanged;
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}
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@ -88,6 +88,8 @@ namespace osu.Game.Rulesets.UI
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{
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h.NewResult += (d, r) => NewResult?.Invoke(d, r);
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h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
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h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
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}));
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}
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@ -143,6 +145,7 @@ namespace osu.Game.Rulesets.UI
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public virtual void Add(HitObjectLifetimeEntry entry)
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{
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HitObjectContainer.Add(entry);
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lifetimeEntryMap[entry.HitObject] = entry;
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OnHitObjectAdded(entry.HitObject);
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}
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@ -155,6 +158,7 @@ namespace osu.Game.Rulesets.UI
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{
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if (HitObjectContainer.Remove(entry))
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{
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lifetimeEntryMap.Remove(entry.HitObject);
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OnHitObjectRemoved(entry.HitObject);
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return true;
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}
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@ -208,6 +212,8 @@ namespace osu.Game.Rulesets.UI
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otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
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otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
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otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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@ -240,6 +246,99 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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#region Editor logic
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageBegan;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
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/// </remarks>
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internal event Action<HitObject> HitObjectUsageFinished;
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
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/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
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internal void SetKeepAlive(HitObject hitObject, bool keepAlive)
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{
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if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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{
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entry.KeepAlive = keepAlive;
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return;
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}
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if (!nestedPlayfields.IsValueCreated)
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return;
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foreach (var p in nestedPlayfields.Value)
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p.SetKeepAlive(hitObject, keepAlive);
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}
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/// <summary>
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/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
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/// </summary>
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internal void KeepAllAlive()
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{
|
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foreach (var (_, entry) in lifetimeEntryMap)
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entry.KeepAlive = true;
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|
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if (!nestedPlayfields.IsValueCreated)
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return;
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|
||||
foreach (var p in nestedPlayfields.Value)
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p.KeepAllAlive();
|
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}
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/// <summary>
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/// The amount of time prior to the current time within which <see cref="HitObject"/>s should be considered alive.
|
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/// </summary>
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||||
internal double PastLifetimeExtension
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{
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get => HitObjectContainer.PastLifetimeExtension;
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set
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{
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HitObjectContainer.PastLifetimeExtension = value;
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|
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if (!nestedPlayfields.IsValueCreated)
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return;
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|
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foreach (var nested in nestedPlayfields.Value)
|
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nested.PastLifetimeExtension = value;
|
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}
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}
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/// <summary>
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/// The amount of time after the current time within which <see cref="HitObject"/>s should be considered alive.
|
||||
/// </summary>
|
||||
internal double FutureLifetimeExtension
|
||||
{
|
||||
get => HitObjectContainer.FutureLifetimeExtension;
|
||||
set
|
||||
{
|
||||
HitObjectContainer.FutureLifetimeExtension = value;
|
||||
|
||||
if (!nestedPlayfields.IsValueCreated)
|
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return;
|
||||
|
||||
foreach (var nested in nestedPlayfields.Value)
|
||||
nested.FutureLifetimeExtension = value;
|
||||
}
|
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}
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|
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#endregion
|
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|
||||
public class InvisibleCursorContainer : GameplayCursorContainer
|
||||
{
|
||||
protected override Drawable CreateCursor() => new InvisibleCursor();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -34,6 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected SelectionHandler SelectionHandler { get; private set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
@ -44,12 +47,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
private readonly Dictionary<HitObject, SelectionBlueprint> blueprintMap = new Dictionary<HitObject, SelectionBlueprint>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected BlueprintContainer()
|
||||
protected BlueprintContainer(HitObjectComposer composer)
|
||||
{
|
||||
Composer = composer;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -68,8 +74,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
||||
if (Composer != null)
|
||||
{
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
}
|
||||
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
@ -94,8 +104,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded += addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
|
||||
Composer.Playfield.HitObjectUsageBegan += addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished += removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||
@ -247,29 +267,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Blueprint Addition/Removal
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
private void addBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = SelectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
if (blueprintMap.ContainsKey(hitObject))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
}
|
||||
|
||||
protected virtual void AddBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var blueprint = CreateBlueprintFor(hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprintMap[hitObject] = blueprint;
|
||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
@ -277,6 +285,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
blueprint.Select();
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
|
||||
OnBlueprintAdded(hitObject);
|
||||
}
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
if (!blueprintMap.Remove(hitObject, out var blueprint))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprint == blueprint)
|
||||
finishSelectionMovement();
|
||||
|
||||
OnBlueprintRemoved(hitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been added.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been added.</param>
|
||||
protected virtual void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been removed.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been removed.</param>
|
||||
protected virtual void OnBlueprintRemoved(HitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -349,7 +392,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
private void selectAll()
|
||||
{
|
||||
Composer.Playfield.KeepAllAlive();
|
||||
|
||||
// Scheduled to allow the change in lifetime to take place.
|
||||
Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
@ -360,12 +409,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
SelectionHandler.HandleSelected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, true);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -456,9 +509,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (Beatmap != null)
|
||||
{
|
||||
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
Beatmap.HitObjectAdded -= addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.HitObjectUsageBegan -= addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,23 +27,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public class ComposeBlueprintContainer : BlueprintContainer
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
private InputManager inputManager;
|
||||
|
||||
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
|
||||
|
||||
public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
|
||||
public ComposeBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
this.drawableHitObjects = drawableHitObjects;
|
||||
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@ -162,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementPosition()
|
||||
{
|
||||
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
}
|
||||
@ -173,7 +166,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (composer.CursorInPlacementArea)
|
||||
if (Composer.CursorInPlacementArea)
|
||||
createPlacement();
|
||||
else if (currentPlacement?.PlacementActive == false)
|
||||
removePlacement();
|
||||
@ -186,7 +179,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
|
||||
if (drawable == null)
|
||||
return null;
|
||||
@ -196,11 +189,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
protected override void AddBlueprintFor(HitObject hitObject)
|
||||
protected override void OnBlueprintAdded(HitObject hitObject)
|
||||
{
|
||||
refreshTool();
|
||||
base.OnBlueprintAdded(hitObject);
|
||||
|
||||
base.AddBlueprintFor(hitObject);
|
||||
refreshTool();
|
||||
|
||||
// on successful placement, the new combo button should be reset as this is the most common user interaction.
|
||||
if (Beatmap.SelectedHitObjects.Count == 0)
|
||||
|
@ -219,6 +219,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of time visible on the timeline.
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
|
@ -26,12 +26,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
private DragEvent lastDragEvent;
|
||||
|
||||
private Bindable<HitObject> placement;
|
||||
|
||||
private SelectionBlueprint placementBlueprint;
|
||||
|
||||
public TimelineBlueprintContainer()
|
||||
public TimelineBlueprintContainer(HitObjectComposer composer)
|
||||
: base(composer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
@ -97,6 +96,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (lastDragEvent != null)
|
||||
OnDrag(lastDragEvent);
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2;
|
||||
Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2;
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,6 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
||||
}
|
||||
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer();
|
||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user