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Add clarification comment

This commit is contained in:
Bartłomiej Dach 2020-11-16 20:36:56 +01:00
parent e88920442c
commit 21f29e28e2

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@ -119,6 +119,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
}