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Merge pull request #10923 from smoogipoo/followpoint-pooling
Implement follow point pooling
This commit is contained in:
commit
649013728c
@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -94,9 +95,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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addMultipleObjectsStep();
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AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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AddStep("move hitobject", () =>
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{
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var manualClock = new ManualClock();
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followPointRenderer.Clock = new FramedClock(manualClock);
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manualClock.CurrentTime = getObject(1).HitObject.StartTime;
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followPointRenderer.UpdateSubTree();
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getObject(2).HitObject.Position = new Vector2(300, 100);
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});
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assertGroups();
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assertDirections();
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}
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[TestCase(0, 0)] // Start -> Start
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@ -207,7 +218,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void assertGroups()
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{
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AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
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AddAssert("has correct group count", () => followPointRenderer.Entries.Count == hitObjectContainer.Count);
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AddAssert("group endpoints are correct", () =>
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{
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for (int i = 0; i < hitObjectContainer.Count; i++)
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@ -215,10 +226,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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if (getGroup(i).Start != expectedStart.HitObject)
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if (getEntry(i).Start != expectedStart.HitObject)
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throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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if (getGroup(i).End != expectedEnd?.HitObject)
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if (getEntry(i).End != expectedEnd?.HitObject)
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throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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}
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@ -238,6 +249,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (expectedEnd == null)
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continue;
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var manualClock = new ManualClock();
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followPointRenderer.Clock = new FramedClock(manualClock);
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manualClock.CurrentTime = expectedStart.HitObject.StartTime;
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followPointRenderer.UpdateSubTree();
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var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
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if (points.Length == 0)
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continue;
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@ -255,7 +272,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
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private FollowPointLifetimeEntry getEntry(int index) => followPointRenderer.Entries[index];
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private FollowPointConnection getGroup(int index) => followPointRenderer.ChildrenOfType<FollowPointConnection>().Single(c => c.Entry == getEntry(index));
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private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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{
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@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPoint : Container, IAnimationTimeReference
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public class FollowPoint : PoolableDrawable, IAnimationTimeReference
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{
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private const float width = 8;
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@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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Origin = Anchor.Centre;
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
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InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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@ -2,11 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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@ -15,150 +12,106 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointConnection : CompositeDrawable
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public class FollowPointConnection : PoolableDrawable
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{
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// Todo: These shouldn't be constants
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private const int spacing = 32;
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private const double preempt = 800;
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public const int SPACING = 32;
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public const double PREEMPT = 800;
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public override bool RemoveWhenNotAlive => false;
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public FollowPointLifetimeEntry Entry;
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public DrawablePool<FollowPoint> Pool;
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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public readonly Bindable<double> StartTime = new BindableDouble();
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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/// </summary>
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[NotNull]
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public readonly OsuHitObject Start;
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/// <summary>
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/// Creates a new <see cref="FollowPointConnection"/>.
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/// </summary>
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/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
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public FollowPointConnection([NotNull] OsuHitObject start)
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protected override void PrepareForUse()
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{
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Start = start;
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base.PrepareForUse();
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RelativeSizeAxes = Axes.Both;
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Entry.Invalidated += onEntryInvalidated;
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StartTime.BindTo(start.StartTimeBindable);
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refreshPoints();
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}
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protected override void LoadComplete()
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protected override void FreeAfterUse()
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{
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base.LoadComplete();
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bindEvents(Start);
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base.FreeAfterUse();
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Entry.Invalidated -= onEntryInvalidated;
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// Return points to the pool.
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ClearInternal(false);
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Entry = null;
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}
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private OsuHitObject end;
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private void onEntryInvalidated() => refreshPoints();
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
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/// </summary>
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[CanBeNull]
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public OsuHitObject End
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private void refreshPoints()
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{
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get => end;
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set
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{
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end = value;
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ClearInternal(false);
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if (end != null)
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bindEvents(end);
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OsuHitObject start = Entry.Start;
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OsuHitObject end = Entry.End;
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if (IsLoaded)
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scheduleRefresh();
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else
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refresh();
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}
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}
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double startTime = start.GetEndTime();
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private void bindEvents(OsuHitObject obj)
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{
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obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
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obj.DefaultsApplied += _ => scheduleRefresh();
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}
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private void scheduleRefresh()
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{
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Scheduler.AddOnce(refresh);
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}
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private void refresh()
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{
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double startTime = Start.GetEndTime();
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LifetimeStart = startTime;
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if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
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{
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// ensure we always set a lifetime for full LifetimeManagementContainer benefits
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = Start.StackedEndPosition;
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Vector2 endPosition = End.StackedPosition;
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double endTime = End.StartTime;
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Vector2 startPosition = start.StackedEndPosition;
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Vector2 endPosition = end.StackedPosition;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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double? firstTransformStartTime = null;
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double finalTransformEndTime = startTime;
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int point = 0;
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ClearInternal();
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
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{
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float fraction = (float)d / distance;
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - preempt;
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GetFadeTimes(start, end, (float)d / distance, out var fadeInTime, out var fadeOutTime);
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FollowPoint fp;
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AddInternal(fp = new FollowPoint());
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Debug.Assert(End != null);
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AddInternal(fp = Pool.Get());
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fp.ClearTransforms();
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fp.Position = pointStartPosition;
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fp.Rotation = rotation;
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fp.Alpha = 0;
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fp.Scale = new Vector2(1.5f * End.Scale);
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firstTransformStartTime ??= fadeInTime;
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fp.Scale = new Vector2(1.5f * end.Scale);
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fp.AnimationStartTime = fadeInTime;
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(End.TimeFadeIn);
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fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
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fp.FadeIn(end.TimeFadeIn);
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fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
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finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
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finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
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}
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point++;
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}
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int excessPoints = InternalChildren.Count - point;
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for (int i = 0; i < excessPoints; i++)
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RemoveInternal(InternalChildren[^1]);
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// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
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LifetimeStart = firstTransformStartTime ?? startTime;
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LifetimeEnd = finalTransformEndTime;
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Entry.LifetimeEnd = finalTransformEndTime;
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}
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/// <summary>
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/// Computes the fade time of follow point positioned between two hitobjects.
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/// </summary>
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/// <param name="start">The first <see cref="OsuHitObject"/>, where follow points should originate from.</param>
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/// <param name="end">The second <see cref="OsuHitObject"/>, which follow points should target.</param>
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/// <param name="fraction">The fractional distance along <paramref name="start"/> and <paramref name="end"/> at which the follow point is to be located.</param>
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/// <param name="fadeInTime">The fade-in time of the follow point/</param>
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/// <param name="fadeOutTime">The fade-out time of the follow point.</param>
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public static void GetFadeTimes(OsuHitObject start, OsuHitObject end, float fraction, out double fadeInTime, out double fadeOutTime)
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{
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double startTime = start.GetEndTime();
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double duration = end.StartTime - startTime;
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fadeOutTime = startTime + fraction * duration;
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fadeInTime = fadeOutTime - PREEMPT;
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}
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}
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}
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@ -0,0 +1,98 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointLifetimeEntry : LifetimeEntry
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{
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public event Action Invalidated;
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public readonly OsuHitObject Start;
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public FollowPointLifetimeEntry(OsuHitObject start)
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{
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Start = start;
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LifetimeStart = Start.StartTime;
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bindEvents();
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}
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private OsuHitObject end;
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public OsuHitObject End
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{
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get => end;
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set
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{
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UnbindEvents();
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end = value;
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bindEvents();
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refreshLifetimes();
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}
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}
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private void bindEvents()
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{
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UnbindEvents();
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// Note: Positions are bound for instantaneous feedback from positional changes from the editor, before ApplyDefaults() is called on hitobjects.
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Start.DefaultsApplied += onDefaultsApplied;
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Start.PositionBindable.ValueChanged += onPositionChanged;
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if (End != null)
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{
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End.DefaultsApplied += onDefaultsApplied;
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End.PositionBindable.ValueChanged += onPositionChanged;
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}
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}
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public void UnbindEvents()
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{
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if (Start != null)
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{
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Start.DefaultsApplied -= onDefaultsApplied;
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Start.PositionBindable.ValueChanged -= onPositionChanged;
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}
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if (End != null)
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{
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End.DefaultsApplied -= onDefaultsApplied;
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End.PositionBindable.ValueChanged -= onPositionChanged;
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}
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}
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private void onDefaultsApplied(HitObject obj) => refreshLifetimes();
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private void onPositionChanged(ValueChangedEvent<Vector2> obj) => refreshLifetimes();
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private void refreshLifetimes()
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{
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if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
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{
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = Start.StackedEndPosition;
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Vector2 endPosition = End.StackedPosition;
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Vector2 distanceVector = endPosition - startPosition;
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// The lifetime start will match the fade-in time of the first follow point.
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float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
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FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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Invalidated?.Invoke();
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}
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}
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}
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@ -2,53 +2,74 @@
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// See the LICENCE file in the repository root for full licence text.
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||||
|
||||
using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
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||||
/// <summary>
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||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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||||
/// </summary>
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||||
public class FollowPointRenderer : LifetimeManagementContainer
|
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public class FollowPointRenderer : CompositeDrawable
|
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{
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||||
/// <summary>
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||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
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/// </summary>
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internal IReadOnlyList<FollowPointConnection> Connections => connections;
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private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
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public override bool RemoveCompletedTransforms => false;
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/// <summary>
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/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
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public void AddFollowPoints(OsuHitObject hitObject)
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=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
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||||
public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
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||||
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||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePoolNoLifetime<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePoolNoLifetime<FollowPoint>(50, 1000)
|
||||
};
|
||||
}
|
||||
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
addEntry(hitObject);
|
||||
|
||||
var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
|
||||
startTimeMap[hitObject] = startTimeBindable;
|
||||
}
|
||||
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
|
||||
startTimeMap[hitObject].UnbindAll();
|
||||
startTimeMap.Remove(hitObject);
|
||||
}
|
||||
|
||||
private void addEntry(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@ -61,19 +82,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@ -82,23 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
private void removeEntry(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
var entry = lifetimeEntries[index];
|
||||
entry.UnbindEvents();
|
||||
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@ -106,18 +126,61 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife()
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
bool anyAliveChanged = base.CheckChildrenLife();
|
||||
anyAliveChanged |= lifetimeManager.Update(Time.Current);
|
||||
return anyAliveChanged;
|
||||
}
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(OsuHitObject hitObject)
|
||||
{
|
||||
removeEntry(hitObject);
|
||||
addEntry(hitObject);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
foreach (var entry in lifetimeEntries)
|
||||
entry.UnbindEvents();
|
||||
lifetimeEntries.Clear();
|
||||
}
|
||||
|
||||
private class DrawablePoolNoLifetime<T> : DrawablePool<T>
|
||||
where T : PoolableDrawable, new()
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawablePoolNoLifetime(int initialSize, int? maximumSize = null)
|
||||
: base(initialSize, maximumSize)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user