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Fix slider control point connections not being updated
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eba17ecab2
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@ -20,7 +20,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private readonly Path path;
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private readonly Slider slider;
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private readonly int controlPointIndex;
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private int controlPointIndex;
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public int ControlPointIndex
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{
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get => controlPointIndex;
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set
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{
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controlPointIndex = value;
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updateConnectingPath();
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}
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}
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private IBindable<Vector2> sliderPosition;
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private IBindable<int> pathVersion;
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@ -66,6 +66,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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// If inserting in the the path (not appending),
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// update indices of existing connections after insert location
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if (e.NewStartingIndex < Pieces.Count)
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{
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foreach (var connection in Connections)
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{
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if (connection.ControlPointIndex >= e.NewStartingIndex)
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connection.ControlPointIndex += e.NewItems.Count;
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}
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}
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for (int i = 0; i < e.NewItems.Count; i++)
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{
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var point = (PathControlPoint)e.NewItems[i];
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@ -82,12 +93,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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break;
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case NotifyCollectionChangedAction.Remove:
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int oldSize = Pieces.Count;
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foreach (var point in e.OldItems.Cast<PathControlPoint>())
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{
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Pieces.RemoveAll(p => p.ControlPoint == point);
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Connections.RemoveAll(c => c.ControlPoint == point);
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}
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// If removing before the end of the path,
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// update indices of connections after remove location
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if (e.OldStartingIndex + e.OldItems.Count < oldSize)
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{
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foreach (var connection in Connections)
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{
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if (connection.ControlPointIndex >= e.OldStartingIndex)
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connection.ControlPointIndex -= e.OldItems.Count;
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}
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}
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break;
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}
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}
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