mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Merge branch 'master' into dho-apply
This commit is contained in:
commit
0bab5605d1
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1105.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1109.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -130,7 +130,7 @@ namespace osu.Desktop
|
||||
switch (host.Window)
|
||||
{
|
||||
// Legacy osuTK DesktopGameWindow
|
||||
case DesktopGameWindow desktopGameWindow:
|
||||
case OsuTKDesktopWindow desktopGameWindow:
|
||||
desktopGameWindow.CursorState |= CursorState.Hidden;
|
||||
desktopGameWindow.SetIconFromStream(iconStream);
|
||||
desktopGameWindow.Title = Name;
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
public override bool HandleQuickDeletion()
|
||||
{
|
||||
var hoveredControlPoint = ControlPointVisualiser.Pieces.FirstOrDefault(p => p.IsHovered);
|
||||
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
|
||||
|
||||
if (hoveredControlPoint == null)
|
||||
return false;
|
||||
|
@ -37,6 +37,12 @@ namespace osu.Game.Tests.Editing
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPatchNoObjectChanges()
|
||||
{
|
||||
runTest(new OsuBeatmap());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddHitObject()
|
||||
{
|
||||
|
@ -2,12 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Overlays.Dashboard;
|
||||
using osu.Game.Tests.Visual.Gameplay;
|
||||
@ -22,32 +24,34 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private CurrentlyPlayingDisplay currentlyPlaying;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private UserLookupCache lookupCache = new TestUserLookupCache();
|
||||
|
||||
private Container nestedContainer;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("register request handling", () => dummyAPI.HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case GetUserRequest cRequest:
|
||||
cRequest.TriggerSuccess(new User { Username = "peppy", Id = 2 });
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("add streaming client", () =>
|
||||
{
|
||||
Remove(testSpectatorStreamingClient);
|
||||
nestedContainer?.Remove(testSpectatorStreamingClient);
|
||||
Remove(lookupCache);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
testSpectatorStreamingClient,
|
||||
currentlyPlaying = new CurrentlyPlayingDisplay
|
||||
lookupCache,
|
||||
nestedContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Children = new Drawable[]
|
||||
{
|
||||
testSpectatorStreamingClient,
|
||||
currentlyPlaying = new CurrentlyPlayingDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
@ -62,5 +66,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Remove playing user", () => testSpectatorStreamingClient.PlayingUsers.Remove(2));
|
||||
AddUntilStep("Panel no longer present", () => !currentlyPlaying.ChildrenOfType<UserGridPanel>().Any());
|
||||
}
|
||||
|
||||
internal class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
=> Task.FromResult(new User { Username = "peppy", Id = 2 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,7 +202,9 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="cancellationToken">A token that may be used to cancel this update.</param>
|
||||
private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
GetAsync(new DifficultyCacheLookup(bindable.Beatmap, rulesetInfo, mods), cancellationToken)
|
||||
// GetDifficultyAsync will fall back to existing data from BeatmapInfo if not locally available
|
||||
// (contrary to GetAsync)
|
||||
GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken)
|
||||
.ContinueWith(t =>
|
||||
{
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
|
@ -235,11 +235,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
private void handleHitObjects(TextWriter writer)
|
||||
{
|
||||
writer.WriteLine("[HitObjects]");
|
||||
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return;
|
||||
|
||||
writer.WriteLine("[HitObjects]");
|
||||
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
handleHitObject(writer, h);
|
||||
}
|
||||
|
117
osu.Game/Database/UserLookupCache.cs
Normal file
117
osu.Game/Database/UserLookupCache.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class UserLookupCache : MemoryCachingComponent<int, User>
|
||||
{
|
||||
private readonly HashSet<int> nextTaskIDs = new HashSet<int>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly object taskAssignmentLock = new object();
|
||||
|
||||
private Task<List<User>> pendingRequest;
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="pendingRequest"/> has already grabbed its IDs.
|
||||
/// </summary>
|
||||
private bool pendingRequestConsumedIDs;
|
||||
|
||||
public Task<User> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
|
||||
|
||||
protected override async Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
var users = await getQueryTaskForUser(lookup);
|
||||
return users.FirstOrDefault(u => u.Id == lookup);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the task responsible for fetching the provided user.
|
||||
/// This may be part of a larger batch lookup to reduce web requests.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to lookup.</param>
|
||||
/// <returns>The task responsible for the lookup.</returns>
|
||||
private Task<List<User>> getQueryTaskForUser(int userId)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
nextTaskIDs.Add(userId);
|
||||
|
||||
// if there's a pending request which hasn't been started yet (and is not yet full), we can wait on it.
|
||||
if (pendingRequest != null && !pendingRequestConsumedIDs && nextTaskIDs.Count < 50)
|
||||
return pendingRequest;
|
||||
|
||||
return queueNextTask(nextLookup);
|
||||
}
|
||||
|
||||
List<User> nextLookup()
|
||||
{
|
||||
int[] lookupItems;
|
||||
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
pendingRequestConsumedIDs = true;
|
||||
lookupItems = nextTaskIDs.ToArray();
|
||||
nextTaskIDs.Clear();
|
||||
|
||||
if (lookupItems.Length == 0)
|
||||
{
|
||||
queueNextTask(null);
|
||||
return new List<User>();
|
||||
}
|
||||
}
|
||||
|
||||
var request = new GetUsersRequest(lookupItems);
|
||||
|
||||
// rather than queueing, we maintain our own single-threaded request stream.
|
||||
api.Perform(request);
|
||||
|
||||
return request.Result?.Users;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues new work at the end of the current work tasks.
|
||||
/// Ensures the provided work is eventually run.
|
||||
/// </summary>
|
||||
/// <param name="work">The work to run. Can be null to signify the end of available work.</param>
|
||||
/// <returns>The task tracking this work.</returns>
|
||||
private Task<List<User>> queueNextTask(Func<List<User>> work)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
if (work == null)
|
||||
{
|
||||
pendingRequest = null;
|
||||
pendingRequestConsumedIDs = false;
|
||||
}
|
||||
else if (pendingRequest == null)
|
||||
{
|
||||
// special case for the first request ever.
|
||||
pendingRequest = Task.Run(work);
|
||||
pendingRequestConsumedIDs = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// append the new request on to the last to be executed.
|
||||
pendingRequest = pendingRequest.ContinueWith(_ => work());
|
||||
pendingRequestConsumedIDs = false;
|
||||
}
|
||||
|
||||
return pendingRequest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
10
osu.Game/Online/API/Requests/GetTopUsersRequest.cs
Normal file
10
osu.Game/Online/API/Requests/GetTopUsersRequest.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetTopUsersRequest : APIRequest<GetTopUsersResponse>
|
||||
{
|
||||
protected override string Target => @"rankings/osu/performance";
|
||||
}
|
||||
}
|
15
osu.Game/Online/API/Requests/GetTopUsersResponse.cs
Normal file
15
osu.Game/Online/API/Requests/GetTopUsersResponse.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetTopUsersResponse : ResponseWithCursor
|
||||
{
|
||||
[JsonProperty("ranking")]
|
||||
public List<UserStatistics> Users;
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRankingsRequest : GetRankingsRequest<GetUsersResponse>
|
||||
public class GetUserRankingsRequest : GetRankingsRequest<GetTopUsersResponse>
|
||||
{
|
||||
public readonly UserRankingsType Type;
|
||||
|
||||
|
@ -1,10 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUsersRequest : APIRequest<GetUsersResponse>
|
||||
{
|
||||
protected override string Target => @"rankings/osu/performance";
|
||||
private readonly int[] userIds;
|
||||
|
||||
private const int max_ids_per_request = 50;
|
||||
|
||||
public GetUsersRequest(int[] userIds)
|
||||
{
|
||||
if (userIds.Length > max_ids_per_request)
|
||||
throw new ArgumentException($"{nameof(GetUsersRequest)} calls only support up to {max_ids_per_request} IDs at once");
|
||||
|
||||
this.userIds = userIds;
|
||||
}
|
||||
|
||||
protected override string Target => "users/?ids[]=" + string.Join("&ids[]=", userIds);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUsersResponse : ResponseWithCursor
|
||||
{
|
||||
[JsonProperty("ranking")]
|
||||
public List<UserStatistics> Users;
|
||||
[JsonProperty("users")]
|
||||
public List<User> Users;
|
||||
}
|
||||
}
|
||||
|
@ -61,6 +61,8 @@ namespace osu.Game
|
||||
|
||||
protected BeatmapDifficultyCache DifficultyCache;
|
||||
|
||||
protected UserLookupCache UserCache;
|
||||
|
||||
protected SkinManager SkinManager;
|
||||
|
||||
protected RulesetStore RulesetStore;
|
||||
@ -229,6 +231,9 @@ namespace osu.Game
|
||||
dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
|
||||
AddInternal(DifficultyCache);
|
||||
|
||||
dependencies.Cache(UserCache = new UserLookupCache());
|
||||
AddInternal(UserCache);
|
||||
|
||||
var scorePerformanceManager = new ScorePerformanceCache();
|
||||
dependencies.Cache(scorePerformanceManager);
|
||||
AddInternal(scorePerformanceManager);
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -37,6 +37,7 @@ namespace osu.Game.Overlays.Dashboard
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(10),
|
||||
Spacing = new Vector2(10),
|
||||
};
|
||||
}
|
||||
@ -44,41 +45,52 @@ namespace osu.Game.Overlays.Dashboard
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private UserLookupCache users { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playingUsers.BindTo(spectatorStreaming.PlayingUsers);
|
||||
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var u in e.NewItems.OfType<int>())
|
||||
{
|
||||
var request = new GetUserRequest(u);
|
||||
request.Success += user => Schedule(() =>
|
||||
{
|
||||
if (playingUsers.Contains(user.Id))
|
||||
userFlow.Add(createUserPanel(user));
|
||||
});
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var u in e.OldItems.OfType<int>())
|
||||
userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire();
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
userFlow.Clear();
|
||||
break;
|
||||
}
|
||||
}), true);
|
||||
playingUsers.BindCollectionChanged(onUsersChanged, true);
|
||||
}
|
||||
|
||||
private void onUsersChanged(object sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var id in e.NewItems.OfType<int>().ToArray())
|
||||
{
|
||||
users.GetUserAsync(id).ContinueWith(u =>
|
||||
{
|
||||
if (u.Result == null) return;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
// user may no longer be playing.
|
||||
if (!playingUsers.Contains(u.Result.Id))
|
||||
return;
|
||||
|
||||
userFlow.Add(createUserPanel(u.Result));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var u in e.OldItems.OfType<int>())
|
||||
userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire();
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
userFlow.Clear();
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
private PlayingUserPanel createUserPanel(User user) =>
|
||||
new PlayingUserPanel(user).With(panel =>
|
||||
{
|
||||
|
@ -131,8 +131,7 @@ namespace osu.Game.Overlays
|
||||
break;
|
||||
|
||||
case DashboardOverlayTabs.CurrentlyPlaying:
|
||||
//todo: enable once caching logic is better
|
||||
//loadDisplay(new CurrentlyPlayingDisplay());
|
||||
loadDisplay(new CurrentlyPlayingDisplay());
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
|
||||
controlPointGroups.UnbindAll();
|
||||
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
|
||||
controlPointGroups.UnbindAll();
|
||||
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
|
@ -499,6 +499,9 @@ namespace osu.Game.Screens.Edit
|
||||
// confirming exit without save means we should delete the new beatmap completely.
|
||||
beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
|
||||
|
||||
// eagerly clear contents before restoring default beatmap to prevent value change callbacks from firing.
|
||||
ClearInternal();
|
||||
|
||||
// in theory this shouldn't be required but due to EF core not sharing instance states 100%
|
||||
// MusicController is unaware of the changed DeletePending state.
|
||||
Beatmap.SetDefault();
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using DiffPlex;
|
||||
@ -35,6 +36,9 @@ namespace osu.Game.Screens.Edit
|
||||
int oldHitObjectsIndex = Array.IndexOf(result.PiecesOld, "[HitObjects]");
|
||||
int newHitObjectsIndex = Array.IndexOf(result.PiecesNew, "[HitObjects]");
|
||||
|
||||
Debug.Assert(oldHitObjectsIndex >= 0);
|
||||
Debug.Assert(newHitObjectsIndex >= 0);
|
||||
|
||||
var toRemove = new List<int>();
|
||||
var toAdd = new List<int>();
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1109.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1105.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1109.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1109.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user