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Add extra step checking slider deletion on second click
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.MoveMouseTo(pos);
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});
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("rightclick", () => InputManager.Click(MouseButton.Right));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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@ -74,10 +74,15 @@ namespace osu.Game.Tests.Visual.Editing
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InputManager.MoveMouseTo(pos);
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});
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("rightclick", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
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// second click should nuke the object completely.
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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}
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}
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}
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