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Add removal dates

This commit is contained in:
smoogipoo 2020-11-05 17:03:53 +09:00
parent d1fa391d25
commit 9d5b1ec28c

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mods
/// Can be used to skip spinners, for instance.
/// </summary>
/// <param name="hitObject">The hitobject to check.</param>
[Obsolete("Use IsFirstAdjustableObject() instead.")]
[Obsolete("Use IsFirstAdjustableObject() instead.")] // Can be removed 20210506
protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hit object.</param>
[Obsolete("Use ApplyIncreasedVisibilityState() instead.")]
[Obsolete("Use ApplyIncreasedVisibilityState() instead.")] // Can be removed 20210506
protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hit object.</param>
[Obsolete("Use ApplyNormalVisibilityState() instead.")]
[Obsolete("Use ApplyNormalVisibilityState() instead.")] // Can be removed 20210506
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
{
}