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Add simple listing of currently playing users
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osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs
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95
osu.Game/Overlays/Dashboard/CurrentlyPlayingDisplay.cs
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@ -0,0 +1,95 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Spectator;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Overlays.Dashboard
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{
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internal class CurrentlyPlayingDisplay : CompositeDrawable
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{
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private IBindableList<int> playingUsers;
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private FillFlowContainer<UserPanel> userFlow;
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[Resolved]
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private SpectatorStreamingClient spectatorStreaming { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = userFlow = new FillFlowContainer<UserPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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};
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}
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[Resolved]
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private IAPIProvider api { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
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playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var u in e.NewItems.OfType<int>())
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{
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var request = new GetUserRequest(u);
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request.Success += user => Schedule(() =>
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{
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if (playingUsers.Contains((int)user.Id))
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userFlow.Add(createUserPanel(user));
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});
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api.Queue(request);
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var u in e.OldItems.OfType<int>())
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userFlow.FirstOrDefault(card => card.User.Id == u)?.Expire();
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break;
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case NotifyCollectionChangedAction.Reset:
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userFlow.Clear();
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break;
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}
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}), true);
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}
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[Resolved]
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private OsuGame game { get; set; }
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private UserPanel createUserPanel(User user)
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{
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return new UserGridPanel(user).With(panel =>
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{
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panel.Anchor = Anchor.TopCentre;
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panel.Origin = Anchor.TopCentre;
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panel.Width = 290;
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panel.Action = () => game.PerformFromScreen(s => s.Push(new Spectator(user)));
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});
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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namespace osu.Game.Overlays.Dashboard
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{
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public class DashboardOverlayHeader : TabControlOverlayHeader<DashboardOverlayTabs>
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@ -20,6 +22,9 @@ namespace osu.Game.Overlays.Dashboard
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public enum DashboardOverlayTabs
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{
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Friends
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Friends,
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[Description("Currently Playing")]
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CurrentlyPlaying
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}
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}
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@ -130,6 +130,10 @@ namespace osu.Game.Overlays
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loadDisplay(new FriendDisplay());
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break;
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case DashboardOverlayTabs.CurrentlyPlaying:
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loadDisplay(new CurrentlyPlayingDisplay());
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break;
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default:
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throw new NotImplementedException($"Display for {tab.NewValue} tab is not implemented");
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}
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