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Merge pull request #10878 from peppy/fix-judgement-transform-logic
Add ability for skins to have more control over judgement transforms
This commit is contained in:
commit
e7c0cf093b
@ -1,10 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -19,13 +19,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (JudgementText != null)
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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protected override double FadeInDuration => 50;
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protected override void ApplyHitAnimations()
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@ -36,5 +29,22 @@ namespace osu.Game.Rulesets.Mania.UI
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JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
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this.Delay(FadeInDuration).FadeOut(200);
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new ManiaJudgementPiece(result);
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private class ManiaJudgementPiece : DefaultJudgementPiece
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{
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public ManiaJudgementPiece(HitResult result)
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: base(result)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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}
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}
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}
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|
@ -4,9 +4,9 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -17,15 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[Resolved]
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private OsuConfigManager config { get; set; }
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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public DrawableOsuJudgement()
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -39,23 +30,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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}
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public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
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{
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base.Apply(result, judgedObject);
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if (judgedObject?.HitObject is OsuHitObject osuObject)
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{
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Position = osuObject.StackedPosition;
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Scale = new Vector2(osuObject.Scale);
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}
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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if (JudgedObject?.HitObject is OsuHitObject osuObject)
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{
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Position = osuObject.StackedPosition;
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Scale = new Vector2(osuObject.Scale);
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}
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}
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private double fadeOutDelay;
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@ -79,8 +65,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay;
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JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
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private class OsuJudgementPiece : DefaultJudgementPiece
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{
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public OsuJudgementPiece(HitResult result)
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: base(result)
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{
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}
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public override void PlayAnimation()
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{
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base.PlayAnimation();
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if (Result != HitResult.Miss)
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JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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}
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}
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}
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}
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -25,21 +22,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Result.Type)
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{
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case HitResult.Ok:
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JudgementBody.Colour = colours.GreenLight;
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break;
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case HitResult.Great:
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JudgementBody.Colour = colours.BlueLight;
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break;
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}
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}
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protected override void ApplyHitAnimations()
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{
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this.MoveToY(-100, 500);
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71
osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs
Normal file
71
osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs
Normal file
@ -0,0 +1,71 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Judgements
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{
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public class DefaultJudgementPiece : CompositeDrawable, IAnimatableJudgement
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{
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protected readonly HitResult Result;
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protected SpriteText JudgementText { get; private set; }
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[Resolved]
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private OsuColour colours { get; set; }
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public DefaultJudgementPiece(HitResult result)
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{
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Result = result;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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JudgementText = new OsuSpriteText
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{
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Text = Result.GetDescription().ToUpperInvariant(),
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Colour = colours.ForHitResult(Result),
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Font = OsuFont.Numeric.With(size: 20),
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Scale = new Vector2(0.85f, 1),
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}
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};
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}
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public virtual void PlayAnimation()
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{
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this.RotateTo(0);
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this.MoveTo(Vector2.Zero);
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switch (Result)
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{
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case HitResult.Miss:
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(40, 800, Easing.InQuint);
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break;
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default:
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this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, Easing.OutElastic);
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break;
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}
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}
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}
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}
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@ -3,18 +3,14 @@
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Judgements
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{
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@ -25,16 +21,13 @@ namespace osu.Game.Rulesets.Judgements
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{
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private const float judgement_size = 128;
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[Resolved]
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private OsuColour colours { get; set; }
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public JudgementResult Result { get; private set; }
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public DrawableHitObject JudgedObject { get; private set; }
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protected Container JudgementBody { get; private set; }
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protected SpriteText JudgementText { get; private set; }
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private SkinnableDrawable bodyDrawable;
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private SkinnableDrawable skinnableJudgement;
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/// <summary>
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/// Duration of initial fade in.
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@ -69,15 +62,40 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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}
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/// <summary>
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/// Apply top-level animations to the current judgement when successfully hit.
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/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
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/// This will be used to calculate the lifetime of the judgement.
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/// </summary>
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/// <remarks>
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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/// This allows applying animations which don't affect custom skins.
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/// </remarks>
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protected virtual void ApplyHitAnimations()
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{
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JudgementBody.ScaleTo(0.9f);
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JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
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this.Delay(FadeOutDelay).FadeOut(400);
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}
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public virtual void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
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/// <summary>
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/// Apply top-level animations to the current judgement when missed.
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/// Generally used for fading, defaulting to a simple fade out based on <see cref="FadeOutDelay"/>.
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/// This will be used to calculate the lifetime of the judgement.
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/// </summary>
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/// <remarks>
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/// For animating the actual "default skin" judgement itself, it is recommended to use <see cref="CreateDefaultJudgement"/>.
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/// This allows applying animations which don't affect custom skins.
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/// </remarks>
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protected virtual void ApplyMissAnimations()
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{
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this.Delay(600).FadeOut(200);
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}
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/// <summary>
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/// Associate a new result / object with this judgement. Should be called when retrieving a judgement from a pool.
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/// </summary>
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/// <param name="result">The applicable judgement.</param>
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/// <param name="judgedObject">The drawable object.</param>
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public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
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{
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Result = result;
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JudgedObject = judgedObject;
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@ -91,12 +109,10 @@ namespace osu.Game.Rulesets.Judgements
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prepareDrawables();
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bodyDrawable.ResetAnimation();
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// not sure if this should remain going forward.
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skinnableJudgement.ResetAnimation();
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this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
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JudgementBody.ScaleTo(1);
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JudgementBody.RotateTo(0);
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JudgementBody.MoveTo(Vector2.Zero);
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switch (Result.Type)
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{
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@ -104,13 +120,7 @@ namespace osu.Game.Rulesets.Judgements
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break;
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case HitResult.Miss:
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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this.Delay(600).FadeOut(200);
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ApplyMissAnimations();
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break;
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default:
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@ -118,6 +128,12 @@ namespace osu.Game.Rulesets.Judgements
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break;
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}
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if (skinnableJudgement.Drawable is IAnimatableJudgement animatable)
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{
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using (BeginAbsoluteSequence(Result.TimeAbsolute))
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animatable.PlayAnimation();
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}
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Expire(true);
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}
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@ -127,6 +143,7 @@ namespace osu.Game.Rulesets.Judgements
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{
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var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
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// todo: this should be removed once judgements are always pooled.
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if (type == currentDrawableType)
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return;
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@ -139,16 +156,13 @@ namespace osu.Game.Rulesets.Judgements
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
|
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{
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Text = type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
|
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Colour = colours.ForHitResult(type),
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Scale = new Vector2(0.85f, 1),
|
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}, confineMode: ConfineMode.NoScaling)
|
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Child = skinnableJudgement = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
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CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
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});
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|
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currentDrawableType = type;
|
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}
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|
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protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
|
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}
|
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}
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|
13
osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs
Normal file
13
osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs
Normal file
@ -0,0 +1,13 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Judgements
|
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{
|
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/// <summary>
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/// A skinnable judgement element which supports playing an animation from the current point in time.
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/// </summary>
|
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public interface IAnimatableJudgement
|
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{
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void PlayAnimation();
|
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}
|
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}
|
58
osu.Game/Skinning/LegacyJudgementPiece.cs
Normal file
58
osu.Game/Skinning/LegacyJudgementPiece.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
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using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
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{
|
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public class LegacyJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
public LegacyJudgementPiece(HitResult result, Drawable drawable)
|
||||
{
|
||||
this.result = result;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = drawable;
|
||||
}
|
||||
|
||||
public virtual void PlayAnimation()
|
||||
{
|
||||
var animation = InternalChild as IFramedAnimation;
|
||||
|
||||
animation?.GotoFrame(0);
|
||||
|
||||
this.RotateTo(0);
|
||||
this.MoveTo(Vector2.Zero);
|
||||
|
||||
// legacy judgements don't play any transforms if they are an animation.
|
||||
if (animation?.FrameCount > 1)
|
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return;
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
break;
|
||||
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||||
default:
|
||||
this.ScaleTo(0.9f);
|
||||
this.ScaleTo(1, 500, Easing.OutElastic);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -371,20 +371,9 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("hit0", true, false);
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("hit50", true, false);
|
||||
|
||||
case HitResult.Ok:
|
||||
return this.GetAnimation("hit100", true, false);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("hit300", true, false);
|
||||
}
|
||||
var drawable = getJudgementAnimation(resultComponent.Component);
|
||||
if (drawable != null)
|
||||
return new LegacyJudgementPiece(resultComponent.Component, drawable);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -392,6 +381,26 @@ namespace osu.Game.Skinning
|
||||
return this.GetAnimation(component.LookupName, false, false);
|
||||
}
|
||||
|
||||
private Drawable getJudgementAnimation(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("hit0", true, false);
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("hit50", true, false);
|
||||
|
||||
case HitResult.Ok:
|
||||
return this.GetAnimation("hit100", true, false);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("hit300", true, false);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
foreach (var name in getFallbackNames(componentName))
|
||||
|
Loading…
Reference in New Issue
Block a user