Compare commits
1089 Commits
2020.820.0
...
2020.925.0
@@ -191,4 +191,7 @@ dotnet_diagnostic.IDE0052.severity = silent
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#Rules for disposable
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dotnet_diagnostic.IDE0067.severity = none
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dotnet_diagnostic.IDE0068.severity = none
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dotnet_diagnostic.IDE0069.severity = none
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dotnet_diagnostic.IDE0069.severity = none
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#Disable operator overloads requiring alternate named methods
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dotnet_diagnostic.CA2225.severity = none
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@@ -38,7 +38,13 @@ If you are looking to install or test osu! without setting up a development envi
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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## Developing or debugging
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## Developing a custom ruleset
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osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
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You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
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## Developing osu!
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Please make sure you have the following prerequisites:
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@@ -5,6 +5,6 @@
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"version": "3.1.100"
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},
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"msbuild-sdks": {
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"Microsoft.Build.Traversal": "2.0.52"
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"Microsoft.Build.Traversal": "2.1.1"
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}
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}
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@@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.812.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.819.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
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</ItemGroup>
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</Project>
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@@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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[Timeout(10000)]
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@@ -25,6 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
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[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
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[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
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[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
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public new void Test(string name, params Type[] mods) => base.Test(name, mods);
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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@@ -0,0 +1,84 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModRelax : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestModRelax() => CreateModTest(new ModTestData
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{
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Mod = new CatchModRelax(),
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Autoplay = false,
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PassCondition = passCondition,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Fruit
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 0
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},
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new Fruit
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{
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X = 0,
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StartTime = 250
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},
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new Fruit
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{
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X = CatchPlayfield.WIDTH,
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StartTime = 500
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},
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new JuiceStream
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 750,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
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}
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}
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}
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});
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private bool passCondition()
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{
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var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
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switch (Player.ScoreProcessor.Combo.Value)
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{
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case 0:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
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break;
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case 1:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
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break;
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case 2:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
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break;
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case 3:
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InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
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break;
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}
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return Player.ScoreProcessor.Combo.Value >= 6;
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}
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}
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}
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|
After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 1.2 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.6 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 1.9 KiB |
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After Width: | Height: | Size: 3.6 KiB |
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After Width: | Height: | Size: 3.5 KiB |
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 923 B |
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 2.2 KiB |
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After Width: | Height: | Size: 2.4 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 2.4 KiB |
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After Width: | Height: | Size: 2.4 KiB |
@@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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@@ -38,7 +40,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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new Vector2(width, 0)
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}),
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StartTime = i * 2000,
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NewCombo = i % 8 == 0
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NewCombo = i % 8 == 0,
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Samples = new List<HitSampleInfo>(new[]
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{
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new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
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})
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});
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}
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@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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Schedule(() =>
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{
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area.AttemptCatch(fruit);
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area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
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area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
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drawable.Expire();
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});
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@@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneComboCounter : CatchSkinnableTestScene
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{
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private ScoreProcessor scoreProcessor;
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private Color4 judgedObjectColour = Color4.White;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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scoreProcessor = new ScoreProcessor();
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SetContents(() => new CatchComboDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2.5f),
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});
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});
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[Test]
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public void TestCatchComboCounter()
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{
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
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AddStep("perform miss", () => performJudgement(HitResult.Miss));
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AddStep("randomize judged object colour", () =>
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{
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judgedObjectColour = new Color4(
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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1f
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);
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});
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}
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private void performJudgement(HitResult type, Judgement judgement = null)
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{
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var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
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var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
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scoreProcessor.ApplyResult(result);
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foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
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counter.OnNewResult(judgedObject, result);
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}
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}
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}
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@@ -20,19 +20,19 @@ namespace osu.Game.Rulesets.Catch.Tests
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foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
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AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
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AddStep("show droplet", () => SetContents(createDrawableDroplet));
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AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
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AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
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foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
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AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
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AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
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}
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private Drawable createDrawableTinyDroplet()
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{
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var droplet = new TinyDroplet
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var droplet = new TestCatchTinyDroplet
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{
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StartTime = Clock.CurrentTime,
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Scale = 1.5f,
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};
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@@ -47,12 +47,12 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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}
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private Drawable createDrawableDroplet()
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private Drawable createDrawableDroplet(bool hyperdash = false)
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{
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var droplet = new Droplet
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var droplet = new TestCatchDroplet
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{
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StartTime = Clock.CurrentTime,
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Scale = 1.5f,
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HyperDashTarget = hyperdash ? new Banana() : null
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};
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return new DrawableDroplet(droplet)
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@@ -95,5 +95,21 @@ namespace osu.Game.Rulesets.Catch.Tests
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public override FruitVisualRepresentation VisualRepresentation { get; }
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}
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public class TestCatchDroplet : Droplet
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{
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public TestCatchDroplet()
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{
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StartTime = 1000000000000;
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}
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}
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public class TestCatchTinyDroplet : TinyDroplet
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{
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public TestCatchTinyDroplet()
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{
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StartTime = 1000000000000;
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}
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}
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}
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}
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@@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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@@ -18,23 +19,43 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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protected override bool Autoplay => true;
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private int hyperDashCount;
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private bool inHyperDash;
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[Test]
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public void TestHyperDash()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
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AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
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for (int i = 0; i < 3; i++)
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AddStep("reset count", () =>
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{
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AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
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AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
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inHyperDash = false;
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hyperDashCount = 0;
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// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
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Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
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{
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var catcher = Player.ChildrenOfType<CatcherArea>().FirstOrDefault()?.MovableCatcher;
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if (catcher == null)
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return;
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if (catcher.HyperDashing != inHyperDash)
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{
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inHyperDash = catcher.HyperDashing;
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if (catcher.HyperDashing)
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hyperDashCount++;
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}
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};
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});
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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for (int i = 0; i < 9; i++)
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{
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int count = i + 1;
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AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
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}
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}
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private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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@@ -46,6 +67,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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// Should produce a hyper-dash (edge case test)
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
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@@ -63,6 +86,20 @@ namespace osu.Game.Rulesets.Catch.Tests
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createObjects(() => new Fruit { X = right_x });
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createObjects(() => new TestJuiceStream(left_x), 1);
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beatmap.ControlPointInfo.Add(startTime, new TimingControlPoint
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{
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BeatLength = 50
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});
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createObjects(() => new TestJuiceStream(left_x)
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(512, 0))
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})
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}, 1);
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return beatmap;
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void createObjects(Func<CatchHitObject> createObject, int count = 3)
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||||
@@ -2,7 +2,7 @@
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<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
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||||
@@ -3,7 +3,6 @@
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||||
|
||||
using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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@@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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||||
Name = @"Fruit Count",
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Content = fruits.ToString(),
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Icon = FontAwesome.Regular.Circle
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
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},
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new BeatmapStatistic
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||||
{
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Name = @"Juice Stream Count",
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Content = juiceStreams.ToString(),
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Icon = FontAwesome.Regular.Circle
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||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
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||||
},
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||||
new BeatmapStatistic
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||||
{
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||||
Name = @"Banana Shower Count",
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||||
Content = bananaShowers.ToString(),
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||||
Icon = FontAwesome.Regular.Circle
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||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
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||||
}
|
||||
};
|
||||
}
|
||||
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||||
@@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
var positionData = obj as IHasXPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
|
||||
@@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
if (position + amount < CatchPlayfield.WIDTH)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
@@ -212,6 +212,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
|
||||
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
|
||||
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
|
||||
// For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size.
|
||||
halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE;
|
||||
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
|
||||
@@ -21,13 +21,11 @@ using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class CatchRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
Droplet,
|
||||
CatcherIdle,
|
||||
CatcherFail,
|
||||
CatcherKiai
|
||||
CatcherKiai,
|
||||
CatchComboCounter
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double ApproachRate;
|
||||
public int MaxCombo;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X);
|
||||
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
set => x = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this object can be placed on the catcher's plate.
|
||||
/// </summary>
|
||||
public virtual bool CanBePlated => false;
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
@@ -100,6 +105,14 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a single object that can be caught by the catcher.
|
||||
/// </summary>
|
||||
public abstract class PalpableCatchHitObject : CatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
}
|
||||
|
||||
public enum FruitVisualRepresentation
|
||||
{
|
||||
Pear,
|
||||
|
||||
@@ -15,14 +15,12 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : CatchHitObject
|
||||
public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
|
||||
where TObject : PalpableCatchHitObject
|
||||
{
|
||||
public override bool CanBePlated => true;
|
||||
|
||||
protected Container ScaleContainer { get; private set; }
|
||||
|
||||
protected PalpableCatchHitObject(TObject hitObject)
|
||||
protected PalpableDrawableCatchHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
@@ -65,9 +63,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
|
||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||
{
|
||||
public virtual bool CanBePlated => false;
|
||||
|
||||
public virtual bool StaysOnPlate => CanBePlated;
|
||||
public virtual bool StaysOnPlate => HitObject.CanBePlated;
|
||||
|
||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
|
||||
public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet>
|
||||
{
|
||||
public override bool StaysOnPlate => false;
|
||||
|
||||
@@ -21,11 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
|
||||
{
|
||||
Size = Size / 4,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
});
|
||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DrawableFruit : PalpableCatchHitObject<Fruit>
|
||||
public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit>
|
||||
{
|
||||
public DrawableFruit(Fruit h)
|
||||
: base(h)
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
public class DropletPiece : CompositeDrawable
|
||||
{
|
||||
public DropletPiece()
|
||||
{
|
||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
var hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
InternalChild = new Pulp
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = { BindTarget = drawableObject.AccentColour }
|
||||
};
|
||||
|
||||
if (hitObject.HyperDash)
|
||||
{
|
||||
AddInternal(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(2f),
|
||||
Depth = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
BorderThickness = 6,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0.3f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -21,11 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
public const float RADIUS_ADJUST = 1.1f;
|
||||
|
||||
private Circle border;
|
||||
|
||||
private CatchHitObject hitObject;
|
||||
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
public FruitPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@@ -37,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
|
||||
hitObject = drawableCatchObject.HitObject;
|
||||
|
||||
accentColour.BindTo(drawableCatchObject.AccentColour);
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = Size.X / 2,
|
||||
Radius = DrawWidth / 2,
|
||||
Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
|
||||
};
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Droplet : CatchHitObject
|
||||
public class Droplet : PalpableCatchHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new CatchDropletJudgement();
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Fruit : CatchHitObject
|
||||
public class Fruit : PalpableCatchHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new CatchJudgement();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 3368,
|
||||
"Objects": [{
|
||||
"StartTime": 3368,
|
||||
"Position": 374
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 3501,
|
||||
"Objects": [{
|
||||
"StartTime": 3501,
|
||||
"Position": 446
|
||||
}]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:9.6
|
||||
ApproachRate:9.6
|
||||
SliderMultiplier:1.9
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
2169,266.666666666667,4,2,1,70,1,0
|
||||
|
||||
[HitObjects]
|
||||
374,60,3368,1,0,0:0:0:0:
|
||||
410,146,3501,1,2,0:1:0:0:
|
||||
@@ -6,6 +6,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
@@ -51,6 +53,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
case CatchSkinComponents.CatcherKiai:
|
||||
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
|
||||
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
if (this.HasFont(comboFont))
|
||||
return new LegacyComboCounter(Source);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -61,7 +72,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
switch (lookup)
|
||||
{
|
||||
case CatchSkinColour colour:
|
||||
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
||||
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
||||
if (result == null)
|
||||
return null;
|
||||
|
||||
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
|
||||
return (IBindable<TValue>)result;
|
||||
}
|
||||
|
||||
return Source.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using static osu.Game.Skinning.LegacySkinConfiguration;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
{
|
||||
private readonly LegacyRollingCounter counter;
|
||||
|
||||
private readonly LegacyRollingCounter explosion;
|
||||
|
||||
public LegacyComboCounter(ISkin skin)
|
||||
{
|
||||
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Alpha = 0f;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Scale = new Vector2(0.8f);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
|
||||
{
|
||||
Alpha = 0.65f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private int lastDisplayedCombo;
|
||||
|
||||
public void UpdateCombo(int combo, Color4? hitObjectColour = null)
|
||||
{
|
||||
if (combo == lastDisplayedCombo)
|
||||
return;
|
||||
|
||||
// There may still be existing transforms to the counter (including value change after 250ms),
|
||||
// finish them immediately before new transforms.
|
||||
counter.SetCountWithoutRolling(lastDisplayedCombo);
|
||||
|
||||
lastDisplayedCombo = combo;
|
||||
|
||||
if (Time.Elapsed < 0)
|
||||
{
|
||||
// needs more work to make rewind somehow look good.
|
||||
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Combo fell to zero, roll down and fade out the counter.
|
||||
if (combo == 0)
|
||||
{
|
||||
counter.Current.Value = 0;
|
||||
explosion.Current.Value = 0;
|
||||
|
||||
this.FadeOut(400, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
|
||||
|
||||
counter.ScaleTo(1.5f)
|
||||
.ScaleTo(0.8f, 250, Easing.Out)
|
||||
.OnComplete(c => c.SetCountWithoutRolling(combo));
|
||||
|
||||
counter.Delay(250)
|
||||
.ScaleTo(1f)
|
||||
.ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30);
|
||||
|
||||
explosion.Colour = hitObjectColour ?? Color4.White;
|
||||
|
||||
explosion.SetCountWithoutRolling(combo);
|
||||
explosion.ScaleTo(1.5f)
|
||||
.ScaleTo(1.9f, 400, Easing.Out)
|
||||
.FadeOutFromOne(400);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
colouredSprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture(lookupName),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
|
||||
accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
|
||||
/// </summary>
|
||||
public class CatchComboDisplay : SkinnableDrawable
|
||||
{
|
||||
private int currentCombo;
|
||||
|
||||
[CanBeNull]
|
||||
public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
|
||||
|
||||
public CatchComboDisplay()
|
||||
: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
|
||||
{
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
ComboCounter?.UpdateCombo(currentCombo);
|
||||
}
|
||||
|
||||
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!result.Judgement.AffectsCombo || !result.HasResult)
|
||||
return;
|
||||
|
||||
if (result.Type == HitResult.Miss)
|
||||
{
|
||||
updateCombo(0, null);
|
||||
return;
|
||||
}
|
||||
|
||||
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
if (!result.Judgement.AffectsCombo || !result.HasResult)
|
||||
return;
|
||||
|
||||
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
|
||||
}
|
||||
|
||||
private void updateCombo(int newCombo, Color4? hitObjectColour)
|
||||
{
|
||||
currentCombo = newCombo;
|
||||
ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
explodingFruitContainer,
|
||||
CatcherArea.MovableCatcher.CreateProxiedContent(),
|
||||
HitObjectContainer,
|
||||
CatcherArea
|
||||
CatcherArea,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += onNewResult;
|
||||
h.OnRevertResult += onRevertResult;
|
||||
|
||||
base.Add(h);
|
||||
|
||||
@@ -70,6 +71,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnResult((DrawableCatchHitObject)judgedObject, result);
|
||||
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
|
||||
|
||||
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,15 +10,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float playfield_size_adjust = 0.8f;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
public CatchPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
// because we are using centre anchor/origin, we will need to limit visibility in the future
|
||||
// to ensure tall windows do not get a readability advantage.
|
||||
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
|
||||
// which are compatible with TopCentre alignment.
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
|
||||
Size = new Vector2(playfield_size_adjust);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
@@ -27,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 4f / 3,
|
||||
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
|
||||
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, }
|
||||
};
|
||||
}
|
||||
|
||||
@@ -40,8 +46,14 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// in stable, fruit fall vertically from -100 to 340.
|
||||
// to emulate this, we want to make our playfield 440 gameplay pixels high.
|
||||
// we then offset it -100 vertically in the position set below.
|
||||
const float stable_v_offset_ratio = 440 / 384f;
|
||||
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
|
||||
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
|
||||
/// </summary>
|
||||
private const float allowed_catch_range = 0.8f;
|
||||
public const float ALLOWED_CATCH_RANGE = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// The drawable catcher for <see cref="CurrentState"/>.
|
||||
@@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
/// <param name="scale">The scale of the catcher.</param>
|
||||
internal static float CalculateCatchWidth(Vector2 scale)
|
||||
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
|
||||
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||
@@ -216,6 +216,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
if (!fruit.CanBePlated)
|
||||
return false;
|
||||
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
@@ -226,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
// only update hyperdash state if we are catching a fruit.
|
||||
// exceptions are Droplets and JuiceStreams.
|
||||
if (!(fruit is Fruit)) return validCatch;
|
||||
// only update hyperdash state if we are not catching a tiny droplet.
|
||||
if (fruit is TinyDroplet) return validCatch;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
@@ -283,8 +285,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void runHyperDashStateTransition(bool hyperDashing)
|
||||
{
|
||||
trails.HyperDashTrailsColour = hyperDashColour;
|
||||
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
|
||||
updateTrailVisibility();
|
||||
|
||||
if (hyperDashing)
|
||||
@@ -401,6 +401,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
|
||||
hyperDashColour;
|
||||
|
||||
trails.HyperDashTrailsColour = hyperDashColour;
|
||||
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
|
||||
|
||||
runHyperDashStateTransition(HyperDashing);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public readonly Catcher MovableCatcher;
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
@@ -34,10 +35,22 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
comboDisplay = new CatchComboDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Bottom = 350f },
|
||||
X = CatchPlayfield.CENTER_X
|
||||
},
|
||||
MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
|
||||
};
|
||||
}
|
||||
|
||||
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
{
|
||||
if (result.Judgement is IgnoreJudgement)
|
||||
return;
|
||||
@@ -55,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
lastPlateableFruit.OnLoadComplete += _ => action();
|
||||
}
|
||||
|
||||
if (result.IsHit && fruit.CanBePlated)
|
||||
if (result.IsHit && fruit.HitObject.CanBePlated)
|
||||
{
|
||||
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
|
||||
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
|
||||
@@ -86,8 +99,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
else
|
||||
MovableCatcher.Drop();
|
||||
}
|
||||
|
||||
comboDisplay.OnNewResult(fruit, result);
|
||||
}
|
||||
|
||||
public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
=> comboDisplay.OnRevertResult(fruit, result);
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
}
|
||||
@@ -105,6 +123,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
|
||||
comboDisplay.X = MovableCatcher.X;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private readonly Container<CatcherTrailSprite> hyperDashTrails;
|
||||
private readonly Container<CatcherTrailSprite> endGlowSprites;
|
||||
|
||||
private Color4 hyperDashTrailsColour;
|
||||
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
public Color4 HyperDashTrailsColour
|
||||
{
|
||||
@@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
return;
|
||||
|
||||
hyperDashTrailsColour = value;
|
||||
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
hyperDashTrails.Colour = hyperDashTrailsColour;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 endGlowSpritesColour;
|
||||
private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
||||
|
||||
public Color4 EndGlowSpritesColour
|
||||
{
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
return;
|
||||
|
||||
endGlowSpritesColour = value;
|
||||
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||
endGlowSprites.Colour = endGlowSpritesColour;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update the combo counter.
|
||||
/// </summary>
|
||||
public interface ICatchComboCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is called regardless of whether the clock is rewinding.
|
||||
/// </remarks>
|
||||
/// <param name="combo">The new combo value.</param>
|
||||
/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
|
||||
void UpdateCombo(int combo, Color4? hitObjectColour = null);
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
@@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
|
||||
{
|
||||
@@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
@@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
@@ -14,11 +14,13 @@ using osu.Game.Tests.Beatmaps;
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[Timeout(10000)]
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase("basic")]
|
||||
[TestCase("zero-length-slider")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
|
||||
@@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached]
|
||||
private readonly Column column;
|
||||
|
||||
public ColumnTestContainer(int column, ManiaAction action)
|
||||
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
|
||||
{
|
||||
this.column = new Column(column)
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Action = { Value = action },
|
||||
AccentColour = Color4.Orange,
|
||||
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
|
||||
};
|
||||
|
||||
InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
this.column = new Column(column)
|
||||
{
|
||||
Action = { Value = action },
|
||||
AccentColour = Color4.Orange,
|
||||
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
|
||||
Alpha = showColumn ? 1 : 0
|
||||
},
|
||||
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
this.column.TopLevelContainer.CreateProxy()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
new ColumnTestContainer(0, ManiaAction.Key1, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
}));
|
||||
})
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
new ColumnTestContainer(1, ManiaAction.Key2, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
|
||||
_ => new DefaultStageBackground())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
||||
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
|
||||
{
|
||||
var objects = new List<ManiaHitObject>();
|
||||
var frames = new List<ReplayFrame>();
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
double time = 1000 + i * 100;
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
frames.Add(new ManiaReplayFrame(time + 11));
|
||||
}
|
||||
}
|
||||
|
||||
performTest(objects, frames);
|
||||
|
||||
addJudgementAssert(objects[0], HitResult.Miss);
|
||||
|
||||
for (int i = 1; i < 7; i++)
|
||||
{
|
||||
addJudgementAssert(objects[i], HitResult.Perfect);
|
||||
addJudgementOffsetAssert(objects[i], 10);
|
||||
}
|
||||
}
|
||||
|
||||
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||
}
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
|
||||
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@@ -41,14 +40,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Note Count",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
|
||||
Content = notes.ToString(),
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
new BeatmapStatistic
|
||||
{
|
||||
Name = @"Hold Note Count",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
|
||||
Content = holdnotes.ToString(),
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Utils;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -69,14 +69,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new FastRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original);
|
||||
return base.ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
@@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
if (original is ManiaHitObject maniaOriginal)
|
||||
{
|
||||
@@ -167,8 +167,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
|
||||
for (int i = 0; i <= generator.SpanCount; i++)
|
||||
{
|
||||
double time = original.StartTime + generator.SegmentDuration * i;
|
||||
|
||||
recordNote(time, positionData?.Position ?? Vector2.Zero);
|
||||
computeDensity(time);
|
||||
}
|
||||
|
||||
@@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
public readonly double EndTime;
|
||||
public readonly double SegmentDuration;
|
||||
|
||||
private readonly int spanCount;
|
||||
public readonly int SpanCount;
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
@@ -42,20 +41,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
var distanceData = hitObject as IHasDistance;
|
||||
var repeatsData = hitObject as IHasRepeats;
|
||||
|
||||
spanCount = repeatsData?.SpanCount() ?? 1;
|
||||
SpanCount = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
|
||||
// The true distance, accounting for any repeats
|
||||
double distance = (distanceData?.Distance ?? 0) * spanCount;
|
||||
double distance = (distanceData?.Distance ?? 0) * SpanCount;
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
EndTime = hitObject.StartTime + osuDuration;
|
||||
SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
|
||||
SegmentDuration = (EndTime - HitObject.StartTime) / SpanCount;
|
||||
}
|
||||
|
||||
public override IEnumerable<Pattern> Generate()
|
||||
@@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
return pattern;
|
||||
}
|
||||
|
||||
if (spanCount > 1)
|
||||
if (SpanCount > 1)
|
||||
{
|
||||
if (SegmentDuration <= 90)
|
||||
return generateRandomHoldNotes(HitObject.StartTime, 1);
|
||||
@@ -104,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (SegmentDuration <= 120)
|
||||
{
|
||||
convertType |= PatternType.ForceNotStack;
|
||||
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
|
||||
return generateRandomNotes(HitObject.StartTime, SpanCount + 1);
|
||||
}
|
||||
|
||||
if (SegmentDuration <= 160)
|
||||
@@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (duration >= 4000)
|
||||
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
|
||||
|
||||
if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
|
||||
if (SegmentDuration > 400 && SpanCount < TotalColumns - 1 - RandomStart)
|
||||
return generateTiledHoldNotes(HitObject.StartTime);
|
||||
|
||||
return generateHoldAndNormalNotes(HitObject.StartTime);
|
||||
@@ -251,7 +250,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
bool increasing = Random.NextDouble() > 0.5;
|
||||
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
for (int i = 0; i <= SpanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, column, startTime, startTime);
|
||||
startTime += SegmentDuration;
|
||||
@@ -302,7 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
for (int i = 0; i <= SpanCount; i++)
|
||||
{
|
||||
addToPattern(pattern, nextColumn, startTime, startTime);
|
||||
|
||||
@@ -393,7 +392,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
int columnRepeat = Math.Min(spanCount, TotalColumns);
|
||||
int columnRepeat = Math.Min(SpanCount, TotalColumns);
|
||||
|
||||
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
|
||||
@@ -447,7 +446,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var rowPattern = new Pattern();
|
||||
|
||||
for (int i = 0; i <= spanCount; i++)
|
||||
for (int i = 0; i <= SpanCount; i++)
|
||||
{
|
||||
if (!(ignoreHead && startTime == HitObject.StartTime))
|
||||
{
|
||||
|
||||
@@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Get the type of column given a column index.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>The type of the column.</returns>
|
||||
public ColumnType GetTypeOfColumn(int column)
|
||||
public readonly ColumnType GetTypeOfColumn(int column)
|
||||
{
|
||||
if (IsSpecialColumn(column))
|
||||
return ColumnType.Special;
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
@@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
@@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,6 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
@@ -35,7 +34,6 @@ using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
/// <summary>
|
||||
@@ -126,6 +124,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Mirror))
|
||||
yield return new ManiaModMirror();
|
||||
}
|
||||
|
||||
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
|
||||
@@ -175,6 +176,10 @@ namespace osu.Game.Rulesets.Mania
|
||||
case ManiaModFadeIn _:
|
||||
value |= LegacyMods.FadeIn;
|
||||
break;
|
||||
|
||||
case ManiaModMirror _:
|
||||
value |= LegacyMods.Mirror;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -326,6 +331,16 @@ namespace osu.Game.Rulesets.Mania
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
|
||||
{
|
||||
new UnstableRate(score.HitEvents)
|
||||
}))
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
{
|
||||
LabelText = "Scroll speed",
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
KeyboardStep = 5
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -14,15 +15,23 @@ namespace osu.Game.Rulesets.Mania
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// The intended <see cref="StageDefinition"/> for this component.
|
||||
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
|
||||
/// </summary>
|
||||
public readonly StageDefinition? StageDefinition;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
|
||||
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null)
|
||||
: base(component)
|
||||
{
|
||||
TargetColumn = targetColumn;
|
||||
StageDefinition = stageDefinition;
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
@@ -60,12 +60,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
Column = column.Key,
|
||||
StartTime = locations[i].startTime,
|
||||
Duration = duration,
|
||||
Samples = locations[i].samples,
|
||||
NodeSamples = new List<IList<HitSampleInfo>>
|
||||
{
|
||||
locations[i].samples,
|
||||
locations[i + 1].samples
|
||||
}
|
||||
NodeSamples = new List<IList<HitSampleInfo>> { locations[i].samples, Array.Empty<HitSampleInfo>() }
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
@@ -32,6 +33,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
|
||||
/// </summary>
|
||||
private readonly Container sizingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
|
||||
/// </summary>
|
||||
private readonly Container maskingContainer;
|
||||
|
||||
private readonly SkinnableDrawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
@@ -44,24 +55,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public bool HasBroken { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released potentially without having caused a break.
|
||||
/// </summary>
|
||||
private double? releaseTime;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Container maskedContents;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
sizingContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
maskingContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = maskedContents = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
}
|
||||
},
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
},
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
maskedContents.AddRange(new[]
|
||||
{
|
||||
bodyPiece.CreateProxy(),
|
||||
tickContainer.CreateProxy(),
|
||||
tailContainer.CreateProxy(),
|
||||
});
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
@@ -127,7 +168,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
base.OnDirectionChanged(e);
|
||||
|
||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
if (e.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
|
||||
sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
|
||||
sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
@@ -145,9 +195,38 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Make the body piece not lie under the head note
|
||||
if (Time.Current < releaseTime)
|
||||
releaseTime = null;
|
||||
|
||||
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
|
||||
// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
|
||||
sizingContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
|
||||
Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
|
||||
};
|
||||
|
||||
// Pad the masking container to the starting position of the body piece (half-way under the head).
|
||||
// This is required to make the body start getting masked immediately as soon as the note is held.
|
||||
maskingContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
|
||||
Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
|
||||
};
|
||||
|
||||
// Position and resize the body to lie half-way under the head and the tail notes.
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
|
||||
// As the note is being held, adjust the size of the sizing container. This has two effects:
|
||||
// 1. The contained masking container will mask the body and ticks.
|
||||
// 2. The head note will move along with the new "head position" in the container.
|
||||
if (Head.IsHit && releaseTime == null)
|
||||
{
|
||||
// How far past the hit target this hold note is. Always a positive value.
|
||||
float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
|
||||
sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
@@ -159,7 +238,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
{
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
endHold();
|
||||
}
|
||||
|
||||
if (Tail.Result.Type == HitResult.Miss)
|
||||
HasBroken = true;
|
||||
@@ -173,6 +255,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
|
||||
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
|
||||
// Note: Unlike below, we use the tail's start time to determine the time offset.
|
||||
@@ -212,6 +297,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!Tail.IsHit)
|
||||
HasBroken = true;
|
||||
|
||||
releaseTime = Time.Current;
|
||||
}
|
||||
|
||||
private void endHold()
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
@@ -17,6 +19,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
// This hitobject should never expire, so this is just a safe maximum.
|
||||
LifetimeEnd = LifetimeStart + 30000;
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
|
||||
|
||||
public override void OnReleased(ManiaAction action)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -8,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -34,6 +36,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored whilst the function returns false.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@@ -120,10 +128,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint);
|
||||
this.FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||
/// </summary>
|
||||
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
|
||||
@@ -64,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
return false;
|
||||
|
||||
return UpdateResult(true);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"RandomW": 3083084786,
|
||||
"RandomX": 273326509,
|
||||
"RandomY": 273553282,
|
||||
"RandomZ": 2659838971,
|
||||
"StartTime": 4836,
|
||||
"Objects": [{
|
||||
"StartTime": 4836,
|
||||
"EndTime": 4836,
|
||||
"Column": 0
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:1
|
||||
CircleSize:4
|
||||
OverallDifficulty:1
|
||||
ApproachRate:9
|
||||
SliderMultiplier:2.5
|
||||
SliderTickRate:0.5
|
||||
|
||||
[TimingPoints]
|
||||
34,431.654676258993,4,1,0,50,1,0
|
||||
4782,-66.6666666666667,4,1,0,20,0,0
|
||||
|
||||
[HitObjects]
|
||||
15,199,4836,22,0,L,1,46.8750017881394
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class HitTargetInsetContainer : Container
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private float hitPosition;
|
||||
|
||||
public HitTargetInsetContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
content.Padding = direction.NewValue == ScrollingDirection.Up
|
||||
? new MarginPadding { Top = hitPosition }
|
||||
: new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -19,7 +21,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable sprite;
|
||||
[CanBeNull]
|
||||
private Drawable bodySprite;
|
||||
|
||||
[CanBeNull]
|
||||
private Drawable lightContainer;
|
||||
|
||||
[CanBeNull]
|
||||
private Drawable light;
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
@@ -32,7 +41,39 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
string lightImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
|
||||
?? "lightingL";
|
||||
|
||||
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
|
||||
?? 1;
|
||||
|
||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(lightImage, true, false);
|
||||
double frameLength = 0;
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(lightScale);
|
||||
});
|
||||
|
||||
if (light != null)
|
||||
{
|
||||
lightContainer = new HitTargetInsetContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
Child = light
|
||||
};
|
||||
}
|
||||
|
||||
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
@@ -47,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
// Todo: Wrap
|
||||
});
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
if (bodySprite != null)
|
||||
InternalChild = bodySprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
@@ -60,28 +101,68 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (!(sprite is TextureAnimation animation))
|
||||
if (bodySprite is TextureAnimation bodyAnimation)
|
||||
{
|
||||
bodyAnimation.GotoFrame(0);
|
||||
bodyAnimation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
if (lightContainer == null)
|
||||
return;
|
||||
|
||||
animation.GotoFrame(0);
|
||||
animation.IsPlaying = isHitting.NewValue;
|
||||
if (isHitting.NewValue)
|
||||
{
|
||||
// Clear the fade out and, more importantly, the removal.
|
||||
lightContainer.ClearTransforms();
|
||||
|
||||
// Only add the container if the removal has taken place.
|
||||
if (lightContainer.Parent == null)
|
||||
Column.TopLevelContainer.Add(lightContainer);
|
||||
|
||||
// The light must be seeked only after being loaded, otherwise a nullref occurs (https://github.com/ppy/osu-framework/issues/3847).
|
||||
if (light is TextureAnimation lightAnimation)
|
||||
lightAnimation.GotoFrame(0);
|
||||
|
||||
lightContainer.FadeIn(80);
|
||||
}
|
||||
else
|
||||
{
|
||||
lightContainer.FadeOut(120)
|
||||
.OnComplete(d => Column.TopLevelContainer.Remove(d));
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (sprite == null)
|
||||
return;
|
||||
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
sprite.Origin = Anchor.BottomCentre;
|
||||
sprite.Scale = new Vector2(1, -1);
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.BottomCentre;
|
||||
bodySprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
light.Anchor = Anchor.TopCentre;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.Origin = Anchor.TopCentre;
|
||||
sprite.Scale = Vector2.One;
|
||||
if (bodySprite != null)
|
||||
{
|
||||
bodySprite.Origin = Anchor.TopCentre;
|
||||
bodySprite.Scale = Vector2.One;
|
||||
}
|
||||
|
||||
if (light != null)
|
||||
light.Anchor = Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
lightContainer?.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -18,14 +17,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly bool isLastColumn;
|
||||
|
||||
private Container lightContainer;
|
||||
private Sprite light;
|
||||
|
||||
public LegacyColumnBackground(bool isLastColumn)
|
||||
public LegacyColumnBackground()
|
||||
{
|
||||
this.isLastColumn = isLastColumn;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@@ -35,52 +32,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
|
||||
?? "mania-stage-light";
|
||||
|
||||
float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
|
||||
?.Value ?? 1;
|
||||
float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
|
||||
?.Value ?? 1;
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| isLastColumn;
|
||||
|
||||
float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
|
||||
?? 0;
|
||||
|
||||
Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
|
||||
?? Color4.White;
|
||||
|
||||
Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
|
||||
?? Color4.Black;
|
||||
|
||||
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
|
||||
?? Color4.White;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = leftLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasLeftLine ? 1 : 0
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rightLineWidth,
|
||||
Scale = new Vector2(0.740f, 1),
|
||||
Colour = lineColour,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
},
|
||||
lightContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
@@ -90,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Colour = lightColour,
|
||||
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
|
||||
Texture = skin.GetTexture(lightImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
|
||||
@@ -20,11 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
private Container directionContainer;
|
||||
|
||||
public LegacyHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
@@ -56,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = lineColour,
|
||||
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
|
||||
Alpha = showJudgementLine ? 0.9f : 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (GetColumnSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false)
|
||||
Column.UnderlayElements.Add(CreateProxy());
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
|
||||