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Add manage collections button to beatmap options
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@ -17,6 +17,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var colours = new OsuColour();
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overlay.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, null);
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overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
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overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, null);
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overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, null);
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@ -103,6 +103,9 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private MusicController music { get; set; }
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections)
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{
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@ -275,6 +278,7 @@ namespace osu.Game.Screens.Select
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Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
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Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
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BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
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