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Fix button colors in beatmap options test

This commit is contained in:
Joehu 2020-09-14 11:20:43 -07:00
parent 1a8a7ae7f8
commit ce9c63970c

View File

@ -3,8 +3,8 @@
using System.ComponentModel;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Screens.Select.Options;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.SongSelect
{
@ -15,10 +15,12 @@ namespace osu.Game.Tests.Visual.SongSelect
{
var overlay = new BeatmapOptionsOverlay();
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, Color4.Purple, null);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, Color4.Purple, null);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, Color4.Pink, null);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, Color4.Yellow, null);
var colours = new OsuColour();
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, null);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, null);
overlay.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, null);
Add(overlay);