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Revert exposure changes to GlobalActionContainer

This commit is contained in:
Dean Herbert 2020-09-08 18:36:11 +09:00
parent 072aab90ab
commit e1053c4b6f
3 changed files with 14 additions and 13 deletions

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@ -14,13 +15,15 @@ namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneMusicActionHandling : OsuGameTestScene
{
private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
[Test]
public void TestMusicPlayAction()
{
AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething());
AddStep("toggle playback", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPlay));
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.IsUserPaused);
AddStep("toggle playback", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPlay));
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.IsUserPaused);
}
@ -62,16 +65,16 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
AddStep("press previous", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("no track change", () => trackChangeQueue.Count == 0);
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
AddStep("press previous", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
AddAssert("track changed to previous", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
AddStep("press next", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicNext));
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
AddAssert("track changed to next", () =>
trackChangeQueue.Count == 1 &&
trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);

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@ -14,7 +14,6 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -110,8 +109,6 @@ namespace osu.Game.Tests.Visual.Navigation
public new OsuConfigManager LocalConfig => base.LocalConfig;
public new GlobalActionContainer GlobalBinding => base.GlobalBinding;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;

View File

@ -64,8 +64,6 @@ namespace osu.Game
protected FileStore FileStore;
protected GlobalActionContainer GlobalBinding;
protected KeyBindingStore KeyBindingStore;
protected SettingsStore SettingsStore;
@ -253,7 +251,10 @@ namespace osu.Game
AddInternal(RulesetConfigCache);
MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
MenuCursorContainer.Child = GlobalBinding = new GlobalActionContainer(this)
GlobalActionContainer globalBindings;
MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
@ -261,8 +262,8 @@ namespace osu.Game
base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));
KeyBindingStore.Register(GlobalBinding);
dependencies.Cache(GlobalBinding);
KeyBindingStore.Register(globalBindings);
dependencies.Cache(globalBindings);
PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager());