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Revert exposure changes to GlobalActionContainer
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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@ -14,13 +15,15 @@ namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneMusicActionHandling : OsuGameTestScene
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{
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private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
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[Test]
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public void TestMusicPlayAction()
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{
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AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething());
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AddStep("toggle playback", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPlay));
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AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.IsUserPaused);
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AddStep("toggle playback", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPlay));
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AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.IsUserPaused);
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}
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@ -62,16 +65,16 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
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AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
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AddStep("press previous", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
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AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
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AddAssert("no track change", () => trackChangeQueue.Count == 0);
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AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
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AddStep("press previous", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicPrev));
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AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
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AddAssert("track changed to previous", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
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AddStep("press next", () => Game.GlobalBinding.TriggerPressed(GlobalAction.MusicNext));
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AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
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AddAssert("track changed to next", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
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@ -14,7 +14,6 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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@ -110,8 +109,6 @@ namespace osu.Game.Tests.Visual.Navigation
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public new OsuConfigManager LocalConfig => base.LocalConfig;
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public new GlobalActionContainer GlobalBinding => base.GlobalBinding;
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public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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@ -64,8 +64,6 @@ namespace osu.Game
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protected FileStore FileStore;
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protected GlobalActionContainer GlobalBinding;
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protected KeyBindingStore KeyBindingStore;
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protected SettingsStore SettingsStore;
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@ -253,7 +251,10 @@ namespace osu.Game
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AddInternal(RulesetConfigCache);
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MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
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MenuCursorContainer.Child = GlobalBinding = new GlobalActionContainer(this)
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GlobalActionContainer globalBindings;
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MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
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{
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RelativeSizeAxes = Axes.Both,
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Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
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@ -261,8 +262,8 @@ namespace osu.Game
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base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));
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KeyBindingStore.Register(GlobalBinding);
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dependencies.Cache(GlobalBinding);
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KeyBindingStore.Register(globalBindings);
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dependencies.Cache(globalBindings);
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PreviewTrackManager previewTrackManager;
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dependencies.Cache(previewTrackManager = new PreviewTrackManager());
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