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Rename reload method to not mention beatmap unnecessarily
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Forcefully reload the current <see cref="WorkingBeatmap"/>'s track from disk.
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/// </summary>
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public void ForceReloadCurrentBeatmap() => changeTrack();
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public void ReloadCurrentTrack() => changeTrack();
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/// <summary>
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/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
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@ -178,7 +178,7 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.Value.Metadata.AudioFile = info.Name;
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music.ForceReloadCurrentBeatmap();
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music.ReloadCurrentTrack();
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editor.UpdateClockSource();
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return true;
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