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Rename reload method to not mention beatmap unnecessarily

This commit is contained in:
Dean Herbert 2020-09-25 12:27:08 +09:00
parent 9846d87eb0
commit a17eac3692
2 changed files with 2 additions and 2 deletions

View File

@ -84,7 +84,7 @@ namespace osu.Game.Overlays
/// <summary>
/// Forcefully reload the current <see cref="WorkingBeatmap"/>'s track from disk.
/// </summary>
public void ForceReloadCurrentBeatmap() => changeTrack();
public void ReloadCurrentTrack() => changeTrack();
/// <summary>
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.

View File

@ -178,7 +178,7 @@ namespace osu.Game.Screens.Edit.Setup
Beatmap.Value.Metadata.AudioFile = info.Name;
music.ForceReloadCurrentBeatmap();
music.ReloadCurrentTrack();
editor.UpdateClockSource();
return true;