Compare commits
435 Commits
2020.910.0
...
2020.925.0
@@ -38,7 +38,13 @@ If you are looking to install or test osu! without setting up a development envi
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If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
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## Developing or debugging
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## Developing a custom ruleset
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osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
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You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
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## Developing osu!
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Please make sure you have the following prerequisites:
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@@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.910.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
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</ItemGroup>
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</Project>
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After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 923 B |
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@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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Schedule(() =>
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{
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area.AttemptCatch(fruit);
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area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
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area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
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drawable.Expire();
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});
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@@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneComboCounter : CatchSkinnableTestScene
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{
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private ScoreProcessor scoreProcessor;
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private Color4 judgedObjectColour = Color4.White;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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scoreProcessor = new ScoreProcessor();
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SetContents(() => new CatchComboDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2.5f),
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});
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});
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[Test]
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public void TestCatchComboCounter()
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{
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AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
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AddStep("perform miss", () => performJudgement(HitResult.Miss));
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AddStep("randomize judged object colour", () =>
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{
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judgedObjectColour = new Color4(
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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RNG.NextSingle(1f),
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1f
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);
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});
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}
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private void performJudgement(HitResult type, Judgement judgement = null)
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{
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var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
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var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
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scoreProcessor.ApplyResult(result);
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foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
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counter.OnNewResult(judgedObject, result);
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}
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}
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}
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@@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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var positionData = obj as IHasXPosition;
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var comboData = obj as IHasCombo;
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@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch
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Droplet,
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CatcherIdle,
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CatcherFail,
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CatcherKiai
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CatcherKiai,
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CatchComboCounter
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}
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}
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@@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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@@ -52,6 +53,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
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case CatchSkinComponents.CatcherKiai:
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return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatchComboCounter:
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var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
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// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
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if (this.HasFont(comboFont))
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return new LegacyComboCounter(Source);
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break;
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}
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return null;
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@@ -0,0 +1,103 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Rulesets.Catch.Skinning
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{
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/// <summary>
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/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
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/// </summary>
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public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
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{
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private readonly LegacyRollingCounter counter;
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private readonly LegacyRollingCounter explosion;
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public LegacyComboCounter(ISkin skin)
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{
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var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
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var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
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AutoSizeAxes = Axes.Both;
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Alpha = 0f;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.8f);
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InternalChildren = new Drawable[]
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{
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explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
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{
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Alpha = 0.65f,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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}
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private int lastDisplayedCombo;
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public void UpdateCombo(int combo, Color4? hitObjectColour = null)
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{
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if (combo == lastDisplayedCombo)
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return;
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// There may still be existing transforms to the counter (including value change after 250ms),
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// finish them immediately before new transforms.
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counter.SetCountWithoutRolling(lastDisplayedCombo);
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lastDisplayedCombo = combo;
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if (Time.Elapsed < 0)
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{
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// needs more work to make rewind somehow look good.
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// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
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Hide();
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return;
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}
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// Combo fell to zero, roll down and fade out the counter.
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if (combo == 0)
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{
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counter.Current.Value = 0;
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explosion.Current.Value = 0;
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this.FadeOut(400, Easing.Out);
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}
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else
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{
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this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
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counter.ScaleTo(1.5f)
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.ScaleTo(0.8f, 250, Easing.Out)
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.OnComplete(c => c.SetCountWithoutRolling(combo));
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counter.Delay(250)
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.ScaleTo(1f)
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.ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30);
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explosion.Colour = hitObjectColour ?? Color4.White;
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explosion.SetCountWithoutRolling(combo);
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explosion.ScaleTo(1.5f)
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.ScaleTo(1.9f, 400, Easing.Out)
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.FadeOutFromOne(400);
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}
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}
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}
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}
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@@ -0,0 +1,62 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
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/// </summary>
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public class CatchComboDisplay : SkinnableDrawable
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{
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private int currentCombo;
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[CanBeNull]
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public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
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public CatchComboDisplay()
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: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
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{
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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ComboCounter?.UpdateCombo(currentCombo);
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}
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public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
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{
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if (!result.Judgement.AffectsCombo || !result.HasResult)
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return;
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if (result.Type == HitResult.Miss)
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{
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updateCombo(0, null);
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return;
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}
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updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
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}
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public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
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{
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if (!result.Judgement.AffectsCombo || !result.HasResult)
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return;
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updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
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}
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private void updateCombo(int newCombo, Color4? hitObjectColour)
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{
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currentCombo = newCombo;
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ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
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}
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}
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}
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@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
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explodingFruitContainer,
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CatcherArea.MovableCatcher.CreateProxiedContent(),
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HitObjectContainer,
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CatcherArea
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CatcherArea,
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};
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}
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@@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public override void Add(DrawableHitObject h)
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{
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h.OnNewResult += onNewResult;
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h.OnRevertResult += onRevertResult;
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base.Add(h);
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@@ -70,6 +71,9 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnResult((DrawableCatchHitObject)judgedObject, result);
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=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
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private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
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}
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}
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@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
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public readonly Catcher MovableCatcher;
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private readonly CatchComboDisplay comboDisplay;
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public Container ExplodingFruitTarget
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{
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@@ -34,10 +35,22 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherArea(BeatmapDifficulty difficulty = null)
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
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Children = new Drawable[]
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{
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comboDisplay = new CatchComboDisplay
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{
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RelativeSizeAxes = Axes.None,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Bottom = 350f },
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X = CatchPlayfield.CENTER_X
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},
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MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
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};
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}
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public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
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public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
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{
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if (result.Judgement is IgnoreJudgement)
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return;
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@@ -86,8 +99,13 @@ namespace osu.Game.Rulesets.Catch.UI
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else
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MovableCatcher.Drop();
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}
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comboDisplay.OnNewResult(fruit, result);
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}
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public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result)
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=> comboDisplay.OnRevertResult(fruit, result);
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public void OnReleased(CatchAction action)
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{
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}
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@@ -105,6 +123,8 @@ namespace osu.Game.Rulesets.Catch.UI
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if (state?.CatcherX != null)
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MovableCatcher.X = state.CatcherX.Value;
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comboDisplay.X = MovableCatcher.X;
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}
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}
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}
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@@ -0,0 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
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using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
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{
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/// <summary>
|
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/// An interface providing a set of methods to update the combo counter.
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/// </summary>
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public interface ICatchComboCounter : IDrawable
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{
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/// <summary>
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/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
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/// </summary>
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/// <remarks>
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/// This is called regardless of whether the clock is rewinding.
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/// </remarks>
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/// <param name="combo">The new combo value.</param>
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/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
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void UpdateCombo(int combo, Color4? hitObjectColour = null);
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}
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}
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@@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
|
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namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
||||
{
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
|
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
|
||||
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namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
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||||
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
|
||||
{
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
@@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
|
||||
{
|
||||
@@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
@@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
@@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -68,14 +69,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new FastRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original);
|
||||
return base.ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
@@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
if (original is ManiaHitObject maniaOriginal)
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
{
|
||||
LabelText = "Scroll speed",
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
KeyboardStep = 5
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
@@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
if (!distanceSnapEnabled)
|
||||
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||
|
||||
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
|
||||
|
||||
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
|
||||
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("both objects at same location", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return first.Position == second.Position;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleSnapsToSliderEnd()
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
|
||||
|
||||
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||
|
||||
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
|
||||
|
||||
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
|
||||
|
||||
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
|
||||
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("circle is at slider's end", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (Slider)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return Precision.AlmostEquals(first.EndPosition, second.Position);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
@@ -4,10 +4,10 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
public class TestSceneOsuEditor : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
}
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestScenePathControlPointVisualiser : OsuTestScene
|
||||
{
|
||||
@@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
@@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
|
||||
{
|
||||
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
|
||||
{
|
||||
@@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
|
||||
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
var positionData = original as IHasPosition;
|
||||
var comboData = original as IHasCombo;
|
||||
|
||||
@@ -34,11 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
Alpha = 0.5f,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
ring = new RingPiece
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
ring = new RingPiece()
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,9 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -39,21 +42,31 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new SpinnerCompositionTool()
|
||||
};
|
||||
|
||||
private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override IEnumerable<BindableBool> Toggles => new[]
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
distanceSnapToggle
|
||||
};
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
private BindableList<HitObject> selectedHitObjects;
|
||||
|
||||
private Bindable<HitObject> placementObject;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
||||
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
||||
|
||||
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
|
||||
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
|
||||
|
||||
// we may be entering the screen with a selection already active
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
|
||||
@@ -84,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
return snapResult;
|
||||
|
||||
// will be null if distance snap is disabled or not feasible for the current time value.
|
||||
if (distanceSnapGrid == null)
|
||||
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
|
||||
@@ -92,13 +109,57 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
|
||||
{
|
||||
// check other on-screen objects for snapping/stacking
|
||||
var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
|
||||
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
float snapRadius =
|
||||
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
|
||||
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
|
||||
|
||||
foreach (var b in blueprints)
|
||||
{
|
||||
if (b.IsSelected)
|
||||
continue;
|
||||
|
||||
var hitObject = (OsuHitObject)b.HitObject;
|
||||
|
||||
Vector2? snap = checkSnap(hitObject.Position);
|
||||
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
||||
snap = checkSnap(hitObject.EndPosition);
|
||||
|
||||
if (snap != null)
|
||||
{
|
||||
// only return distance portion, since time is not really valid
|
||||
snapResult = new SnapResult(snap.Value, null, playfield);
|
||||
return true;
|
||||
}
|
||||
|
||||
Vector2? checkSnap(Vector2 checkPos)
|
||||
{
|
||||
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
|
||||
|
||||
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
|
||||
return checkScreenPos;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
snapResult = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
distanceSnapGridContainer.Clear();
|
||||
distanceSnapGridCache.Invalidate();
|
||||
distanceSnapGrid = null;
|
||||
|
||||
if (!distanceSnapToggle.Value)
|
||||
if (distanceSnapToggle.Value != TernaryState.True)
|
||||
return;
|
||||
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
|
||||
@@ -46,7 +46,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
|
||||
// we always want to insert the new item after equal ones.
|
||||
// this is important for beatmaps with multiple hitobjects at the same point in time.
|
||||
// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
|
||||
// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
|
||||
// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class RingPiece : Container
|
||||
public class RingPiece : CircularContainer
|
||||
{
|
||||
public RingPiece()
|
||||
{
|
||||
@@ -18,21 +18,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
Masking = true;
|
||||
BorderThickness = 10;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
Masking = true,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Duration
|
||||
{
|
||||
get => EndTime - StartTime;
|
||||
@@ -112,8 +114,11 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
public HitCircle HeadCircle;
|
||||
public SliderTailCircle TailCircle;
|
||||
[JsonIgnore]
|
||||
public HitCircle HeadCircle { get; protected set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public SliderTailCircle TailCircle { get; protected set; }
|
||||
|
||||
public Slider()
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@@ -48,14 +49,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects()
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
int totalSpins = MaximumBonusSpins + SpinsRequired;
|
||||
|
||||
for (int i = 0; i < totalSpins; i++)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
|
||||
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
||||
|
||||
AddNested(i < SpinsRequired
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
|
||||
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
|
||||
|
||||
return !hasFont(font)
|
||||
return !this.HasFont(font)
|
||||
? null
|
||||
: new LegacySpriteText(Source, font)
|
||||
{
|
||||
@@ -145,7 +145,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
return Source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,26 +2,30 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||
public class DrawableTestHit : DrawableHit
|
||||
{
|
||||
private readonly HitResult type;
|
||||
public readonly HitResult Type;
|
||||
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||
: base(hit)
|
||||
{
|
||||
this.type = type;
|
||||
Type = type;
|
||||
|
||||
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Result.Type = type;
|
||||
Result.Type = Type;
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
public class DrawableTestStrongHit : DrawableTestHit
|
||||
{
|
||||
private readonly bool hitBoth;
|
||||
|
||||
public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
|
||||
: base(new Hit
|
||||
{
|
||||
IsStrong = true,
|
||||
StartTime = startTime,
|
||||
}, type)
|
||||
{
|
||||
this.hitBoth = hitBoth;
|
||||
}
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
|
||||
var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
|
||||
nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss;
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
{
|
||||
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
@@ -2,12 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
@@ -15,25 +13,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Test]
|
||||
public void TestNormalHit()
|
||||
{
|
||||
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
|
||||
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(HitResult type)
|
||||
[Test]
|
||||
public void TestStrongHit([Values(false, true)] bool hitBoth)
|
||||
{
|
||||
DrawableTaikoHitObject hit;
|
||||
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(DrawableTestHit hit)
|
||||
{
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hit = createHit(type),
|
||||
new HitExplosion(hit)
|
||||
hit,
|
||||
new HitExplosion(hit, hit.Type)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@@ -42,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
|
||||
private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
[TestCase(2.9811338051242915d, "diffcalc-test")]
|
||||
[TestCase(2.9811338051242915d, "diffcalc-test-strong")]
|
||||
[TestCase(2.2867022617692685d, "diffcalc-test")]
|
||||
[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
||||
@@ -174,7 +174,9 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
DrawableTestHit h;
|
||||
Add(h = new DrawableTestHit(new Hit(), HitResult.Miss));
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
|
||||
@@ -8,6 +8,8 @@ using osu.Game.Rulesets.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
@@ -48,14 +50,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
public override bool CanConvert() => true;
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
|
||||
|
||||
if (original.BeatmapInfo.RulesetID == 3)
|
||||
{
|
||||
@@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
return converted;
|
||||
}
|
||||
|
||||
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
IList<HitSampleInfo> samples = obj.Samples;
|
||||
@@ -104,6 +106,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
};
|
||||
|
||||
i = (i + 1) % allSamples.Count;
|
||||
|
||||
if (Precision.AlmostEquals(0, tickSpacing))
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// Detects special hit object patterns which are easier to hit using special techniques
|
||||
/// than normally assumed in the fully-alternating play style.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This component detects two basic types of patterns, leveraged by the following techniques:
|
||||
/// <list>
|
||||
/// <item>Rolling allows hitting patterns with quickly and regularly alternating notes with a single hand.</item>
|
||||
/// <item>TL tapping makes hitting longer sequences of consecutive same-colour notes with little to no colour changes in-between.</item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public class StaminaCheeseDetector
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a roll.
|
||||
/// </summary>
|
||||
private const int roll_min_repetitions = 12;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a TL tap.
|
||||
/// </summary>
|
||||
private const int tl_min_repetitions = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The list of all <see cref="TaikoDifficultyHitObject"/>s in the map.
|
||||
/// </summary>
|
||||
private readonly List<TaikoDifficultyHitObject> hitObjects;
|
||||
|
||||
public StaminaCheeseDetector(List<TaikoDifficultyHitObject> hitObjects)
|
||||
{
|
||||
this.hitObjects = hitObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds and marks all objects in <see cref="hitObjects"/> that special difficulty-reducing techiques apply to
|
||||
/// with the <see cref="TaikoDifficultyHitObject.StaminaCheese"/> flag.
|
||||
/// </summary>
|
||||
public void FindCheese()
|
||||
{
|
||||
findRolls(3);
|
||||
findRolls(4);
|
||||
|
||||
findTlTap(0, HitType.Rim);
|
||||
findTlTap(1, HitType.Rim);
|
||||
findTlTap(0, HitType.Centre);
|
||||
findTlTap(1, HitType.Centre);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds and marks all sequences hittable using a roll.
|
||||
/// </summary>
|
||||
/// <param name="patternLength">The length of a single repeating pattern to consider (triplets/quadruplets).</param>
|
||||
private void findRolls(int patternLength)
|
||||
{
|
||||
var history = new LimitedCapacityQueue<TaikoDifficultyHitObject>(2 * patternLength);
|
||||
|
||||
// for convenience, we're tracking the index of the item *before* our suspected repeat's start,
|
||||
// as that index can be simply subtracted from the current index to get the number of elements in between
|
||||
// without off-by-one errors
|
||||
int indexBeforeLastRepeat = -1;
|
||||
int lastMarkEnd = 0;
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
history.Enqueue(hitObjects[i]);
|
||||
if (!history.Full)
|
||||
continue;
|
||||
|
||||
if (!containsPatternRepeat(history, patternLength))
|
||||
{
|
||||
// we're setting this up for the next iteration, hence the +1.
|
||||
// right here this index will point at the queue's front (oldest item),
|
||||
// but that item is about to be popped next loop with an enqueue.
|
||||
indexBeforeLastRepeat = i - history.Count + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
int repeatedLength = i - indexBeforeLastRepeat;
|
||||
if (repeatedLength < roll_min_repetitions)
|
||||
continue;
|
||||
|
||||
markObjectsAsCheese(Math.Max(lastMarkEnd, i - repeatedLength + 1), i);
|
||||
lastMarkEnd = i;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the objects stored in <paramref name="history"/> contain a repetition of a pattern of length <paramref name="patternLength"/>.
|
||||
/// </summary>
|
||||
private static bool containsPatternRepeat(LimitedCapacityQueue<TaikoDifficultyHitObject> history, int patternLength)
|
||||
{
|
||||
for (int j = 0; j < patternLength; j++)
|
||||
{
|
||||
if (history[j].HitType != history[j + patternLength].HitType)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds and marks all sequences hittable using a TL tap.
|
||||
/// </summary>
|
||||
/// <param name="parity">Whether sequences starting with an odd- (1) or even-indexed (0) hit object should be checked.</param>
|
||||
/// <param name="type">The type of hit to check for TL taps.</param>
|
||||
private void findTlTap(int parity, HitType type)
|
||||
{
|
||||
int tlLength = -2;
|
||||
int lastMarkEnd = 0;
|
||||
|
||||
for (int i = parity; i < hitObjects.Count; i += 2)
|
||||
{
|
||||
if (hitObjects[i].HitType == type)
|
||||
tlLength += 2;
|
||||
else
|
||||
tlLength = -2;
|
||||
|
||||
if (tlLength < tl_min_repetitions)
|
||||
continue;
|
||||
|
||||
markObjectsAsCheese(Math.Max(lastMarkEnd, i - tlLength + 1), i);
|
||||
lastMarkEnd = i;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Marks all objects from <paramref name="start"/> to <paramref name="end"/> (inclusive) as <see cref="TaikoDifficultyHitObject.StaminaCheese"/>.
|
||||
/// </summary>
|
||||
private void markObjectsAsCheese(int start, int end)
|
||||
{
|
||||
for (int i = start; i <= end; i++)
|
||||
hitObjects[i].StaminaCheese = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single hit object in taiko difficulty calculation.
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObject : DifficultyHitObject
|
||||
{
|
||||
public readonly bool HasTypeChange;
|
||||
/// <summary>
|
||||
/// The rhythm required to hit this hit object.
|
||||
/// </summary>
|
||||
public readonly TaikoDifficultyHitObjectRhythm Rhythm;
|
||||
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
|
||||
/// <summary>
|
||||
/// The hit type of this hit object.
|
||||
/// </summary>
|
||||
public readonly HitType? HitType;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the object in the beatmap.
|
||||
/// </summary>
|
||||
public readonly int ObjectIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the object should carry a penalty due to being hittable using special techniques
|
||||
/// making it easier to do so.
|
||||
/// </summary>
|
||||
public bool StaminaCheese;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new difficulty hit object.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The gameplay <see cref="HitObject"/> associated with this difficulty object.</param>
|
||||
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="hitObject"/>.</param>
|
||||
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
|
||||
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
|
||||
/// <param name="objectIndex">The index of the object in the beatmap.</param>
|
||||
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, int objectIndex)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type;
|
||||
var currentHit = hitObject as Hit;
|
||||
|
||||
Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate);
|
||||
HitType = currentHit?.Type;
|
||||
|
||||
ObjectIndex = objectIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// List of most common rhythm changes in taiko maps.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The general guidelines for the values are:
|
||||
/// <list type="bullet">
|
||||
/// <item>rhythm changes with ratio closer to 1 (that are <i>not</i> 1) are harder to play,</item>
|
||||
/// <item>speeding up is <i>generally</i> harder than slowing down (with exceptions of rhythm changes requiring a hand switch).</item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
private static readonly TaikoDifficultyHitObjectRhythm[] common_rhythms =
|
||||
{
|
||||
new TaikoDifficultyHitObjectRhythm(1, 1, 0.0),
|
||||
new TaikoDifficultyHitObjectRhythm(2, 1, 0.3),
|
||||
new TaikoDifficultyHitObjectRhythm(1, 2, 0.5),
|
||||
new TaikoDifficultyHitObjectRhythm(3, 1, 0.3),
|
||||
new TaikoDifficultyHitObjectRhythm(1, 3, 0.35),
|
||||
new TaikoDifficultyHitObjectRhythm(3, 2, 0.6), // purposefully higher (requires hand switch in full alternating gameplay style)
|
||||
new TaikoDifficultyHitObjectRhythm(2, 3, 0.4),
|
||||
new TaikoDifficultyHitObjectRhythm(5, 4, 0.5),
|
||||
new TaikoDifficultyHitObjectRhythm(4, 5, 0.7)
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Returns the closest rhythm change from <see cref="common_rhythms"/> required to hit this object.
|
||||
/// </summary>
|
||||
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding this one.</param>
|
||||
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
|
||||
/// <param name="clockRate">The rate of the gameplay clock.</param>
|
||||
private TaikoDifficultyHitObjectRhythm getClosestRhythm(HitObject lastObject, HitObject lastLastObject, double clockRate)
|
||||
{
|
||||
double prevLength = (lastObject.StartTime - lastLastObject.StartTime) / clockRate;
|
||||
double ratio = DeltaTime / prevLength;
|
||||
|
||||
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a rhythm change in a taiko map.
|
||||
/// </summary>
|
||||
public class TaikoDifficultyHitObjectRhythm
|
||||
{
|
||||
/// <summary>
|
||||
/// The difficulty multiplier associated with this rhythm change.
|
||||
/// </summary>
|
||||
public readonly double Difficulty;
|
||||
|
||||
/// <summary>
|
||||
/// The ratio of current <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/>
|
||||
/// to previous <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/> for the rhythm change.
|
||||
/// A <see cref="Ratio"/> above 1 indicates a slow-down; a <see cref="Ratio"/> below 1 indicates a speed-up.
|
||||
/// </summary>
|
||||
public readonly double Ratio;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an object representing a rhythm change.
|
||||
/// </summary>
|
||||
/// <param name="numerator">The numerator for <see cref="Ratio"/>.</param>
|
||||
/// <param name="denominator">The denominator for <see cref="Ratio"/></param>
|
||||
/// <param name="difficulty">The difficulty multiplier associated with this rhythm change.</param>
|
||||
public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty)
|
||||
{
|
||||
Ratio = numerator / (double)denominator;
|
||||
Difficulty = difficulty;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculates the colour coefficient of taiko difficulty.
|
||||
/// </summary>
|
||||
public class Colour : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of entries to keep in <see cref="monoHistory"/>.
|
||||
/// </summary>
|
||||
private const int mono_history_max_length = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Queue with the lengths of the last <see cref="mono_history_max_length"/> most recent mono (single-colour) patterns,
|
||||
/// with the most recent value at the end of the queue.
|
||||
/// </summary>
|
||||
private readonly LimitedCapacityQueue<int> monoHistory = new LimitedCapacityQueue<int>(mono_history_max_length);
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitType"/> of the last object hit before the one being considered.
|
||||
/// </summary>
|
||||
private HitType? previousHitType;
|
||||
|
||||
/// <summary>
|
||||
/// Length of the current mono pattern.
|
||||
/// </summary>
|
||||
private int currentMonoLength;
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
// changing from/to a drum roll or a swell does not constitute a colour change.
|
||||
// hits spaced more than a second apart are also exempt from colour strain.
|
||||
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
|
||||
{
|
||||
monoHistory.Clear();
|
||||
|
||||
var currentHit = current.BaseObject as Hit;
|
||||
currentMonoLength = currentHit != null ? 1 : 0;
|
||||
previousHitType = currentHit?.Type;
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
var taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
|
||||
double objectStrain = 0.0;
|
||||
|
||||
if (previousHitType != null && taikoCurrent.HitType != previousHitType)
|
||||
{
|
||||
// The colour has changed.
|
||||
objectStrain = 1.0;
|
||||
|
||||
if (monoHistory.Count < 2)
|
||||
{
|
||||
// There needs to be at least two streaks to determine a strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
|
||||
{
|
||||
// The last streak in the history is guaranteed to be a different type to the current streak.
|
||||
// If the total number of notes in the two streaks is even, nullify this object's strain.
|
||||
objectStrain = 0.0;
|
||||
}
|
||||
|
||||
objectStrain *= repetitionPenalties();
|
||||
currentMonoLength = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentMonoLength += 1;
|
||||
}
|
||||
|
||||
previousHitType = taikoCurrent.HitType;
|
||||
return objectStrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The penalty to apply due to the length of repetition in colour streaks.
|
||||
/// </summary>
|
||||
private double repetitionPenalties()
|
||||
{
|
||||
const int most_recent_patterns_to_compare = 2;
|
||||
double penalty = 1.0;
|
||||
|
||||
monoHistory.Enqueue(currentMonoLength);
|
||||
|
||||
for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--)
|
||||
{
|
||||
if (!isSamePattern(start, most_recent_patterns_to_compare))
|
||||
continue;
|
||||
|
||||
int notesSince = 0;
|
||||
for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
|
||||
penalty *= repetitionPenalty(notesSince);
|
||||
break;
|
||||
}
|
||||
|
||||
return penalty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the last <paramref name="mostRecentPatternsToCompare"/> patterns have repeated in the history
|
||||
/// of single-colour note sequences, starting from <paramref name="start"/>.
|
||||
/// </summary>
|
||||
private bool isSamePattern(int start, int mostRecentPatternsToCompare)
|
||||
{
|
||||
for (int i = 0; i < mostRecentPatternsToCompare; i++)
|
||||
{
|
||||
if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the strain penalty for a colour pattern repetition.
|
||||
/// </summary>
|
||||
/// <param name="notesSince">The number of notes since the last repetition of the pattern.</param>
|
||||
private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,167 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculates the rhythm coefficient of taiko difficulty.
|
||||
/// </summary>
|
||||
public class Rhythm : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 10;
|
||||
protected override double StrainDecayBase => 0;
|
||||
|
||||
/// <summary>
|
||||
/// The note-based decay for rhythm strain.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <see cref="StrainDecayBase"/> is not used here, as it's time- and not note-based.
|
||||
/// </remarks>
|
||||
private const double strain_decay = 0.96;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of entries in <see cref="rhythmHistory"/>.
|
||||
/// </summary>
|
||||
private const int rhythm_history_max_length = 8;
|
||||
|
||||
/// <summary>
|
||||
/// Contains the last <see cref="rhythm_history_max_length"/> changes in note sequence rhythms.
|
||||
/// </summary>
|
||||
private readonly LimitedCapacityQueue<TaikoDifficultyHitObject> rhythmHistory = new LimitedCapacityQueue<TaikoDifficultyHitObject>(rhythm_history_max_length);
|
||||
|
||||
/// <summary>
|
||||
/// Contains the rolling rhythm strain.
|
||||
/// Used to apply per-note decay.
|
||||
/// </summary>
|
||||
private double currentStrain;
|
||||
|
||||
/// <summary>
|
||||
/// Number of notes since the last rhythm change has taken place.
|
||||
/// </summary>
|
||||
private int notesSinceRhythmChange;
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
// drum rolls and swells are exempt.
|
||||
if (!(current.BaseObject is Hit))
|
||||
{
|
||||
resetRhythmAndStrain();
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
currentStrain *= strain_decay;
|
||||
|
||||
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
|
||||
notesSinceRhythmChange += 1;
|
||||
|
||||
// rhythm difficulty zero (due to rhythm not changing) => no rhythm strain.
|
||||
if (hitObject.Rhythm.Difficulty == 0.0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double objectStrain = hitObject.Rhythm.Difficulty;
|
||||
|
||||
objectStrain *= repetitionPenalties(hitObject);
|
||||
objectStrain *= patternLengthPenalty(notesSinceRhythmChange);
|
||||
objectStrain *= speedPenalty(hitObject.DeltaTime);
|
||||
|
||||
// careful - needs to be done here since calls above read this value
|
||||
notesSinceRhythmChange = 0;
|
||||
|
||||
currentStrain += objectStrain;
|
||||
return currentStrain;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a penalty to apply to the current hit object caused by repeating rhythm changes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Repetitions of more recent patterns are associated with a higher penalty.
|
||||
/// </remarks>
|
||||
/// <param name="hitObject">The current hit object being considered.</param>
|
||||
private double repetitionPenalties(TaikoDifficultyHitObject hitObject)
|
||||
{
|
||||
double penalty = 1;
|
||||
|
||||
rhythmHistory.Enqueue(hitObject);
|
||||
|
||||
for (int mostRecentPatternsToCompare = 2; mostRecentPatternsToCompare <= rhythm_history_max_length / 2; mostRecentPatternsToCompare++)
|
||||
{
|
||||
for (int start = rhythmHistory.Count - mostRecentPatternsToCompare - 1; start >= 0; start--)
|
||||
{
|
||||
if (!samePattern(start, mostRecentPatternsToCompare))
|
||||
continue;
|
||||
|
||||
int notesSince = hitObject.ObjectIndex - rhythmHistory[start].ObjectIndex;
|
||||
penalty *= repetitionPenalty(notesSince);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return penalty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the rhythm change pattern starting at <paramref name="start"/> is a repeat of any of the
|
||||
/// <paramref name="mostRecentPatternsToCompare"/>.
|
||||
/// </summary>
|
||||
private bool samePattern(int start, int mostRecentPatternsToCompare)
|
||||
{
|
||||
for (int i = 0; i < mostRecentPatternsToCompare; i++)
|
||||
{
|
||||
if (rhythmHistory[start + i].Rhythm != rhythmHistory[rhythmHistory.Count - mostRecentPatternsToCompare + i].Rhythm)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a single rhythm repetition penalty.
|
||||
/// </summary>
|
||||
/// <param name="notesSince">Number of notes since the last repetition of a rhythm change.</param>
|
||||
private static double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a penalty based on the number of notes since the last rhythm change.
|
||||
/// Both rare and frequent rhythm changes are penalised.
|
||||
/// </summary>
|
||||
/// <param name="patternLength">Number of notes since the last rhythm change.</param>
|
||||
private static double patternLengthPenalty(int patternLength)
|
||||
{
|
||||
double shortPatternPenalty = Math.Min(0.15 * patternLength, 1.0);
|
||||
double longPatternPenalty = Math.Clamp(2.5 - 0.15 * patternLength, 0.0, 1.0);
|
||||
return Math.Min(shortPatternPenalty, longPatternPenalty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a penalty for objects that do not require alternating hands.
|
||||
/// </summary>
|
||||
/// <param name="deltaTime">Time (in milliseconds) since the last hit object.</param>
|
||||
private double speedPenalty(double deltaTime)
|
||||
{
|
||||
if (deltaTime < 80) return 1;
|
||||
if (deltaTime < 210) return Math.Max(0, 1.4 - 0.005 * deltaTime);
|
||||
|
||||
resetRhythmAndStrain();
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the rolling strain value and <see cref="notesSinceRhythmChange"/> counter.
|
||||
/// </summary>
|
||||
private void resetRhythmAndStrain()
|
||||
{
|
||||
currentStrain = 0.0;
|
||||
notesSinceRhythmChange = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculates the stamina coefficient of taiko difficulty.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The reference play style chosen uses two hands, with full alternating (the hand changes after every hit).
|
||||
/// </remarks>
|
||||
public class Stamina : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.4;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of entries to keep in <see cref="notePairDurationHistory"/>.
|
||||
/// </summary>
|
||||
private const int max_history_length = 2;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the hand this <see cref="Stamina"/> instance is associated with.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The value of 0 indicates the left hand (full alternating gameplay starting with left hand is assumed).
|
||||
/// This naturally translates onto index offsets of the objects in the map.
|
||||
/// </remarks>
|
||||
private readonly int hand;
|
||||
|
||||
/// <summary>
|
||||
/// Stores the last <see cref="max_history_length"/> durations between notes hit with the hand indicated by <see cref="hand"/>.
|
||||
/// </summary>
|
||||
private readonly LimitedCapacityQueue<double> notePairDurationHistory = new LimitedCapacityQueue<double>(max_history_length);
|
||||
|
||||
/// <summary>
|
||||
/// Stores the <see cref="DifficultyHitObject.DeltaTime"/> of the last object that was hit by the <i>other</i> hand.
|
||||
/// </summary>
|
||||
private double offhandObjectDuration = double.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Stamina"/> skill.
|
||||
/// </summary>
|
||||
/// <param name="rightHand">Whether this instance is performing calculations for the right hand.</param>
|
||||
public Stamina(bool rightHand)
|
||||
{
|
||||
hand = rightHand ? 1 : 0;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
if (!(current.BaseObject is Hit))
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
|
||||
|
||||
if (hitObject.ObjectIndex % 2 == hand)
|
||||
{
|
||||
double objectStrain = 1;
|
||||
|
||||
if (hitObject.ObjectIndex == 1)
|
||||
return 1;
|
||||
|
||||
notePairDurationHistory.Enqueue(hitObject.DeltaTime + offhandObjectDuration);
|
||||
|
||||
double shortestRecentNote = notePairDurationHistory.Min();
|
||||
objectStrain += speedBonus(shortestRecentNote);
|
||||
|
||||
if (hitObject.StaminaCheese)
|
||||
objectStrain *= cheesePenalty(hitObject.DeltaTime + offhandObjectDuration);
|
||||
|
||||
return objectStrain;
|
||||
}
|
||||
|
||||
offhandObjectDuration = hitObject.DeltaTime;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a penalty for hit objects marked with <see cref="TaikoDifficultyHitObject.StaminaCheese"/>.
|
||||
/// </summary>
|
||||
/// <param name="notePairDuration">The duration between the current and previous note hit using the hand indicated by <see cref="hand"/>.</param>
|
||||
private double cheesePenalty(double notePairDuration)
|
||||
{
|
||||
if (notePairDuration > 125) return 1;
|
||||
if (notePairDuration < 100) return 0.6;
|
||||
|
||||
return 0.6 + (notePairDuration - 100) * 0.016;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a speed bonus dependent on the time since the last hit performed using this hand.
|
||||
/// </summary>
|
||||
/// <param name="notePairDuration">The duration between the current and previous note hit using the hand indicated by <see cref="hand"/>.</param>
|
||||
private double speedBonus(double notePairDuration)
|
||||
{
|
||||
if (notePairDuration >= 200) return 0;
|
||||
|
||||
double bonus = 200 - notePairDuration;
|
||||
bonus *= bonus;
|
||||
return bonus / 100000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
public class Strain : Skill
|
||||
{
|
||||
private const double rhythm_change_base_threshold = 0.2;
|
||||
private const double rhythm_change_base = 2.0;
|
||||
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.3;
|
||||
|
||||
private ColourSwitch lastColourSwitch = ColourSwitch.None;
|
||||
|
||||
private int sameColourCount = 1;
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
double addition = 1;
|
||||
|
||||
// We get an extra addition if we are not a slider or spinner
|
||||
if (current.LastObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - current.LastObject.StartTime < 1000)
|
||||
{
|
||||
if (hasColourChange(current))
|
||||
addition += 0.75;
|
||||
|
||||
if (hasRhythmChange(current))
|
||||
addition += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastColourSwitch = ColourSwitch.None;
|
||||
sameColourCount = 1;
|
||||
}
|
||||
|
||||
double additionFactor = 1;
|
||||
|
||||
// Scale the addition factor linearly from 0.4 to 1 for DeltaTime from 0 to 50
|
||||
if (current.DeltaTime < 50)
|
||||
additionFactor = 0.4 + 0.6 * current.DeltaTime / 50;
|
||||
|
||||
return additionFactor * addition;
|
||||
}
|
||||
|
||||
private bool hasRhythmChange(DifficultyHitObject current)
|
||||
{
|
||||
// We don't want a division by zero if some random mapper decides to put two HitObjects at the same time.
|
||||
if (current.DeltaTime == 0 || Previous.Count == 0 || Previous[0].DeltaTime == 0)
|
||||
return false;
|
||||
|
||||
double timeElapsedRatio = Math.Max(Previous[0].DeltaTime / current.DeltaTime, current.DeltaTime / Previous[0].DeltaTime);
|
||||
|
||||
if (timeElapsedRatio >= 8)
|
||||
return false;
|
||||
|
||||
double difference = Math.Log(timeElapsedRatio, rhythm_change_base) % 1.0;
|
||||
|
||||
return difference > rhythm_change_base_threshold && difference < 1 - rhythm_change_base_threshold;
|
||||
}
|
||||
|
||||
private bool hasColourChange(DifficultyHitObject current)
|
||||
{
|
||||
var taikoCurrent = (TaikoDifficultyHitObject)current;
|
||||
|
||||
if (!taikoCurrent.HasTypeChange)
|
||||
{
|
||||
sameColourCount++;
|
||||
return false;
|
||||
}
|
||||
|
||||
var oldColourSwitch = lastColourSwitch;
|
||||
var newColourSwitch = sameColourCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd;
|
||||
|
||||
lastColourSwitch = newColourSwitch;
|
||||
sameColourCount = 1;
|
||||
|
||||
// We only want a bonus if the parity of the color switch changes
|
||||
return oldColourSwitch != ColourSwitch.None && oldColourSwitch != newColourSwitch;
|
||||
}
|
||||
|
||||
private enum ColourSwitch
|
||||
{
|
||||
None,
|
||||
Even,
|
||||
Odd
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double StaminaStrain;
|
||||
public double RhythmStrain;
|
||||
public double ColourStrain;
|
||||
public double ApproachRate;
|
||||
public double GreatHitWindow;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -19,39 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.04125;
|
||||
private const double rhythm_skill_multiplier = 0.014;
|
||||
private const double colour_skill_multiplier = 0.01;
|
||||
private const double stamina_skill_multiplier = 0.02;
|
||||
|
||||
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
return new TaikoDifficultyAttributes
|
||||
{
|
||||
StarRating = skills.Single().DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
||||
yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() };
|
||||
new Colour(),
|
||||
new Rhythm(),
|
||||
new Stamina(true),
|
||||
new Stamina(false),
|
||||
};
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
@@ -60,5 +44,124 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
new TaikoModEasy(),
|
||||
new TaikoModHardRock(),
|
||||
};
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
List<TaikoDifficultyHitObject> taikoDifficultyHitObjects = new List<TaikoDifficultyHitObject>();
|
||||
|
||||
for (int i = 2; i < beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
taikoDifficultyHitObjects.Add(
|
||||
new TaikoDifficultyHitObject(
|
||||
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese();
|
||||
return taikoDifficultyHitObjects;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
{
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
var colour = (Colour)skills[0];
|
||||
var rhythm = (Rhythm)skills[1];
|
||||
var staminaRight = (Stamina)skills[2];
|
||||
var staminaLeft = (Stamina)skills[3];
|
||||
|
||||
double colourRating = colour.DifficultyValue() * colour_skill_multiplier;
|
||||
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
|
||||
double staminaRating = (staminaRight.DifficultyValue() + staminaLeft.DifficultyValue()) * stamina_skill_multiplier;
|
||||
|
||||
double staminaPenalty = simpleColourPenalty(staminaRating, colourRating);
|
||||
staminaRating *= staminaPenalty;
|
||||
|
||||
double combinedRating = locallyCombinedDifficulty(colour, rhythm, staminaRight, staminaLeft, staminaPenalty);
|
||||
double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating);
|
||||
double starRating = 1.4 * separatedRating + 0.5 * combinedRating;
|
||||
starRating = rescale(starRating);
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
return new TaikoDifficultyAttributes
|
||||
{
|
||||
StarRating = starRating,
|
||||
Mods = mods,
|
||||
StaminaStrain = staminaRating,
|
||||
RhythmStrain = rhythmRating,
|
||||
ColourStrain = colourRating,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the penalty for the stamina skill for maps with low colour difficulty.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Some maps (especially converts) can be easy to read despite a high note density.
|
||||
/// This penalty aims to reduce the star rating of such maps by factoring in colour difficulty to the stamina skill.
|
||||
/// </remarks>
|
||||
private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty)
|
||||
{
|
||||
if (colorDifficulty <= 0) return 0.79 - 0.25;
|
||||
|
||||
return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the partial star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina staminaRight, Stamina staminaLeft, double staminaPenalty)
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
for (int i = 0; i < colour.StrainPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colour.StrainPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythm.StrainPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = (staminaRight.StrainPeaks[i] + staminaLeft.StrainPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
|
||||
peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak));
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderByDescending(d => d))
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars.
|
||||
/// </summary>
|
||||
/// <param name="sr">The raw star rating value before re-scaling.</param>
|
||||
private double rescale(double sr)
|
||||
{
|
||||
if (sr < 0) return sr;
|
||||
|
||||
return 10.43 * Math.Log(sr / 8 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,10 +78,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (Attributes.MaxCombo > 0)
|
||||
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@@ -14,67 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoSelectionHandler : SelectionHandler
|
||||
{
|
||||
private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
|
||||
private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
selectionStrongState.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetStrongState(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetStrongState(true);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
selectionRimState.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetRimState(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetRimState(true);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void SetStrongState(bool state)
|
||||
{
|
||||
var hits = SelectedHitObjects.OfType<Hit>();
|
||||
|
||||
ChangeHandler.BeginChange();
|
||||
|
||||
foreach (var h in hits)
|
||||
h.IsStrong = state;
|
||||
|
||||
ChangeHandler.EndChange();
|
||||
}
|
||||
|
||||
public void SetRimState(bool state)
|
||||
{
|
||||
var hits = SelectedHitObjects.OfType<Hit>();
|
||||
|
||||
ChangeHandler.BeginChange();
|
||||
|
||||
foreach (var h in hits)
|
||||
h.Type = state ? HitType.Rim : HitType.Centre;
|
||||
|
||||
ChangeHandler.EndChange();
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||||
{
|
||||
if (selection.All(s => s.HitObject is Hit))
|
||||
{
|
||||
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
|
||||
|
||||
yield return new TernaryStateMenuItem("Rim", action: state =>
|
||||
{
|
||||
foreach (var h in hits)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.True:
|
||||
h.Type = HitType.Rim;
|
||||
break;
|
||||
|
||||
case TernaryState.False:
|
||||
h.Type = HitType.Centre;
|
||||
break;
|
||||
}
|
||||
}
|
||||
})
|
||||
{
|
||||
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
|
||||
};
|
||||
}
|
||||
yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
|
||||
|
||||
if (selection.All(s => s.HitObject is TaikoHitObject))
|
||||
{
|
||||
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
|
||||
|
||||
yield return new TernaryStateMenuItem("Strong", action: state =>
|
||||
{
|
||||
foreach (var h in hits)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.True:
|
||||
h.IsStrong = true;
|
||||
break;
|
||||
|
||||
case TernaryState.False:
|
||||
h.IsStrong = false;
|
||||
break;
|
||||
}
|
||||
|
||||
EditorBeatmap?.UpdateHitObject(h);
|
||||
}
|
||||
})
|
||||
{
|
||||
State = { Value = getTernaryState(hits, h => h.IsStrong) }
|
||||
};
|
||||
}
|
||||
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
|
||||
}
|
||||
|
||||
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||||
protected override void UpdateTernaryStates()
|
||||
{
|
||||
if (selection.Any(func))
|
||||
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||||
base.UpdateTernaryStates();
|
||||
|
||||
return TernaryState.False;
|
||||
selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
|
||||
selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,35 +36,64 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
private bool pressHandledThisFrame;
|
||||
|
||||
private Bindable<HitType> type;
|
||||
private readonly Bindable<HitType> type;
|
||||
|
||||
public DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
type = HitObject.TypeBindable.GetBoundCopy();
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
updateActionsFromType();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
type = HitObject.TypeBindable.GetBoundCopy();
|
||||
type.BindValueChanged(_ =>
|
||||
{
|
||||
updateType();
|
||||
updateActionsFromType();
|
||||
|
||||
// will overwrite samples, should only be called on change.
|
||||
updateSamplesFromTypeChange();
|
||||
|
||||
RecreatePieces();
|
||||
});
|
||||
|
||||
updateType();
|
||||
}
|
||||
|
||||
private void updateType()
|
||||
private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
|
||||
}
|
||||
|
||||
private void updateSamplesFromTypeChange()
|
||||
{
|
||||
var rimSamples = getRimSamples();
|
||||
|
||||
bool isRimType = HitObject.Type == HitType.Rim;
|
||||
|
||||
if (isRimType != rimSamples.Any())
|
||||
{
|
||||
if (isRimType)
|
||||
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
|
||||
else
|
||||
{
|
||||
foreach (var sample in rimSamples)
|
||||
HitObject.Samples.Remove(sample);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateActionsFromType()
|
||||
{
|
||||
HitActions =
|
||||
HitObject.Type == HitType.Centre
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
RecreatePieces();
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
protected Vector2 BaseSize;
|
||||
protected SkinnableDrawable MainPiece;
|
||||
|
||||
private Bindable<bool> isStrong;
|
||||
private readonly Bindable<bool> isStrong;
|
||||
|
||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||
|
||||
@@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Custom;
|
||||
@@ -140,8 +141,40 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
|
||||
isStrong.BindValueChanged(_ => RecreatePieces(), true);
|
||||
isStrong.BindValueChanged(_ =>
|
||||
{
|
||||
// will overwrite samples, should only be called on change.
|
||||
updateSamplesFromStrong();
|
||||
|
||||
RecreatePieces();
|
||||
});
|
||||
|
||||
RecreatePieces();
|
||||
}
|
||||
|
||||
private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
isStrong.Value = getStrongSamples().Any();
|
||||
}
|
||||
|
||||
private void updateSamplesFromStrong()
|
||||
{
|
||||
var strongSamples = getStrongSamples();
|
||||
|
||||
if (isStrong.Value != strongSamples.Any())
|
||||
{
|
||||
if (isStrong.Value)
|
||||
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
|
||||
else
|
||||
{
|
||||
foreach (var sample in strongSamples)
|
||||
HitObject.Samples.Remove(sample);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void RecreatePieces()
|
||||
|
||||
@@ -75,7 +75,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
case TaikoSkinComponents.TaikoExplosionGoodStrong:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
case TaikoSkinComponents.TaikoExplosionGreatStrong:
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
|
||||
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
@@ -107,8 +109,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
return "taiko-hit100";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGoodStrong:
|
||||
return "taiko-hit100k";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
return "taiko-hit300";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreatStrong:
|
||||
return "taiko-hit300k";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||
|
||||
@@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Taiko
|
||||
BarLine,
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionGood,
|
||||
TaikoExplosionGoodStrong,
|
||||
TaikoExplosionGreat,
|
||||
TaikoExplosionGreatStrong,
|
||||
Scroller,
|
||||
Mascot,
|
||||
}
|
||||
|
||||
@@ -15,8 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DefaultHitExplosion : CircularContainer
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject judgedObject { get; set; }
|
||||
private readonly DrawableHitObject judgedObject;
|
||||
private readonly HitResult result;
|
||||
|
||||
public DefaultHitExplosion(DrawableHitObject judgedObject, HitResult result)
|
||||
{
|
||||
this.judgedObject = judgedObject;
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
@@ -31,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
if (judgedObject.Result.Type == HitResult.Miss)
|
||||
if (result == HitResult.Miss)
|
||||
return;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -9,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@@ -23,15 +25,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
private readonly HitResult result;
|
||||
|
||||
private SkinnableDrawable skinnable;
|
||||
|
||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||
|
||||
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
public HitExplosion(DrawableHitObject judgedObject, HitResult result)
|
||||
{
|
||||
JudgedObject = judgedObject;
|
||||
this.result = result;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@@ -45,24 +50,39 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result));
|
||||
}
|
||||
|
||||
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||
private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
|
||||
{
|
||||
switch (resultType)
|
||||
switch (result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||
|
||||
case HitResult.Good:
|
||||
return TaikoSkinComponents.TaikoExplosionGood;
|
||||
return useStrongExplosion(judgedObject)
|
||||
? TaikoSkinComponents.TaikoExplosionGoodStrong
|
||||
: TaikoSkinComponents.TaikoExplosionGood;
|
||||
|
||||
case HitResult.Great:
|
||||
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||
return useStrongExplosion(judgedObject)
|
||||
? TaikoSkinComponents.TaikoExplosionGreatStrong
|
||||
: TaikoSkinComponents.TaikoExplosionGreat;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||
throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
|
||||
}
|
||||
|
||||
private bool useStrongExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
if (!(judgedObject.HitObject is Hit))
|
||||
return false;
|
||||
|
||||
if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
|
||||
return false;
|
||||
|
||||
return judgedObject.Result.Type == nestedHit.Result.Type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
@@ -205,12 +206,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
X = result.IsHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
||||
|
||||
addExplosion(judgedObject, type);
|
||||
addExplosion(judgedObject, result.Type, type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -218,12 +215,16 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
||||
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||
/// <remarks>
|
||||
/// As legacy skins have different explosions for singular and double strong hits,
|
||||
/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
|
||||
/// </remarks>
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() =>
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
});
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
|
||||
@@ -11,6 +11,8 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
@@ -90,6 +92,38 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodePostConverted()
|
||||
{
|
||||
var converted = new OsuBeatmapConverter(decodeAsJson(normal), new OsuRuleset()).Convert();
|
||||
|
||||
var processor = new OsuBeatmapProcessor(converted);
|
||||
|
||||
processor.PreProcess();
|
||||
foreach (var o in converted.HitObjects)
|
||||
o.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
|
||||
processor.PostProcess();
|
||||
|
||||
var beatmap = converted.Serialize().Deserialize<Beatmap>();
|
||||
|
||||
var curveData = beatmap.HitObjects[0] as IHasPathWithRepeats;
|
||||
var positionData = beatmap.HitObjects[0] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(90, curveData.Path.Distance);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = beatmap.HitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeHitObjects()
|
||||
{
|
||||
@@ -100,6 +134,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(90, curveData.Path.Distance);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
||||
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
@@ -28,17 +28,17 @@ using FileInfo = System.IO.FileInfo;
|
||||
namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
[TestFixture]
|
||||
public class ImportBeatmapTest
|
||||
public class ImportBeatmapTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestImportWhenClosed()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
await LoadOszIntoOsu(loadOsu(host));
|
||||
await LoadOszIntoOsu(LoadOsuIntoHost(host));
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -51,11 +51,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDelete()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
@@ -72,11 +72,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenImport()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
var importedSecondTime = await LoadOszIntoOsu(osu);
|
||||
@@ -98,11 +98,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenImportWithReZip()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -156,11 +156,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenImportWithChangedFile()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -207,11 +207,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportThenImportWithDifferentFilename()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -259,11 +259,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportCorruptThenImport()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestRollbackOnFailure()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -314,7 +314,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Interlocked.Increment(ref loggedExceptionCount);
|
||||
};
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
@@ -378,11 +378,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDeleteThenImport()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
@@ -406,11 +406,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(set.ToString()))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}"))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
||||
@@ -440,11 +440,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
@@ -496,15 +496,15 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
||||
public void TestImportOverIPC()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true))
|
||||
using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
|
||||
using (HeadlessGameHost client = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-client", true))
|
||||
{
|
||||
try
|
||||
{
|
||||
Assert.IsTrue(host.IsPrimaryInstance);
|
||||
Assert.IsFalse(client.IsPrimaryInstance);
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -526,11 +526,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWhenFileOpen()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
using (File.OpenRead(temp))
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
@@ -548,11 +548,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWithDuplicateHashes()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -590,11 +590,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportNestedStructure()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -635,11 +635,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestImportWithIgnoredDirectoryInArchive()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
@@ -689,11 +689,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestUpdateBeatmapInfo()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
@@ -719,11 +719,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public async Task TestUpdateBeatmapFile()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
@@ -761,11 +761,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public void TestCreateNewEmptyBeatmap()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
||||
@@ -788,11 +788,11 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
[Test]
|
||||
public void TestCreateNewBeatmapWithObject()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
||||
@@ -863,14 +863,6 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
Task.Run(() => host.Run(osu));
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
return osu;
|
||||
}
|
||||
|
||||
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
|
||||
{
|
||||
IEnumerable<BeatmapSetInfo> resultSets = null;
|
||||
|
||||
@@ -23,15 +23,19 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestHitObjectAddEvent()
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
|
||||
HitObject addedObject = null;
|
||||
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||
|
||||
var hitCircle = new HitCircle();
|
||||
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(addedObject, Is.EqualTo(hitCircle));
|
||||
HitObject addedObject = null;
|
||||
EditorBeatmap editorBeatmap = null;
|
||||
|
||||
AddStep("add beatmap", () =>
|
||||
{
|
||||
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
editorBeatmap.HitObjectAdded += h => addedObject = h;
|
||||
});
|
||||
|
||||
AddStep("add hitobject", () => editorBeatmap.Add(hitCircle));
|
||||
AddAssert("received add event", () => addedObject == hitCircle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -41,13 +45,15 @@ namespace osu.Game.Tests.Beatmaps
|
||||
public void HitObjectRemoveEvent()
|
||||
{
|
||||
var hitCircle = new HitCircle();
|
||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||
|
||||
HitObject removedObject = null;
|
||||
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||
|
||||
editorBeatmap.Remove(hitCircle);
|
||||
Assert.That(removedObject, Is.EqualTo(hitCircle));
|
||||
EditorBeatmap editorBeatmap = null;
|
||||
AddStep("add beatmap", () =>
|
||||
{
|
||||
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
|
||||
editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
||||
});
|
||||
AddStep("remove hitobject", () => editorBeatmap.Remove(editorBeatmap.HitObjects.First()));
|
||||
AddAssert("received remove event", () => removedObject == hitCircle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -147,6 +153,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
public void TestResortWhenStartTimeChanged()
|
||||
{
|
||||
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
|
||||
@@ -4,18 +4,15 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
[TestFixture]
|
||||
public class ImportCollectionsTest
|
||||
public class ImportCollectionsTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestImportEmptyDatabase()
|
||||
@@ -24,7 +21,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
await osu.CollectionManager.Import(new MemoryStream());
|
||||
|
||||
@@ -44,7 +41,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
@@ -70,7 +67,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host, true);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
@@ -101,7 +98,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
AppDomain.CurrentDomain.UnhandledException += setException;
|
||||
|
||||
var osu = loadOsu(host, true);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
@@ -135,7 +132,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host, true);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
|
||||
|
||||
@@ -156,7 +153,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host, true);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
|
||||
|
||||
@@ -172,50 +169,5 @@ namespace osu.Game.Tests.Collections.IO
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private TestOsuGameBase loadOsu(GameHost host, bool withBeatmap = false)
|
||||
{
|
||||
var osu = new TestOsuGameBase(withBeatmap);
|
||||
|
||||
#pragma warning disable 4014
|
||||
Task.Run(() => host.Run(osu));
|
||||
#pragma warning restore 4014
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
|
||||
private class TestOsuGameBase : OsuGameBase
|
||||
{
|
||||
public CollectionManager CollectionManager { get; private set; }
|
||||
|
||||
private readonly bool withBeatmap;
|
||||
|
||||
public TestOsuGameBase(bool withBeatmap)
|
||||
{
|
||||
this.withBeatmap = withBeatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Beatmap must be imported before the collection manager is loaded.
|
||||
if (withBeatmap)
|
||||
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
|
||||
|
||||
AddInternal(CollectionManager = new CollectionManager(Storage));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
|
||||
{
|
||||
public bool NewCombo { get; } = false;
|
||||
public bool NewCombo { get; set; } = false;
|
||||
public int ComboOffset { get; } = 0;
|
||||
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
@@ -28,6 +28,20 @@ namespace osu.Game.Tests.Gameplay
|
||||
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOnlyBonusScore()
|
||||
{
|
||||
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
|
||||
|
||||
var scoreProcessor = new ScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
|
||||
// Apply a judgement
|
||||
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
|
||||
|
||||
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TestJudgement();
|
||||
@@ -37,5 +51,17 @@ namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => 100;
|
||||
}
|
||||
|
||||
private class TestBonusHitObject : HitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new TestBonusJudgement();
|
||||
}
|
||||
|
||||
private class TestBonusJudgement : Judgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests
|
||||
{
|
||||
public abstract class ImportTest
|
||||
{
|
||||
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
|
||||
{
|
||||
var osu = new TestOsuGameBase(withBeatmap);
|
||||
Task.Run(() => host.Run(osu));
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
bool ready = false;
|
||||
// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
|
||||
// database access (GlobalActionContainer is one to do this).
|
||||
host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
|
||||
|
||||
waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
|
||||
public class TestOsuGameBase : OsuGameBase
|
||||
{
|
||||
public CollectionManager CollectionManager { get; private set; }
|
||||
|
||||
private readonly bool withBeatmap;
|
||||
|
||||
public TestOsuGameBase(bool withBeatmap)
|
||||
{
|
||||
this.withBeatmap = withBeatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Beatmap must be imported before the collection manager is loaded.
|
||||
if (withBeatmap)
|
||||
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
|
||||
|
||||
AddInternal(CollectionManager = new CollectionManager(Storage));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,7 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.CompilerServices;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -17,18 +16,18 @@ using osu.Game.IO;
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class CustomDataDirectoryTest
|
||||
public class CustomDataDirectoryTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public void TestDefaultDirectory()
|
||||
{
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestDefaultDirectory)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory));
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
@@ -45,14 +44,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (var host = new CustomTestHeadlessGameHost(nameof(TestCustomDirectory)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
@@ -71,14 +70,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (var host = new CustomTestHeadlessGameHost(nameof(TestSubDirectoryLookup)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
@@ -104,13 +103,13 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigration)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration));
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
// Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes.
|
||||
@@ -165,11 +164,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
string customPath = prepareCustomPath();
|
||||
string customPath2 = prepareCustomPath("-2");
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
const string database_filename = "client.db";
|
||||
|
||||
@@ -194,11 +193,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath));
|
||||
@@ -215,11 +214,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
|
||||
@@ -244,11 +243,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
|
||||
@@ -268,25 +267,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
}
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
Task.Run(() => host.Run(osu));
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
|
||||
private static string getDefaultLocationFor(string testTypeName)
|
||||
{
|
||||
string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName);
|
||||
@@ -307,14 +287,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
return path;
|
||||
}
|
||||
|
||||
public class CustomTestHeadlessGameHost : HeadlessGameHost
|
||||
public class CustomTestHeadlessGameHost : CleanRunHeadlessGameHost
|
||||
{
|
||||
public Storage InitialStorage { get; }
|
||||
|
||||
public CustomTestHeadlessGameHost(string name)
|
||||
: base(name)
|
||||
public CustomTestHeadlessGameHost([CallerMemberName] string callingMethodName = @"")
|
||||
: base(callingMethodName: callingMethodName)
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(name);
|
||||
string defaultStorageLocation = getDefaultLocationFor(callingMethodName);
|
||||
|
||||
InitialStorage = new DesktopStorage(defaultStorageLocation, this);
|
||||
InitialStorage.DeleteDirectory(string.Empty);
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class LimitedCapacityQueueTest
|
||||
{
|
||||
private const int capacity = 3;
|
||||
|
||||
private LimitedCapacityQueue<int> queue;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
queue = new LimitedCapacityQueue<int>(capacity);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyQueue()
|
||||
{
|
||||
Assert.AreEqual(0, queue.Count);
|
||||
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[0]);
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
|
||||
|
||||
int count = 0;
|
||||
foreach (var _ in queue)
|
||||
count++;
|
||||
|
||||
Assert.AreEqual(0, count);
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
public void TestBelowCapacity(int count)
|
||||
{
|
||||
for (int i = 0; i < count; ++i)
|
||||
queue.Enqueue(i);
|
||||
|
||||
Assert.AreEqual(count, queue.Count);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
Assert.AreEqual(i, queue[i]);
|
||||
|
||||
int j = 0;
|
||||
foreach (var item in queue)
|
||||
Assert.AreEqual(j++, item);
|
||||
|
||||
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
|
||||
}
|
||||
|
||||
[TestCase(4)]
|
||||
[TestCase(5)]
|
||||
[TestCase(6)]
|
||||
public void TestEnqueueAtFullCapacity(int count)
|
||||
{
|
||||
for (int i = 0; i < count; ++i)
|
||||
queue.Enqueue(i);
|
||||
|
||||
Assert.AreEqual(capacity, queue.Count);
|
||||
|
||||
for (int i = 0; i < queue.Count; ++i)
|
||||
Assert.AreEqual(count - capacity + i, queue[i]);
|
||||
|
||||
int j = count - capacity;
|
||||
foreach (var item in queue)
|
||||
Assert.AreEqual(j++, item);
|
||||
|
||||
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
|
||||
}
|
||||
|
||||
[TestCase(4)]
|
||||
[TestCase(5)]
|
||||
[TestCase(6)]
|
||||
public void TestDequeueAtFullCapacity(int count)
|
||||
{
|
||||
for (int i = 0; i < count; ++i)
|
||||
queue.Enqueue(i);
|
||||
|
||||
for (int i = 0; i < capacity; ++i)
|
||||
{
|
||||
Assert.AreEqual(count - capacity + i, queue.Dequeue());
|
||||
Assert.AreEqual(2 - i, queue.Count);
|
||||
}
|
||||
|
||||
Assert.Throws<InvalidOperationException>(() => queue.Dequeue());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClearQueue()
|
||||
{
|
||||
queue.Enqueue(3);
|
||||
queue.Enqueue(5);
|
||||
Assert.AreEqual(2, queue.Count);
|
||||
|
||||
queue.Clear();
|
||||
Assert.AreEqual(0, queue.Count);
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[0]);
|
||||
|
||||
queue.Enqueue(7);
|
||||
Assert.AreEqual(1, queue.Count);
|
||||
Assert.AreEqual(7, queue[0]);
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[1]);
|
||||
|
||||
queue.Enqueue(9);
|
||||
Assert.AreEqual(2, queue.Count);
|
||||
Assert.AreEqual(9, queue[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Rulesets
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneDrawableRulesetDependencies : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestDisposalDoesNotDisposeParentStores()
|
||||
{
|
||||
DrawableWithDependencies drawable = null;
|
||||
TestTextureStore textureStore = null;
|
||||
TestSampleStore sampleStore = null;
|
||||
|
||||
AddStep("add dependencies", () =>
|
||||
{
|
||||
Child = drawable = new DrawableWithDependencies();
|
||||
textureStore = drawable.ParentTextureStore;
|
||||
sampleStore = drawable.ParentSampleStore;
|
||||
});
|
||||
|
||||
AddStep("clear children", Clear);
|
||||
AddUntilStep("wait for disposal", () => drawable.IsDisposed);
|
||||
|
||||
AddStep("GC", () =>
|
||||
{
|
||||
drawable = null;
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
});
|
||||
|
||||
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
|
||||
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
|
||||
}
|
||||
|
||||
private class DrawableWithDependencies : CompositeDrawable
|
||||
{
|
||||
public TestTextureStore ParentTextureStore { get; private set; }
|
||||
public TestSampleStore ParentSampleStore { get; private set; }
|
||||
|
||||
public DrawableWithDependencies()
|
||||
{
|
||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
|
||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||
|
||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||
}
|
||||
|
||||
public new bool IsDisposed { get; private set; }
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestTextureStore : TextureStore
|
||||
{
|
||||
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSampleStore : ISampleStore
|
||||
{
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
public SampleChannel Get(string name) => null;
|
||||
|
||||
public Task<SampleChannel> GetAsync(string name) => null;
|
||||
|
||||
public Stream GetStream(string name) => null;
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
|
||||
|
||||
public BindableNumber<double> Volume => throw new NotImplementedException();
|
||||
public BindableNumber<double> Balance => throw new NotImplementedException();
|
||||
public BindableNumber<double> Frequency => throw new NotImplementedException();
|
||||
public BindableNumber<double> Tempo => throw new NotImplementedException();
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotImplementedException();
|
||||
public IBindable<double> AggregateBalance => throw new NotImplementedException();
|
||||
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
|
||||
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
||||
|
||||
public int PlaybackConcurrency { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -17,12 +16,11 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
public class ImportScoreTest
|
||||
public class ImportScoreTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestBasicImport()
|
||||
@@ -31,7 +29,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = await loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
@@ -45,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
OnlineScoreID = 12345,
|
||||
};
|
||||
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
var imported = await loadScoreIntoOsu(osu, toImport);
|
||||
|
||||
Assert.AreEqual(toImport.Rank, imported.Rank);
|
||||
Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
|
||||
@@ -70,14 +68,14 @@ namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = await loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
|
||||
};
|
||||
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
var imported = await loadScoreIntoOsu(osu, toImport);
|
||||
|
||||
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
|
||||
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
|
||||
@@ -96,7 +94,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = await loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
@@ -107,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
};
|
||||
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
var imported = await loadScoreIntoOsu(osu, toImport);
|
||||
|
||||
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
|
||||
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
|
||||
@@ -126,7 +124,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = await loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
var toImport = new ScoreInfo
|
||||
{
|
||||
@@ -138,7 +136,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
};
|
||||
|
||||
var imported = await loadIntoOsu(osu, toImport);
|
||||
var imported = await loadScoreIntoOsu(osu, toImport);
|
||||
|
||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||
@@ -146,7 +144,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
|
||||
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
|
||||
|
||||
var secondImport = await loadIntoOsu(osu, imported);
|
||||
var secondImport = await loadScoreIntoOsu(osu, imported);
|
||||
Assert.That(secondImport, Is.Null);
|
||||
}
|
||||
finally
|
||||
@@ -163,9 +161,9 @@ namespace osu.Game.Tests.Scores.IO
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = await loadOsu(host);
|
||||
var osu = LoadOsuIntoHost(host, true);
|
||||
|
||||
await loadIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
|
||||
await loadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
|
||||
|
||||
var scoreManager = osu.Dependencies.Get<ScoreManager>();
|
||||
|
||||
@@ -179,7 +177,7 @@ namespace osu.Game.Tests.Scores.IO
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
|
||||
private async Task<ScoreInfo> loadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
|
||||
{
|
||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
@@ -192,33 +190,6 @@ namespace osu.Game.Tests.Scores.IO
|
||||
return scoreManager.GetAllUsableScores().FirstOrDefault();
|
||||
}
|
||||
|
||||
private async Task<OsuGameBase> loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
|
||||
#pragma warning disable 4014
|
||||
Task.Run(() => host.Run(osu));
|
||||
#pragma warning restore 4014
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
var beatmapFile = TestResources.GetTestBeatmapForImport();
|
||||
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
|
||||
await beatmapManager.Import(beatmapFile);
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
Task task = Task.Run(() =>
|
||||
{
|
||||
while (!result()) Thread.Sleep(200);
|
||||
});
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
|
||||
private class TestArchiveReader : ArchiveReader
|
||||
{
|
||||
public TestArchiveReader()
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Skinning;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
namespace osu.Game.Tests.Skins.IO
|
||||
{
|
||||
public class ImportSkinTest : ImportTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestBasicImport()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
|
||||
|
||||
Assert.That(imported.Name, Is.EqualTo("test skin"));
|
||||
Assert.That(imported.Creator, Is.EqualTo("skinner"));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithSameMetadata()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin2.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(1));
|
||||
|
||||
// the first should be overwritten by the second import.
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithNoMetadata()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportTwiceWithDifferentMetadata()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = LoadOsuIntoHost(host);
|
||||
|
||||
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2", "skinner"), "skin.osk"));
|
||||
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2.1", "skinner"), "skin2.osk"));
|
||||
|
||||
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
|
||||
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private MemoryStream createOsk(string name, string author)
|
||||
{
|
||||
var zipStream = new MemoryStream();
|
||||
using var zip = ZipArchive.Create();
|
||||
zip.AddEntry("skin.ini", generateSkinIni(name, author));
|
||||
zip.SaveTo(zipStream);
|
||||
return zipStream;
|
||||
}
|
||||
|
||||
private MemoryStream generateSkinIni(string name, string author)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
var writer = new StreamWriter(stream);
|
||||
|
||||
writer.WriteLine("[General]");
|
||||
writer.WriteLine($"Name: {name}");
|
||||
writer.WriteLine($"Author: {author}");
|
||||
writer.WriteLine();
|
||||
writer.WriteLine($"# unique {Guid.NewGuid()}");
|
||||
|
||||
writer.Flush();
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
|
||||
{
|
||||
var skinManager = osu.Dependencies.Get<SkinManager>();
|
||||
return await skinManager.Import(archive);
|
||||
}
|
||||
}
|
||||
}
|
||||