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mirror of https://github.com/ppy/osu.git synced 2026-05-14 23:13:12 +08:00

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230 changed files with 5150 additions and 1376 deletions
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@@ -38,7 +38,13 @@ If you are looking to install or test osu! without setting up a development envi
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
## Developing or debugging
## Developing a custom ruleset
osu! is designed to have extensible modular gameplay modes, called "rulesets". Building one of these allows a developer to harness the power of osu! for their own game style. To get started working on a ruleset, we have some templates available [here](https://github.com/ppy/osu-templates).
You can see some examples of custom rulesets by visiting the [custom ruleset directory](https://github.com/ppy/osu/issues/5852).
## Developing osu!
Please make sure you have the following prerequisites:
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@@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.910.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
</ItemGroup>
</Project>
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@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Schedule(() =>
{
area.AttemptCatch(fruit);
area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
drawable.Expire();
});
@@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneComboCounter : CatchSkinnableTestScene
{
private ScoreProcessor scoreProcessor;
private Color4 judgedObjectColour = Color4.White;
[SetUp]
public void SetUp() => Schedule(() =>
{
scoreProcessor = new ScoreProcessor();
SetContents(() => new CatchComboDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2.5f),
});
});
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>
{
judgedObjectColour = new Color4(
RNG.NextSingle(1f),
RNG.NextSingle(1f),
RNG.NextSingle(1f),
1f
);
});
}
private void performJudgement(HitResult type, Judgement judgement = null)
{
var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
scoreProcessor.ApplyResult(result);
foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
counter.OnNewResult(judgedObject, result);
}
}
}
@@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
{
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch
Droplet,
CatcherIdle,
CatcherFail,
CatcherKiai
CatcherKiai,
CatchComboCounter
}
}
@@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning
{
@@ -52,6 +53,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
if (this.HasFont(comboFont))
return new LegacyComboCounter(Source);
break;
}
return null;
@@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning
{
/// <summary>
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
{
private readonly LegacyRollingCounter counter;
private readonly LegacyRollingCounter explosion;
public LegacyComboCounter(ISkin skin)
{
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
AutoSizeAxes = Axes.Both;
Alpha = 0f;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Scale = new Vector2(0.8f);
InternalChildren = new Drawable[]
{
explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
private int lastDisplayedCombo;
public void UpdateCombo(int combo, Color4? hitObjectColour = null)
{
if (combo == lastDisplayedCombo)
return;
// There may still be existing transforms to the counter (including value change after 250ms),
// finish them immediately before new transforms.
counter.SetCountWithoutRolling(lastDisplayedCombo);
lastDisplayedCombo = combo;
if (Time.Elapsed < 0)
{
// needs more work to make rewind somehow look good.
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
Hide();
return;
}
// Combo fell to zero, roll down and fade out the counter.
if (combo == 0)
{
counter.Current.Value = 0;
explosion.Current.Value = 0;
this.FadeOut(400, Easing.Out);
}
else
{
this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
counter.ScaleTo(1.5f)
.ScaleTo(0.8f, 250, Easing.Out)
.OnComplete(c => c.SetCountWithoutRolling(combo));
counter.Delay(250)
.ScaleTo(1f)
.ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30);
explosion.Colour = hitObjectColour ?? Color4.White;
explosion.SetCountWithoutRolling(combo);
explosion.ScaleTo(1.5f)
.ScaleTo(1.9f, 400, Easing.Out)
.FadeOutFromOne(400);
}
}
}
}
@@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
/// </summary>
public class CatchComboDisplay : SkinnableDrawable
{
private int currentCombo;
[CanBeNull]
public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
public CatchComboDisplay()
: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
ComboCounter?.UpdateCombo(currentCombo);
}
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
{
updateCombo(0, null);
return;
}
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)
{
currentCombo = newCombo;
ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
}
}
}
+6 -2
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@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
explodingFruitContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea
CatcherArea,
};
}
@@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
h.OnRevertResult += onRevertResult;
base.Add(h);
@@ -70,6 +71,9 @@ namespace osu.Game.Rulesets.Catch.UI
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnResult((DrawableCatchHitObject)judgedObject, result);
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
}
}
+22 -2
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@@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher;
private readonly CatchComboDisplay comboDisplay;
public Container ExplodingFruitTarget
{
@@ -34,10 +35,22 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherArea(BeatmapDifficulty difficulty = null)
{
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
Children = new Drawable[]
{
comboDisplay = new CatchComboDisplay
{
RelativeSizeAxes = Axes.None,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopLeft,
Origin = Anchor.Centre,
Margin = new MarginPadding { Bottom = 350f },
X = CatchPlayfield.CENTER_X
},
MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
};
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
return;
@@ -86,8 +99,13 @@ namespace osu.Game.Rulesets.Catch.UI
else
MovableCatcher.Drop();
}
comboDisplay.OnNewResult(fruit, result);
}
public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result)
=> comboDisplay.OnRevertResult(fruit, result);
public void OnReleased(CatchAction action)
{
}
@@ -105,6 +123,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
comboDisplay.X = MovableCatcher.X;
}
}
}
@@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// An interface providing a set of methods to update the combo counter.
/// </summary>
public interface ICatchComboCounter : IDrawable
{
/// <summary>
/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
/// </summary>
/// <remarks>
/// This is called regardless of whether the clock is rewinding.
/// </remarks>
/// <param name="combo">The new combo value.</param>
/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
void UpdateCombo(int combo, Color4? hitObjectColour = null);
}
}
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
@@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
{
@@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
{
@@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
@@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@@ -68,14 +69,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new FastRandom(seed);
return base.ConvertBeatmap(original);
return base.ConvertBeatmap(original, cancellationToken);
}
protected override Beatmap<ManiaHitObject> CreateBeatmap()
@@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return beatmap;
}
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
if (original is ManiaHitObject maniaOriginal)
{
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
@@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Mania
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
KeyboardStep = 5
},
};
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
{
@@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
}
[TestCase(true)]
[TestCase(false)]
public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
if (!distanceSnapEnabled)
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("both objects at same location", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (OsuHitObject)objects.First();
var second = (OsuHitObject)objects.Last();
return first.Position == second.Position;
});
}
[Test]
public void TestHitCircleSnapsToSliderEnd()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("circle is at slider's end", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (Slider)objects.First();
var second = (OsuHitObject)objects.Last();
return Precision.AlmostEquals(first.EndPosition, second.Position);
});
}
}
}
@@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
{
@@ -4,10 +4,10 @@
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
public class TestSceneOsuEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
}
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{
@@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
@@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
{
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
{
@@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
{
@@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using System.Threading;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions;
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
@@ -34,11 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
Alpha = 0.5f,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
ring = new RingPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
ring = new RingPiece()
};
}
@@ -9,7 +9,9 @@ using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
@@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -39,21 +42,31 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
protected override IEnumerable<BindableBool> Toggles => new[]
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
distanceSnapToggle
};
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
private BindableList<HitObject> selectedHitObjects;
private Bindable<HitObject> placementObject;
[BackgroundDependencyLoader]
private void load()
{
LayerBelowRuleset.Add(distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both });
EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
EditorBeatmap.PlacementObject.ValueChanged += _ => updateDistanceSnapGrid();
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
distanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
@@ -84,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
return snapResult;
// will be null if distance snap is disabled or not feasible for the current time value.
if (distanceSnapGrid == null)
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
@@ -92,13 +109,57 @@ namespace osu.Game.Rulesets.Osu.Edit
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
{
// check other on-screen objects for snapping/stacking
var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
float snapRadius =
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
foreach (var b in blueprints)
{
if (b.IsSelected)
continue;
var hitObject = (OsuHitObject)b.HitObject;
Vector2? snap = checkSnap(hitObject.Position);
if (snap == null && hitObject.Position != hitObject.EndPosition)
snap = checkSnap(hitObject.EndPosition);
if (snap != null)
{
// only return distance portion, since time is not really valid
snapResult = new SnapResult(snap.Value, null, playfield);
return true;
}
Vector2? checkSnap(Vector2 checkPos)
{
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
return checkScreenPos;
return null;
}
}
snapResult = null;
return false;
}
private void updateDistanceSnapGrid()
{
distanceSnapGridContainer.Clear();
distanceSnapGridCache.Invalidate();
distanceSnapGrid = null;
if (!distanceSnapToggle.Value)
if (distanceSnapToggle.Value != TernaryState.True)
return;
switch (BlueprintContainer.CurrentTool)
@@ -46,7 +46,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void addConnection(FollowPointConnection connection)
{
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
{
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
if (comp != 0)
return comp;
// we always want to insert the new item after equal ones.
// this is important for beatmaps with multiple hitobjects at the same point in time.
// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
return -1;
}));
if (index < connections.Count - 1)
{
@@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class RingPiece : Container
public class RingPiece : CircularContainer
{
public RingPiece()
{
@@ -18,21 +18,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChild = new CircularContainer
Masking = true;
BorderThickness = 10;
BorderColour = Color4.White;
Child = new Box
{
Masking = true,
BorderThickness = 10,
BorderColour = Color4.White,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
+7 -2
View File
@@ -7,6 +7,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
[JsonIgnore]
public double Duration
{
get => EndTime - StartTime;
@@ -112,8 +114,11 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public double TickDistanceMultiplier = 1;
public HitCircle HeadCircle;
public SliderTailCircle TailCircle;
[JsonIgnore]
public HitCircle HeadCircle { get; protected set; }
[JsonIgnore]
public SliderTailCircle TailCircle { get; protected set; }
public Slider()
{
+5 -2
View File
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
@@ -48,14 +49,16 @@ namespace osu.Game.Rulesets.Osu.Objects
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
}
protected override void CreateNestedHitObjects()
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects();
base.CreateNestedHitObjects(cancellationToken);
int totalSpins = MaximumBonusSpins + SpinsRequired;
for (int i = 0; i < totalSpins; i++)
{
cancellationToken.ThrowIfCancellationRequested();
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
@@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
return !hasFont(font)
return !this.HasFont(font)
? null
: new LegacySpriteText(Source, font)
{
@@ -145,7 +145,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
return Source.GetConfig<TLookup, TValue>(lookup);
}
private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
}
}
@@ -2,26 +2,30 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
internal class DrawableTestHit : DrawableTaikoHitObject
public class DrawableTestHit : DrawableHit
{
private readonly HitResult type;
public readonly HitResult Type;
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
: base(hit)
{
this.type = type;
Type = type;
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
[BackgroundDependencyLoader]
private void load()
{
Result.Type = type;
Result.Type = Type;
}
public override bool OnPressed(TaikoAction action) => false;
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class DrawableTestStrongHit : DrawableTestHit
{
private readonly bool hitBoth;
public DrawableTestStrongHit(double startTime, HitResult type = HitResult.Great, bool hitBoth = true)
: base(new Hit
{
IsStrong = true,
StartTime = startTime,
}, type)
{
this.hitBoth = hitBoth;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
var nestedStrongHit = (DrawableStrongNestedHit)NestedHitObjects.Single();
nestedStrongHit.Result.Type = hitBoth ? Type : HitResult.Miss;
}
public override bool OnPressed(TaikoAction action) => false;
}
}
@@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
{
@@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
@@ -15,25 +13,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
[TestFixture]
public class TestSceneHitExplosion : TaikoSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
private Drawable getContentFor(HitResult type)
[Test]
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
DrawableTaikoHitObject hit;
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
}
private Drawable getContentFor(DrawableTestHit hit)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hit = createHit(type),
new HitExplosion(hit)
hit,
new HitExplosion(hit, hit.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -42,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
};
}
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth);
}
}
@@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[TestCase(2.9811338051242915d, "diffcalc-test")]
[TestCase(2.9811338051242915d, "diffcalc-test-strong")]
[TestCase(2.2867022617692685d, "diffcalc-test")]
[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
public void Test(double expected, string name)
=> base.Test(expected, name);
@@ -174,7 +174,9 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addMissJudgement()
{
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
DrawableTestHit h;
Add(h = new DrawableTestHit(new Hit(), HitResult.Miss));
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)
@@ -8,6 +8,8 @@ using osu.Game.Rulesets.Taiko.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@@ -48,14 +50,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
public override bool CanConvert() => true;
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
// Rewrite the beatmap info to add the slider velocity multiplier
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
if (original.BeatmapInfo.RulesetID == 3)
{
@@ -72,7 +74,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
return converted;
}
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
{
// Old osu! used hit sounding to determine various hit type information
IList<HitSampleInfo> samples = obj.Samples;
@@ -104,6 +106,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
};
i = (i + 1) % allSamples.Count;
if (Precision.AlmostEquals(0, tickSpacing))
break;
}
}
else
@@ -0,0 +1,145 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
/// <summary>
/// Detects special hit object patterns which are easier to hit using special techniques
/// than normally assumed in the fully-alternating play style.
/// </summary>
/// <remarks>
/// This component detects two basic types of patterns, leveraged by the following techniques:
/// <list>
/// <item>Rolling allows hitting patterns with quickly and regularly alternating notes with a single hand.</item>
/// <item>TL tapping makes hitting longer sequences of consecutive same-colour notes with little to no colour changes in-between.</item>
/// </list>
/// </remarks>
public class StaminaCheeseDetector
{
/// <summary>
/// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a roll.
/// </summary>
private const int roll_min_repetitions = 12;
/// <summary>
/// The minimum number of consecutive objects with repeating patterns that can be classified as hittable using a TL tap.
/// </summary>
private const int tl_min_repetitions = 16;
/// <summary>
/// The list of all <see cref="TaikoDifficultyHitObject"/>s in the map.
/// </summary>
private readonly List<TaikoDifficultyHitObject> hitObjects;
public StaminaCheeseDetector(List<TaikoDifficultyHitObject> hitObjects)
{
this.hitObjects = hitObjects;
}
/// <summary>
/// Finds and marks all objects in <see cref="hitObjects"/> that special difficulty-reducing techiques apply to
/// with the <see cref="TaikoDifficultyHitObject.StaminaCheese"/> flag.
/// </summary>
public void FindCheese()
{
findRolls(3);
findRolls(4);
findTlTap(0, HitType.Rim);
findTlTap(1, HitType.Rim);
findTlTap(0, HitType.Centre);
findTlTap(1, HitType.Centre);
}
/// <summary>
/// Finds and marks all sequences hittable using a roll.
/// </summary>
/// <param name="patternLength">The length of a single repeating pattern to consider (triplets/quadruplets).</param>
private void findRolls(int patternLength)
{
var history = new LimitedCapacityQueue<TaikoDifficultyHitObject>(2 * patternLength);
// for convenience, we're tracking the index of the item *before* our suspected repeat's start,
// as that index can be simply subtracted from the current index to get the number of elements in between
// without off-by-one errors
int indexBeforeLastRepeat = -1;
int lastMarkEnd = 0;
for (int i = 0; i < hitObjects.Count; i++)
{
history.Enqueue(hitObjects[i]);
if (!history.Full)
continue;
if (!containsPatternRepeat(history, patternLength))
{
// we're setting this up for the next iteration, hence the +1.
// right here this index will point at the queue's front (oldest item),
// but that item is about to be popped next loop with an enqueue.
indexBeforeLastRepeat = i - history.Count + 1;
continue;
}
int repeatedLength = i - indexBeforeLastRepeat;
if (repeatedLength < roll_min_repetitions)
continue;
markObjectsAsCheese(Math.Max(lastMarkEnd, i - repeatedLength + 1), i);
lastMarkEnd = i;
}
}
/// <summary>
/// Determines whether the objects stored in <paramref name="history"/> contain a repetition of a pattern of length <paramref name="patternLength"/>.
/// </summary>
private static bool containsPatternRepeat(LimitedCapacityQueue<TaikoDifficultyHitObject> history, int patternLength)
{
for (int j = 0; j < patternLength; j++)
{
if (history[j].HitType != history[j + patternLength].HitType)
return false;
}
return true;
}
/// <summary>
/// Finds and marks all sequences hittable using a TL tap.
/// </summary>
/// <param name="parity">Whether sequences starting with an odd- (1) or even-indexed (0) hit object should be checked.</param>
/// <param name="type">The type of hit to check for TL taps.</param>
private void findTlTap(int parity, HitType type)
{
int tlLength = -2;
int lastMarkEnd = 0;
for (int i = parity; i < hitObjects.Count; i += 2)
{
if (hitObjects[i].HitType == type)
tlLength += 2;
else
tlLength = -2;
if (tlLength < tl_min_repetitions)
continue;
markObjectsAsCheese(Math.Max(lastMarkEnd, i - tlLength + 1), i);
lastMarkEnd = i;
}
}
/// <summary>
/// Marks all objects from <paramref name="start"/> to <paramref name="end"/> (inclusive) as <see cref="TaikoDifficultyHitObject.StaminaCheese"/>.
/// </summary>
private void markObjectsAsCheese(int start, int end)
{
for (int i = start; i <= end; i++)
hitObjects[i].StaminaCheese = true;
}
}
}
@@ -1,20 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
/// <summary>
/// Represents a single hit object in taiko difficulty calculation.
/// </summary>
public class TaikoDifficultyHitObject : DifficultyHitObject
{
public readonly bool HasTypeChange;
/// <summary>
/// The rhythm required to hit this hit object.
/// </summary>
public readonly TaikoDifficultyHitObjectRhythm Rhythm;
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
/// <summary>
/// The hit type of this hit object.
/// </summary>
public readonly HitType? HitType;
/// <summary>
/// The index of the object in the beatmap.
/// </summary>
public readonly int ObjectIndex;
/// <summary>
/// Whether the object should carry a penalty due to being hittable using special techniques
/// making it easier to do so.
/// </summary>
public bool StaminaCheese;
/// <summary>
/// Creates a new difficulty hit object.
/// </summary>
/// <param name="hitObject">The gameplay <see cref="HitObject"/> associated with this difficulty object.</param>
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="hitObject"/>.</param>
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
/// <param name="objectIndex">The index of the object in the beatmap.</param>
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, int objectIndex)
: base(hitObject, lastObject, clockRate)
{
HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type;
var currentHit = hitObject as Hit;
Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate);
HitType = currentHit?.Type;
ObjectIndex = objectIndex;
}
/// <summary>
/// List of most common rhythm changes in taiko maps.
/// </summary>
/// <remarks>
/// The general guidelines for the values are:
/// <list type="bullet">
/// <item>rhythm changes with ratio closer to 1 (that are <i>not</i> 1) are harder to play,</item>
/// <item>speeding up is <i>generally</i> harder than slowing down (with exceptions of rhythm changes requiring a hand switch).</item>
/// </list>
/// </remarks>
private static readonly TaikoDifficultyHitObjectRhythm[] common_rhythms =
{
new TaikoDifficultyHitObjectRhythm(1, 1, 0.0),
new TaikoDifficultyHitObjectRhythm(2, 1, 0.3),
new TaikoDifficultyHitObjectRhythm(1, 2, 0.5),
new TaikoDifficultyHitObjectRhythm(3, 1, 0.3),
new TaikoDifficultyHitObjectRhythm(1, 3, 0.35),
new TaikoDifficultyHitObjectRhythm(3, 2, 0.6), // purposefully higher (requires hand switch in full alternating gameplay style)
new TaikoDifficultyHitObjectRhythm(2, 3, 0.4),
new TaikoDifficultyHitObjectRhythm(5, 4, 0.5),
new TaikoDifficultyHitObjectRhythm(4, 5, 0.7)
};
/// <summary>
/// Returns the closest rhythm change from <see cref="common_rhythms"/> required to hit this object.
/// </summary>
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding this one.</param>
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
/// <param name="clockRate">The rate of the gameplay clock.</param>
private TaikoDifficultyHitObjectRhythm getClosestRhythm(HitObject lastObject, HitObject lastLastObject, double clockRate)
{
double prevLength = (lastObject.StartTime - lastLastObject.StartTime) / clockRate;
double ratio = DeltaTime / prevLength;
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
/// <summary>
/// Represents a rhythm change in a taiko map.
/// </summary>
public class TaikoDifficultyHitObjectRhythm
{
/// <summary>
/// The difficulty multiplier associated with this rhythm change.
/// </summary>
public readonly double Difficulty;
/// <summary>
/// The ratio of current <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/>
/// to previous <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/> for the rhythm change.
/// A <see cref="Ratio"/> above 1 indicates a slow-down; a <see cref="Ratio"/> below 1 indicates a speed-up.
/// </summary>
public readonly double Ratio;
/// <summary>
/// Creates an object representing a rhythm change.
/// </summary>
/// <param name="numerator">The numerator for <see cref="Ratio"/>.</param>
/// <param name="denominator">The denominator for <see cref="Ratio"/></param>
/// <param name="difficulty">The difficulty multiplier associated with this rhythm change.</param>
public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty)
{
Ratio = numerator / (double)denominator;
Difficulty = difficulty;
}
}
}
@@ -0,0 +1,135 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the colour coefficient of taiko difficulty.
/// </summary>
public class Colour : Skill
{
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.4;
/// <summary>
/// Maximum number of entries to keep in <see cref="monoHistory"/>.
/// </summary>
private const int mono_history_max_length = 5;
/// <summary>
/// Queue with the lengths of the last <see cref="mono_history_max_length"/> most recent mono (single-colour) patterns,
/// with the most recent value at the end of the queue.
/// </summary>
private readonly LimitedCapacityQueue<int> monoHistory = new LimitedCapacityQueue<int>(mono_history_max_length);
/// <summary>
/// The <see cref="HitType"/> of the last object hit before the one being considered.
/// </summary>
private HitType? previousHitType;
/// <summary>
/// Length of the current mono pattern.
/// </summary>
private int currentMonoLength;
protected override double StrainValueOf(DifficultyHitObject current)
{
// changing from/to a drum roll or a swell does not constitute a colour change.
// hits spaced more than a second apart are also exempt from colour strain.
if (!(current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000))
{
monoHistory.Clear();
var currentHit = current.BaseObject as Hit;
currentMonoLength = currentHit != null ? 1 : 0;
previousHitType = currentHit?.Type;
return 0.0;
}
var taikoCurrent = (TaikoDifficultyHitObject)current;
double objectStrain = 0.0;
if (previousHitType != null && taikoCurrent.HitType != previousHitType)
{
// The colour has changed.
objectStrain = 1.0;
if (monoHistory.Count < 2)
{
// There needs to be at least two streaks to determine a strain.
objectStrain = 0.0;
}
else if ((monoHistory[^1] + currentMonoLength) % 2 == 0)
{
// The last streak in the history is guaranteed to be a different type to the current streak.
// If the total number of notes in the two streaks is even, nullify this object's strain.
objectStrain = 0.0;
}
objectStrain *= repetitionPenalties();
currentMonoLength = 1;
}
else
{
currentMonoLength += 1;
}
previousHitType = taikoCurrent.HitType;
return objectStrain;
}
/// <summary>
/// The penalty to apply due to the length of repetition in colour streaks.
/// </summary>
private double repetitionPenalties()
{
const int most_recent_patterns_to_compare = 2;
double penalty = 1.0;
monoHistory.Enqueue(currentMonoLength);
for (int start = monoHistory.Count - most_recent_patterns_to_compare - 1; start >= 0; start--)
{
if (!isSamePattern(start, most_recent_patterns_to_compare))
continue;
int notesSince = 0;
for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
penalty *= repetitionPenalty(notesSince);
break;
}
return penalty;
}
/// <summary>
/// Determines whether the last <paramref name="mostRecentPatternsToCompare"/> patterns have repeated in the history
/// of single-colour note sequences, starting from <paramref name="start"/>.
/// </summary>
private bool isSamePattern(int start, int mostRecentPatternsToCompare)
{
for (int i = 0; i < mostRecentPatternsToCompare; i++)
{
if (monoHistory[start + i] != monoHistory[monoHistory.Count - mostRecentPatternsToCompare + i])
return false;
}
return true;
}
/// <summary>
/// Calculates the strain penalty for a colour pattern repetition.
/// </summary>
/// <param name="notesSince">The number of notes since the last repetition of the pattern.</param>
private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
}
}
@@ -0,0 +1,167 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the rhythm coefficient of taiko difficulty.
/// </summary>
public class Rhythm : Skill
{
protected override double SkillMultiplier => 10;
protected override double StrainDecayBase => 0;
/// <summary>
/// The note-based decay for rhythm strain.
/// </summary>
/// <remarks>
/// <see cref="StrainDecayBase"/> is not used here, as it's time- and not note-based.
/// </remarks>
private const double strain_decay = 0.96;
/// <summary>
/// Maximum number of entries in <see cref="rhythmHistory"/>.
/// </summary>
private const int rhythm_history_max_length = 8;
/// <summary>
/// Contains the last <see cref="rhythm_history_max_length"/> changes in note sequence rhythms.
/// </summary>
private readonly LimitedCapacityQueue<TaikoDifficultyHitObject> rhythmHistory = new LimitedCapacityQueue<TaikoDifficultyHitObject>(rhythm_history_max_length);
/// <summary>
/// Contains the rolling rhythm strain.
/// Used to apply per-note decay.
/// </summary>
private double currentStrain;
/// <summary>
/// Number of notes since the last rhythm change has taken place.
/// </summary>
private int notesSinceRhythmChange;
protected override double StrainValueOf(DifficultyHitObject current)
{
// drum rolls and swells are exempt.
if (!(current.BaseObject is Hit))
{
resetRhythmAndStrain();
return 0.0;
}
currentStrain *= strain_decay;
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
notesSinceRhythmChange += 1;
// rhythm difficulty zero (due to rhythm not changing) => no rhythm strain.
if (hitObject.Rhythm.Difficulty == 0.0)
{
return 0.0;
}
double objectStrain = hitObject.Rhythm.Difficulty;
objectStrain *= repetitionPenalties(hitObject);
objectStrain *= patternLengthPenalty(notesSinceRhythmChange);
objectStrain *= speedPenalty(hitObject.DeltaTime);
// careful - needs to be done here since calls above read this value
notesSinceRhythmChange = 0;
currentStrain += objectStrain;
return currentStrain;
}
/// <summary>
/// Returns a penalty to apply to the current hit object caused by repeating rhythm changes.
/// </summary>
/// <remarks>
/// Repetitions of more recent patterns are associated with a higher penalty.
/// </remarks>
/// <param name="hitObject">The current hit object being considered.</param>
private double repetitionPenalties(TaikoDifficultyHitObject hitObject)
{
double penalty = 1;
rhythmHistory.Enqueue(hitObject);
for (int mostRecentPatternsToCompare = 2; mostRecentPatternsToCompare <= rhythm_history_max_length / 2; mostRecentPatternsToCompare++)
{
for (int start = rhythmHistory.Count - mostRecentPatternsToCompare - 1; start >= 0; start--)
{
if (!samePattern(start, mostRecentPatternsToCompare))
continue;
int notesSince = hitObject.ObjectIndex - rhythmHistory[start].ObjectIndex;
penalty *= repetitionPenalty(notesSince);
break;
}
}
return penalty;
}
/// <summary>
/// Determines whether the rhythm change pattern starting at <paramref name="start"/> is a repeat of any of the
/// <paramref name="mostRecentPatternsToCompare"/>.
/// </summary>
private bool samePattern(int start, int mostRecentPatternsToCompare)
{
for (int i = 0; i < mostRecentPatternsToCompare; i++)
{
if (rhythmHistory[start + i].Rhythm != rhythmHistory[rhythmHistory.Count - mostRecentPatternsToCompare + i].Rhythm)
return false;
}
return true;
}
/// <summary>
/// Calculates a single rhythm repetition penalty.
/// </summary>
/// <param name="notesSince">Number of notes since the last repetition of a rhythm change.</param>
private static double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
/// <summary>
/// Calculates a penalty based on the number of notes since the last rhythm change.
/// Both rare and frequent rhythm changes are penalised.
/// </summary>
/// <param name="patternLength">Number of notes since the last rhythm change.</param>
private static double patternLengthPenalty(int patternLength)
{
double shortPatternPenalty = Math.Min(0.15 * patternLength, 1.0);
double longPatternPenalty = Math.Clamp(2.5 - 0.15 * patternLength, 0.0, 1.0);
return Math.Min(shortPatternPenalty, longPatternPenalty);
}
/// <summary>
/// Calculates a penalty for objects that do not require alternating hands.
/// </summary>
/// <param name="deltaTime">Time (in milliseconds) since the last hit object.</param>
private double speedPenalty(double deltaTime)
{
if (deltaTime < 80) return 1;
if (deltaTime < 210) return Math.Max(0, 1.4 - 0.005 * deltaTime);
resetRhythmAndStrain();
return 0.0;
}
/// <summary>
/// Resets the rolling strain value and <see cref="notesSinceRhythmChange"/> counter.
/// </summary>
private void resetRhythmAndStrain()
{
currentStrain = 0.0;
notesSinceRhythmChange = 0;
}
}
}
@@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the stamina coefficient of taiko difficulty.
/// </summary>
/// <remarks>
/// The reference play style chosen uses two hands, with full alternating (the hand changes after every hit).
/// </remarks>
public class Stamina : Skill
{
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.4;
/// <summary>
/// Maximum number of entries to keep in <see cref="notePairDurationHistory"/>.
/// </summary>
private const int max_history_length = 2;
/// <summary>
/// The index of the hand this <see cref="Stamina"/> instance is associated with.
/// </summary>
/// <remarks>
/// The value of 0 indicates the left hand (full alternating gameplay starting with left hand is assumed).
/// This naturally translates onto index offsets of the objects in the map.
/// </remarks>
private readonly int hand;
/// <summary>
/// Stores the last <see cref="max_history_length"/> durations between notes hit with the hand indicated by <see cref="hand"/>.
/// </summary>
private readonly LimitedCapacityQueue<double> notePairDurationHistory = new LimitedCapacityQueue<double>(max_history_length);
/// <summary>
/// Stores the <see cref="DifficultyHitObject.DeltaTime"/> of the last object that was hit by the <i>other</i> hand.
/// </summary>
private double offhandObjectDuration = double.MaxValue;
/// <summary>
/// Creates a <see cref="Stamina"/> skill.
/// </summary>
/// <param name="rightHand">Whether this instance is performing calculations for the right hand.</param>
public Stamina(bool rightHand)
{
hand = rightHand ? 1 : 0;
}
protected override double StrainValueOf(DifficultyHitObject current)
{
if (!(current.BaseObject is Hit))
{
return 0.0;
}
TaikoDifficultyHitObject hitObject = (TaikoDifficultyHitObject)current;
if (hitObject.ObjectIndex % 2 == hand)
{
double objectStrain = 1;
if (hitObject.ObjectIndex == 1)
return 1;
notePairDurationHistory.Enqueue(hitObject.DeltaTime + offhandObjectDuration);
double shortestRecentNote = notePairDurationHistory.Min();
objectStrain += speedBonus(shortestRecentNote);
if (hitObject.StaminaCheese)
objectStrain *= cheesePenalty(hitObject.DeltaTime + offhandObjectDuration);
return objectStrain;
}
offhandObjectDuration = hitObject.DeltaTime;
return 0;
}
/// <summary>
/// Applies a penalty for hit objects marked with <see cref="TaikoDifficultyHitObject.StaminaCheese"/>.
/// </summary>
/// <param name="notePairDuration">The duration between the current and previous note hit using the hand indicated by <see cref="hand"/>.</param>
private double cheesePenalty(double notePairDuration)
{
if (notePairDuration > 125) return 1;
if (notePairDuration < 100) return 0.6;
return 0.6 + (notePairDuration - 100) * 0.016;
}
/// <summary>
/// Applies a speed bonus dependent on the time since the last hit performed using this hand.
/// </summary>
/// <param name="notePairDuration">The duration between the current and previous note hit using the hand indicated by <see cref="hand"/>.</param>
private double speedBonus(double notePairDuration)
{
if (notePairDuration >= 200) return 0;
double bonus = 200 - notePairDuration;
bonus *= bonus;
return bonus / 100000;
}
}
}
@@ -1,95 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
public class Strain : Skill
{
private const double rhythm_change_base_threshold = 0.2;
private const double rhythm_change_base = 2.0;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.3;
private ColourSwitch lastColourSwitch = ColourSwitch.None;
private int sameColourCount = 1;
protected override double StrainValueOf(DifficultyHitObject current)
{
double addition = 1;
// We get an extra addition if we are not a slider or spinner
if (current.LastObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - current.LastObject.StartTime < 1000)
{
if (hasColourChange(current))
addition += 0.75;
if (hasRhythmChange(current))
addition += 1;
}
else
{
lastColourSwitch = ColourSwitch.None;
sameColourCount = 1;
}
double additionFactor = 1;
// Scale the addition factor linearly from 0.4 to 1 for DeltaTime from 0 to 50
if (current.DeltaTime < 50)
additionFactor = 0.4 + 0.6 * current.DeltaTime / 50;
return additionFactor * addition;
}
private bool hasRhythmChange(DifficultyHitObject current)
{
// We don't want a division by zero if some random mapper decides to put two HitObjects at the same time.
if (current.DeltaTime == 0 || Previous.Count == 0 || Previous[0].DeltaTime == 0)
return false;
double timeElapsedRatio = Math.Max(Previous[0].DeltaTime / current.DeltaTime, current.DeltaTime / Previous[0].DeltaTime);
if (timeElapsedRatio >= 8)
return false;
double difference = Math.Log(timeElapsedRatio, rhythm_change_base) % 1.0;
return difference > rhythm_change_base_threshold && difference < 1 - rhythm_change_base_threshold;
}
private bool hasColourChange(DifficultyHitObject current)
{
var taikoCurrent = (TaikoDifficultyHitObject)current;
if (!taikoCurrent.HasTypeChange)
{
sameColourCount++;
return false;
}
var oldColourSwitch = lastColourSwitch;
var newColourSwitch = sameColourCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd;
lastColourSwitch = newColourSwitch;
sameColourCount = 1;
// We only want a bonus if the parity of the color switch changes
return oldColourSwitch != ColourSwitch.None && oldColourSwitch != newColourSwitch;
}
private enum ColourSwitch
{
None,
Even,
Odd
}
}
}
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
public double StaminaStrain;
public double RhythmStrain;
public double ColourStrain;
public double ApproachRate;
public double GreatHitWindow;
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
@@ -19,39 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.04125;
private const double rhythm_skill_multiplier = 0.014;
private const double colour_skill_multiplier = 0.01;
private const double stamina_skill_multiplier = 0.02;
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
HitWindows hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
return new TaikoDifficultyAttributes
{
StarRating = skills.Single().DifficultyValue() * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
for (int i = 1; i < beatmap.HitObjects.Count; i++)
yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
}
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() };
new Colour(),
new Rhythm(),
new Stamina(true),
new Stamina(false),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
@@ -60,5 +44,124 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
new TaikoModEasy(),
new TaikoModHardRock(),
};
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
List<TaikoDifficultyHitObject> taikoDifficultyHitObjects = new List<TaikoDifficultyHitObject>();
for (int i = 2; i < beatmap.HitObjects.Count; i++)
{
taikoDifficultyHitObjects.Add(
new TaikoDifficultyHitObject(
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i
)
);
}
new StaminaCheeseDetector(taikoDifficultyHitObjects).FindCheese();
return taikoDifficultyHitObjects;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
var colour = (Colour)skills[0];
var rhythm = (Rhythm)skills[1];
var staminaRight = (Stamina)skills[2];
var staminaLeft = (Stamina)skills[3];
double colourRating = colour.DifficultyValue() * colour_skill_multiplier;
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier;
double staminaRating = (staminaRight.DifficultyValue() + staminaLeft.DifficultyValue()) * stamina_skill_multiplier;
double staminaPenalty = simpleColourPenalty(staminaRating, colourRating);
staminaRating *= staminaPenalty;
double combinedRating = locallyCombinedDifficulty(colour, rhythm, staminaRight, staminaLeft, staminaPenalty);
double separatedRating = norm(1.5, colourRating, rhythmRating, staminaRating);
double starRating = 1.4 * separatedRating + 0.5 * combinedRating;
starRating = rescale(starRating);
HitWindows hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
return new TaikoDifficultyAttributes
{
StarRating = starRating,
Mods = mods,
StaminaStrain = staminaRating,
RhythmStrain = rhythmRating,
ColourStrain = colourRating,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}
/// <summary>
/// Calculates the penalty for the stamina skill for maps with low colour difficulty.
/// </summary>
/// <remarks>
/// Some maps (especially converts) can be easy to read despite a high note density.
/// This penalty aims to reduce the star rating of such maps by factoring in colour difficulty to the stamina skill.
/// </remarks>
private double simpleColourPenalty(double staminaDifficulty, double colorDifficulty)
{
if (colorDifficulty <= 0) return 0.79 - 0.25;
return 0.79 - Math.Atan(staminaDifficulty / colorDifficulty - 12) / Math.PI / 2;
}
/// <summary>
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
/// </summary>
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
/// <param name="values">The coefficients of the vector.</param>
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
/// <summary>
/// Returns the partial star rating of the beatmap, calculated using peak strains from all sections of the map.
/// </summary>
/// <remarks>
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
/// </remarks>
private double locallyCombinedDifficulty(Colour colour, Rhythm rhythm, Stamina staminaRight, Stamina staminaLeft, double staminaPenalty)
{
List<double> peaks = new List<double>();
for (int i = 0; i < colour.StrainPeaks.Count; i++)
{
double colourPeak = colour.StrainPeaks[i] * colour_skill_multiplier;
double rhythmPeak = rhythm.StrainPeaks[i] * rhythm_skill_multiplier;
double staminaPeak = (staminaRight.StrainPeaks[i] + staminaLeft.StrainPeaks[i]) * stamina_skill_multiplier * staminaPenalty;
peaks.Add(norm(2, colourPeak, rhythmPeak, staminaPeak));
}
double difficulty = 0;
double weight = 1;
foreach (double strain in peaks.OrderByDescending(d => d))
{
difficulty += strain * weight;
weight *= 0.9;
}
return difficulty;
}
/// <summary>
/// Applies a final re-scaling of the star rating to bring maps with recorded full combos below 9.5 stars.
/// </summary>
/// <param name="sr">The raw star rating value before re-scaling.</param>
private double rescale(double sr)
{
if (sr < 0) return sr;
return 10.43 * Math.Log(sr / 8 + 1);
}
}
}
@@ -78,10 +78,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
if (Attributes.MaxCombo > 0)
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
@@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
@@ -14,67 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoSelectionHandler : SelectionHandler
{
private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
[BackgroundDependencyLoader]
private void load()
{
selectionStrongState.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
SetStrongState(false);
break;
case TernaryState.True:
SetStrongState(true);
break;
}
};
selectionRimState.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
SetRimState(false);
break;
case TernaryState.True:
SetRimState(true);
break;
}
};
}
public void SetStrongState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
foreach (var h in hits)
h.IsStrong = state;
ChangeHandler.EndChange();
}
public void SetRimState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
foreach (var h in hits)
h.Type = state ? HitType.Rim : HitType.Centre;
ChangeHandler.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
{
if (selection.All(s => s.HitObject is Hit))
{
var hits = selection.Select(s => s.HitObject).OfType<Hit>();
yield return new TernaryStateMenuItem("Rim", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.Type = HitType.Rim;
break;
case TernaryState.False:
h.Type = HitType.Centre;
break;
}
}
})
{
State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
};
}
yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
if (selection.All(s => s.HitObject is TaikoHitObject))
{
var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
yield return new TernaryStateMenuItem("Strong", action: state =>
{
foreach (var h in hits)
{
switch (state)
{
case TernaryState.True:
h.IsStrong = true;
break;
case TernaryState.False:
h.IsStrong = false;
break;
}
EditorBeatmap?.UpdateHitObject(h);
}
})
{
State = { Value = getTernaryState(hits, h => h.IsStrong) }
};
}
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
}
private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
protected override void UpdateTernaryStates()
{
if (selection.Any(func))
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
base.UpdateTernaryStates();
return TernaryState.False;
selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
}
}
}
@@ -36,35 +36,64 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool pressHandledThisFrame;
private Bindable<HitType> type;
private readonly Bindable<HitType> type;
public DrawableHit(Hit hit)
: base(hit)
{
type = HitObject.TypeBindable.GetBoundCopy();
FillMode = FillMode.Fit;
updateActionsFromType();
}
[BackgroundDependencyLoader]
private void load()
{
type = HitObject.TypeBindable.GetBoundCopy();
type.BindValueChanged(_ =>
{
updateType();
updateActionsFromType();
// will overwrite samples, should only be called on change.
updateSamplesFromTypeChange();
RecreatePieces();
});
updateType();
}
private void updateType()
private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
protected override void LoadSamples()
{
base.LoadSamples();
type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
}
private void updateSamplesFromTypeChange()
{
var rimSamples = getRimSamples();
bool isRimType = HitObject.Type == HitType.Rim;
if (isRimType != rimSamples.Any())
{
if (isRimType)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
else
{
foreach (var sample in rimSamples)
HitObject.Samples.Remove(sample);
}
}
}
private void updateActionsFromType()
{
HitActions =
HitObject.Type == HitType.Centre
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
RecreatePieces();
}
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
@@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected Vector2 BaseSize;
protected SkinnableDrawable MainPiece;
private Bindable<bool> isStrong;
private readonly Bindable<bool> isStrong;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
@@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
: base(hitObject)
{
HitObject = hitObject;
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
Anchor = Anchor.CentreLeft;
Origin = Anchor.Custom;
@@ -140,8 +141,40 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
isStrong = HitObject.IsStrongBindable.GetBoundCopy();
isStrong.BindValueChanged(_ => RecreatePieces(), true);
isStrong.BindValueChanged(_ =>
{
// will overwrite samples, should only be called on change.
updateSamplesFromStrong();
RecreatePieces();
});
RecreatePieces();
}
private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
protected override void LoadSamples()
{
base.LoadSamples();
isStrong.Value = getStrongSamples().Any();
}
private void updateSamplesFromStrong()
{
var strongSamples = getStrongSamples();
if (isStrong.Value != strongSamples.Any())
{
if (isStrong.Value)
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
else
{
foreach (var sample in strongSamples)
HitObject.Samples.Remove(sample);
}
}
}
protected virtual void RecreatePieces()
@@ -75,7 +75,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGoodStrong:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionGreatStrong:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
@@ -107,8 +109,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.TaikoExplosionGood:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGoodStrong:
return "taiko-hit100k";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
case TaikoSkinComponents.TaikoExplosionGreatStrong:
return "taiko-hit300k";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
@@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Taiko
BarLine,
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGoodStrong,
TaikoExplosionGreat,
TaikoExplosionGreatStrong,
Scroller,
Mascot,
}
@@ -15,8 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
{
internal class DefaultHitExplosion : CircularContainer
{
[Resolved]
private DrawableHitObject judgedObject { get; set; }
private readonly DrawableHitObject judgedObject;
private readonly HitResult result;
public DefaultHitExplosion(DrawableHitObject judgedObject, HitResult result)
{
this.judgedObject = judgedObject;
this.result = result;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@@ -31,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
if (judgedObject.Result.Type == HitResult.Miss)
if (result == HitResult.Miss)
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
+27 -7
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -9,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@@ -23,15 +25,18 @@ namespace osu.Game.Rulesets.Taiko.UI
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private readonly HitResult result;
private SkinnableDrawable skinnable;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
public HitExplosion(DrawableHitObject judgedObject)
public HitExplosion(DrawableHitObject judgedObject, HitResult result)
{
JudgedObject = judgedObject;
this.result = result;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@@ -45,24 +50,39 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result));
}
private TaikoSkinComponents getComponentName(HitResult resultType)
private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
{
switch (resultType)
switch (result)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
case HitResult.Good:
return TaikoSkinComponents.TaikoExplosionGood;
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGoodStrong
: TaikoSkinComponents.TaikoExplosionGood;
case HitResult.Great:
return TaikoSkinComponents.TaikoExplosionGreat;
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGreatStrong
: TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
}
private bool useStrongExplosion(DrawableHitObject judgedObject)
{
if (!(judgedObject.HitObject is Hit))
return false;
if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
return false;
return judgedObject.Result.Type == nestedHit.Result.Type;
}
/// <summary>
+9 -8
View File
@@ -9,6 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
@@ -205,12 +206,8 @@ namespace osu.Game.Rulesets.Taiko.UI
X = result.IsHit ? judgedObject.Position.X : 0,
});
if (!result.IsHit)
break;
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
addExplosion(judgedObject, type);
addExplosion(judgedObject, result.Type, type);
break;
}
}
@@ -218,12 +215,16 @@ namespace osu.Game.Rulesets.Taiko.UI
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
private void addExplosion(DrawableHitObject drawableObject, HitType type)
/// <remarks>
/// As legacy skins have different explosions for singular and double strong hits,
/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
/// </remarks>
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() =>
{
hitExplosionContainer.Add(new HitExplosion(drawableObject));
hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}
});
private class ProxyContainer : LifetimeManagementContainer
{
@@ -11,6 +11,8 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Resources;
using osuTK;
@@ -90,6 +92,38 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(2, difficulty.SliderTickRate);
}
[Test]
public void TestDecodePostConverted()
{
var converted = new OsuBeatmapConverter(decodeAsJson(normal), new OsuRuleset()).Convert();
var processor = new OsuBeatmapProcessor(converted);
processor.PreProcess();
foreach (var o in converted.HitObjects)
o.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
processor.PostProcess();
var beatmap = converted.Serialize().Deserialize<Beatmap>();
var curveData = beatmap.HitObjects[0] as IHasPathWithRepeats;
var positionData = beatmap.HitObjects[0] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.IsNotNull(curveData);
Assert.AreEqual(90, curveData.Path.Distance);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = beatmap.HitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
[Test]
public void TestDecodeHitObjects()
{
@@ -100,6 +134,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(positionData);
Assert.IsNotNull(curveData);
Assert.AreEqual(90, curveData.Path.Distance);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
+42 -50
View File
@@ -28,17 +28,17 @@ using FileInfo = System.IO.FileInfo;
namespace osu.Game.Tests.Beatmaps.IO
{
[TestFixture]
public class ImportBeatmapTest
public class ImportBeatmapTest : ImportTest
{
[Test]
public async Task TestImportWhenClosed()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
await LoadOszIntoOsu(loadOsu(host));
await LoadOszIntoOsu(LoadOsuIntoHost(host));
}
finally
{
@@ -51,11 +51,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDelete()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var imported = await LoadOszIntoOsu(osu);
@@ -72,11 +72,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var imported = await LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
@@ -98,11 +98,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithReZip()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -156,11 +156,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithChangedFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -207,11 +207,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportThenImportWithDifferentFilename()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -259,11 +259,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportCorruptThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var imported = await LoadOszIntoOsu(osu);
@@ -301,7 +301,7 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestRollbackOnFailure()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
@@ -314,7 +314,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Interlocked.Increment(ref loggedExceptionCount);
};
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
// ReSharper disable once AccessToModifiedClosure
@@ -378,11 +378,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDeleteThenImport()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var imported = await LoadOszIntoOsu(osu);
@@ -406,11 +406,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(set.ToString()))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}"))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var imported = await LoadOszIntoOsu(osu);
@@ -440,11 +440,11 @@ namespace osu.Game.Tests.Beatmaps.IO
public async Task TestImportWithDuplicateBeatmapIDs()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var metadata = new BeatmapMetadata
{
@@ -496,15 +496,15 @@ namespace osu.Game.Tests.Beatmaps.IO
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("host", true))
using (HeadlessGameHost client = new CleanRunHeadlessGameHost("client", true))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
using (HeadlessGameHost client = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-client", true))
{
try
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsFalse(client.IsPrimaryInstance);
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -526,11 +526,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
@@ -548,11 +548,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithDuplicateHashes()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -590,11 +590,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportNestedStructure()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -635,11 +635,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithIgnoredDirectoryInArchive()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
@@ -689,11 +689,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestUpdateBeatmapInfo()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
@@ -719,11 +719,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestUpdateBeatmapFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
@@ -761,11 +761,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public void TestCreateNewEmptyBeatmap()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
@@ -788,11 +788,11 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public void TestCreateNewBeatmapWithObject()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
@@ -863,14 +863,6 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;
@@ -23,15 +23,19 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestHitObjectAddEvent()
{
var editorBeatmap = new EditorBeatmap(new OsuBeatmap());
HitObject addedObject = null;
editorBeatmap.HitObjectAdded += h => addedObject = h;
var hitCircle = new HitCircle();
editorBeatmap.Add(hitCircle);
Assert.That(addedObject, Is.EqualTo(hitCircle));
HitObject addedObject = null;
EditorBeatmap editorBeatmap = null;
AddStep("add beatmap", () =>
{
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap.HitObjectAdded += h => addedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(hitCircle));
AddAssert("received add event", () => addedObject == hitCircle);
}
/// <summary>
@@ -41,13 +45,15 @@ namespace osu.Game.Tests.Beatmaps
public void HitObjectRemoveEvent()
{
var hitCircle = new HitCircle();
var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
HitObject removedObject = null;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
editorBeatmap.Remove(hitCircle);
Assert.That(removedObject, Is.EqualTo(hitCircle));
EditorBeatmap editorBeatmap = null;
AddStep("add beatmap", () =>
{
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } });
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("remove hitobject", () => editorBeatmap.Remove(editorBeatmap.HitObjects.First()));
AddAssert("received remove event", () => removedObject == hitCircle);
}
/// <summary>
@@ -147,6 +153,7 @@ namespace osu.Game.Tests.Beatmaps
public void TestResortWhenStartTimeChanged()
{
var hitCircle = new HitCircle { StartTime = 1000 };
var editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
HitObjects =
@@ -4,18 +4,15 @@
using System;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Collections;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Collections.IO
{
[TestFixture]
public class ImportCollectionsTest
public class ImportCollectionsTest : ImportTest
{
[Test]
public async Task TestImportEmptyDatabase()
@@ -24,7 +21,7 @@ namespace osu.Game.Tests.Collections.IO
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
await osu.CollectionManager.Import(new MemoryStream());
@@ -44,7 +41,7 @@ namespace osu.Game.Tests.Collections.IO
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
@@ -70,7 +67,7 @@ namespace osu.Game.Tests.Collections.IO
{
try
{
var osu = loadOsu(host, true);
var osu = LoadOsuIntoHost(host, true);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
@@ -101,7 +98,7 @@ namespace osu.Game.Tests.Collections.IO
{
AppDomain.CurrentDomain.UnhandledException += setException;
var osu = loadOsu(host, true);
var osu = LoadOsuIntoHost(host, true);
using (var ms = new MemoryStream())
{
@@ -135,7 +132,7 @@ namespace osu.Game.Tests.Collections.IO
{
try
{
var osu = loadOsu(host, true);
var osu = LoadOsuIntoHost(host, true);
await osu.CollectionManager.Import(TestResources.OpenResource("Collections/collections.db"));
@@ -156,7 +153,7 @@ namespace osu.Game.Tests.Collections.IO
{
try
{
var osu = loadOsu(host, true);
var osu = LoadOsuIntoHost(host, true);
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
@@ -172,50 +169,5 @@ namespace osu.Game.Tests.Collections.IO
}
}
}
private TestOsuGameBase loadOsu(GameHost host, bool withBeatmap = false)
{
var osu = new TestOsuGameBase(withBeatmap);
#pragma warning disable 4014
Task.Run(() => host.Run(osu));
#pragma warning restore 4014
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private class TestOsuGameBase : OsuGameBase
{
public CollectionManager CollectionManager { get; private set; }
private readonly bool withBeatmap;
public TestOsuGameBase(bool withBeatmap)
{
this.withBeatmap = withBeatmap;
}
[BackgroundDependencyLoader]
private void load()
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
AddInternal(CollectionManager = new CollectionManager(Storage));
}
}
}
}
@@ -81,7 +81,7 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public bool NewCombo { get; set; } = false;
public int ComboOffset { get; } = 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
@@ -28,6 +28,20 @@ namespace osu.Game.Tests.Gameplay
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
}
private class TestHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestJudgement();
@@ -37,5 +51,17 @@ namespace osu.Game.Tests.Gameplay
{
protected override int NumericResultFor(HitResult result) => 100;
}
private class TestBonusHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestBonusJudgement();
}
private class TestBonusJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
}
}
}
+66
View File
@@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Collections;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
public abstract class ImportTest
{
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
{
var osu = new TestOsuGameBase(withBeatmap);
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
bool ready = false;
// wait for two update frames to be executed. this ensures that all components have had a change to run LoadComplete and hopefully avoid
// database access (GlobalActionContainer is one to do this).
host.UpdateThread.Scheduler.Add(() => host.UpdateThread.Scheduler.Add(() => ready = true));
waitForOrAssert(() => ready, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
public class TestOsuGameBase : OsuGameBase
{
public CollectionManager CollectionManager { get; private set; }
private readonly bool withBeatmap;
public TestOsuGameBase(bool withBeatmap)
{
this.withBeatmap = withBeatmap;
}
[BackgroundDependencyLoader]
private void load()
{
// Beatmap must be imported before the collection manager is loaded.
if (withBeatmap)
BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
AddInternal(CollectionManager = new CollectionManager(Storage));
}
}
}
}
@@ -4,8 +4,7 @@
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Runtime.CompilerServices;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
@@ -17,18 +16,18 @@ using osu.Game.IO;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class CustomDataDirectoryTest
public class CustomDataDirectoryTest : ImportTest
{
[Test]
public void TestDefaultDirectory()
{
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestDefaultDirectory)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory));
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var storage = osu.Dependencies.Get<Storage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
@@ -45,14 +44,14 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (var host = new CustomTestHeadlessGameHost(nameof(TestCustomDirectory)))
using (var host = new CustomTestHeadlessGameHost())
{
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
// switch to DI'd storage
var storage = osu.Dependencies.Get<Storage>();
@@ -71,14 +70,14 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (var host = new CustomTestHeadlessGameHost(nameof(TestSubDirectoryLookup)))
using (var host = new CustomTestHeadlessGameHost())
{
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
// switch to DI'd storage
var storage = osu.Dependencies.Get<Storage>();
@@ -104,13 +103,13 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigration)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration));
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
var storage = osu.Dependencies.Get<Storage>();
// Store the current storage's path. We'll need to refer to this for assertions in the original directory after the migration completes.
@@ -165,11 +164,11 @@ namespace osu.Game.Tests.NonVisual
string customPath = prepareCustomPath();
string customPath2 = prepareCustomPath("-2");
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
const string database_filename = "client.db";
@@ -194,11 +193,11 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
Assert.DoesNotThrow(() => osu.Migrate(customPath));
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath));
@@ -215,11 +214,11 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
Assert.DoesNotThrow(() => osu.Migrate(customPath));
@@ -244,11 +243,11 @@ namespace osu.Game.Tests.NonVisual
{
string customPath = prepareCustomPath();
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
using (var host = new CustomTestHeadlessGameHost())
{
try
{
var osu = loadOsu(host);
var osu = LoadOsuIntoHost(host);
Assert.DoesNotThrow(() => osu.Migrate(customPath));
@@ -268,25 +267,6 @@ namespace osu.Game.Tests.NonVisual
}
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private static string getDefaultLocationFor(string testTypeName)
{
string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName);
@@ -307,14 +287,14 @@ namespace osu.Game.Tests.NonVisual
return path;
}
public class CustomTestHeadlessGameHost : HeadlessGameHost
public class CustomTestHeadlessGameHost : CleanRunHeadlessGameHost
{
public Storage InitialStorage { get; }
public CustomTestHeadlessGameHost(string name)
: base(name)
public CustomTestHeadlessGameHost([CallerMemberName] string callingMethodName = @"")
: base(callingMethodName: callingMethodName)
{
string defaultStorageLocation = getDefaultLocationFor(name);
string defaultStorageLocation = getDefaultLocationFor(callingMethodName);
InitialStorage = new DesktopStorage(defaultStorageLocation, this);
InitialStorage.DeleteDirectory(string.Empty);
@@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class LimitedCapacityQueueTest
{
private const int capacity = 3;
private LimitedCapacityQueue<int> queue;
[SetUp]
public void SetUp()
{
queue = new LimitedCapacityQueue<int>(capacity);
}
[Test]
public void TestEmptyQueue()
{
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[0]);
Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
int count = 0;
foreach (var _ in queue)
count++;
Assert.AreEqual(0, count);
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
public void TestBelowCapacity(int count)
{
for (int i = 0; i < count; ++i)
queue.Enqueue(i);
Assert.AreEqual(count, queue.Count);
for (int i = 0; i < count; ++i)
Assert.AreEqual(i, queue[i]);
int j = 0;
foreach (var item in queue)
Assert.AreEqual(j++, item);
for (int i = queue.Count; i < queue.Count + capacity; i++)
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
}
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestEnqueueAtFullCapacity(int count)
{
for (int i = 0; i < count; ++i)
queue.Enqueue(i);
Assert.AreEqual(capacity, queue.Count);
for (int i = 0; i < queue.Count; ++i)
Assert.AreEqual(count - capacity + i, queue[i]);
int j = count - capacity;
foreach (var item in queue)
Assert.AreEqual(j++, item);
for (int i = queue.Count; i < queue.Count + capacity; i++)
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
}
[TestCase(4)]
[TestCase(5)]
[TestCase(6)]
public void TestDequeueAtFullCapacity(int count)
{
for (int i = 0; i < count; ++i)
queue.Enqueue(i);
for (int i = 0; i < capacity; ++i)
{
Assert.AreEqual(count - capacity + i, queue.Dequeue());
Assert.AreEqual(2 - i, queue.Count);
}
Assert.Throws<InvalidOperationException>(() => queue.Dequeue());
}
[Test]
public void TestClearQueue()
{
queue.Enqueue(3);
queue.Enqueue(5);
Assert.AreEqual(2, queue.Count);
queue.Clear();
Assert.AreEqual(0, queue.Count);
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[0]);
queue.Enqueue(7);
Assert.AreEqual(1, queue.Count);
Assert.AreEqual(7, queue[0]);
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[1]);
queue.Enqueue(9);
Assert.AreEqual(2, queue.Count);
Assert.AreEqual(9, queue[1]);
}
}
}
@@ -0,0 +1,136 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneDrawableRulesetDependencies : OsuTestScene
{
[Test]
public void TestDisposalDoesNotDisposeParentStores()
{
DrawableWithDependencies drawable = null;
TestTextureStore textureStore = null;
TestSampleStore sampleStore = null;
AddStep("add dependencies", () =>
{
Child = drawable = new DrawableWithDependencies();
textureStore = drawable.ParentTextureStore;
sampleStore = drawable.ParentSampleStore;
});
AddStep("clear children", Clear);
AddUntilStep("wait for disposal", () => drawable.IsDisposed);
AddStep("GC", () =>
{
drawable = null;
GC.Collect();
GC.WaitForPendingFinalizers();
});
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
}
private class DrawableWithDependencies : CompositeDrawable
{
public TestTextureStore ParentTextureStore { get; private set; }
public TestSampleStore ParentSampleStore { get; private set; }
public DrawableWithDependencies()
{
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
}
public new bool IsDisposed { get; private set; }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
IsDisposed = true;
}
}
private class TestTextureStore : TextureStore
{
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public bool IsDisposed { get; private set; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
IsDisposed = true;
}
}
private class TestSampleStore : ISampleStore
{
public bool IsDisposed { get; private set; }
public void Dispose()
{
IsDisposed = true;
}
public SampleChannel Get(string name) => null;
public Task<SampleChannel> GetAsync(string name) => null;
public Stream GetStream(string name) => null;
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotImplementedException();
public BindableNumber<double> Balance => throw new NotImplementedException();
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
public IBindable<double> AggregateVolume => throw new NotImplementedException();
public IBindable<double> AggregateBalance => throw new NotImplementedException();
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency { get; set; }
}
}
}
+13 -42
View File
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -17,12 +16,11 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Resources;
using osu.Game.Users;
namespace osu.Game.Tests.Scores.IO
{
public class ImportScoreTest
public class ImportScoreTest : ImportTest
{
[Test]
public async Task TestBasicImport()
@@ -31,7 +29,7 @@ namespace osu.Game.Tests.Scores.IO
{
try
{
var osu = await loadOsu(host);
var osu = LoadOsuIntoHost(host, true);
var toImport = new ScoreInfo
{
@@ -45,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
OnlineScoreID = 12345,
};
var imported = await loadIntoOsu(osu, toImport);
var imported = await loadScoreIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Rank, imported.Rank);
Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
@@ -70,14 +68,14 @@ namespace osu.Game.Tests.Scores.IO
{
try
{
var osu = await loadOsu(host);
var osu = LoadOsuIntoHost(host, true);
var toImport = new ScoreInfo
{
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
};
var imported = await loadIntoOsu(osu, toImport);
var imported = await loadScoreIntoOsu(osu, toImport);
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
@@ -96,7 +94,7 @@ namespace osu.Game.Tests.Scores.IO
{
try
{
var osu = await loadOsu(host);
var osu = LoadOsuIntoHost(host, true);
var toImport = new ScoreInfo
{
@@ -107,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
}
};
var imported = await loadIntoOsu(osu, toImport);
var imported = await loadScoreIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
@@ -126,7 +124,7 @@ namespace osu.Game.Tests.Scores.IO
{
try
{
var osu = await loadOsu(host);
var osu = LoadOsuIntoHost(host, true);
var toImport = new ScoreInfo
{
@@ -138,7 +136,7 @@ namespace osu.Game.Tests.Scores.IO
}
};
var imported = await loadIntoOsu(osu, toImport);
var imported = await loadScoreIntoOsu(osu, toImport);
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
var scoreManager = osu.Dependencies.Get<ScoreManager>();
@@ -146,7 +144,7 @@ namespace osu.Game.Tests.Scores.IO
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
var secondImport = await loadIntoOsu(osu, imported);
var secondImport = await loadScoreIntoOsu(osu, imported);
Assert.That(secondImport, Is.Null);
}
finally
@@ -163,9 +161,9 @@ namespace osu.Game.Tests.Scores.IO
{
try
{
var osu = await loadOsu(host);
var osu = LoadOsuIntoHost(host, true);
await loadIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
await loadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
var scoreManager = osu.Dependencies.Get<ScoreManager>();
@@ -179,7 +177,7 @@ namespace osu.Game.Tests.Scores.IO
}
}
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
private async Task<ScoreInfo> loadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
{
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
@@ -192,33 +190,6 @@ namespace osu.Game.Tests.Scores.IO
return scoreManager.GetAllUsableScores().FirstOrDefault();
}
private async Task<OsuGameBase> loadOsu(GameHost host)
{
var osu = new OsuGameBase();
#pragma warning disable 4014
Task.Run(() => host.Run(osu));
#pragma warning restore 4014
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
var beatmapFile = TestResources.GetTestBeatmapForImport();
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
await beatmapManager.Import(beatmapFile);
return osu;
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
private class TestArchiveReader : ArchiveReader
{
public TestArchiveReader()
+147
View File
@@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.IO.Archives;
using osu.Game.Skinning;
using SharpCompress.Archives.Zip;
namespace osu.Game.Tests.Skins.IO
{
public class ImportSkinTest : ImportTest
{
[Test]
public async Task TestBasicImport()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
Assert.That(imported.Name, Is.EqualTo("test skin"));
Assert.That(imported.Creator, Is.EqualTo("skinner"));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportTwiceWithSameMetadata()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin", "skinner"), "skin2.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(1));
// the first should be overwritten by the second import.
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportTwiceWithNoMetadata()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk(string.Empty, string.Empty), "download.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(2));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestImportTwiceWithDifferentMetadata()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportSkinTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var imported = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2", "skinner"), "skin.osk"));
var imported2 = await loadSkinIntoOsu(osu, new ZipArchiveReader(createOsk("test skin v2.1", "skinner"), "skin2.osk"));
Assert.That(imported2.ID, Is.Not.EqualTo(imported.ID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Count, Is.EqualTo(2));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().First().Files.First().FileInfoID, Is.EqualTo(imported.Files.First().FileInfoID));
Assert.That(osu.Dependencies.Get<SkinManager>().GetAllUserSkins().Last().Files.First().FileInfoID, Is.EqualTo(imported2.Files.First().FileInfoID));
}
finally
{
host.Exit();
}
}
}
private MemoryStream createOsk(string name, string author)
{
var zipStream = new MemoryStream();
using var zip = ZipArchive.Create();
zip.AddEntry("skin.ini", generateSkinIni(name, author));
zip.SaveTo(zipStream);
return zipStream;
}
private MemoryStream generateSkinIni(string name, string author)
{
var stream = new MemoryStream();
var writer = new StreamWriter(stream);
writer.WriteLine("[General]");
writer.WriteLine($"Name: {name}");
writer.WriteLine($"Author: {author}");
writer.WriteLine();
writer.WriteLine($"# unique {Guid.NewGuid()}");
writer.Flush();
return stream;
}
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(archive);
}
}
}

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