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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Use new icon in chat overlay

This commit is contained in:
Joehu 2020-09-17 14:56:08 -07:00
parent 0dceef8cd7
commit 83d23c9547
2 changed files with 9 additions and 6 deletions

View File

@ -23,6 +23,7 @@ using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays
{
@ -78,7 +79,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuColour colours)
private void load(OsuConfigManager config, OsuColour colours, TextureStore textures)
{
const float padding = 5;
@ -163,13 +164,13 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new SpriteIcon
new Sprite
{
Icon = FontAwesome.Solid.Comments,
Texture = textures.Get(IconTexture),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Margin = new MarginPadding(10),
Size = new Vector2(OverlayTitle.ICON_SIZE),
Margin = new MarginPadding { Left = 10 },
},
ChannelTabControl = CreateChannelTabControl().With(d =>
{

View File

@ -14,6 +14,8 @@ namespace osu.Game.Overlays
{
public abstract class OverlayTitle : CompositeDrawable, INamedOverlayComponent
{
public const float ICON_SIZE = 30;
private readonly OsuSpriteText titleText;
private readonly Container icon;
@ -51,7 +53,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
Size = new Vector2(30)
Size = new Vector2(ICON_SIZE)
},
titleText = new OsuSpriteText
{