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Add test coverage of circle-slider snapping

This commit is contained in:
Dean Herbert 2020-09-24 16:22:47 +09:00
parent 1a98e8d715
commit 89ded2903c

View File

@ -4,8 +4,8 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
@ -59,9 +59,50 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return first.Position == second.Position;
});
}
// TODO: remove
AddWaitStep("wait", 10);
[Test]
public void TestHitCircleSnapsToSliderEnd()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
AddStep("disable distance snap", () =>
{
InputManager.PressKey(Key.Q);
InputManager.ReleaseKey(Key.Q);
});
AddStep("enter slider placement mode", () =>
{
InputManager.PressKey(Key.Number3);
InputManager.ReleaseKey(Key.Number3);
});
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(120, 0)));
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
AddStep("enter circle placement mode", () =>
{
InputManager.PressKey(Key.Number2);
InputManager.ReleaseKey(Key.Number2);
});
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(130, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("circle is at slider's end", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (Slider)objects.First();
var second = (OsuHitObject)objects.Last();
return Precision.AlmostEquals(first.EndPosition, second.Position);
});
}
}
}