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Add test coverage of circle-slider snapping
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@ -4,8 +4,8 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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@ -59,9 +59,50 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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return first.Position == second.Position;
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});
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}
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// TODO: remove
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AddWaitStep("wait", 10);
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[Test]
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public void TestHitCircleSnapsToSliderEnd()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () =>
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{
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InputManager.PressKey(Key.Q);
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InputManager.ReleaseKey(Key.Q);
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});
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AddStep("enter slider placement mode", () =>
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{
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InputManager.PressKey(Key.Number3);
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InputManager.ReleaseKey(Key.Number3);
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});
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AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(120, 0)));
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AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
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AddStep("enter circle placement mode", () =>
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{
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InputManager.PressKey(Key.Number2);
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InputManager.ReleaseKey(Key.Number2);
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});
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(130, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle is at slider's end", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (Slider)objects.First();
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var second = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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}
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}
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}
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