1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 06:33:20 +08:00

Add test coverage of object-object snapping

This commit is contained in:
Dean Herbert 2020-09-24 14:46:03 +09:00
parent d9e8ac6842
commit 1a98e8d715
2 changed files with 69 additions and 2 deletions

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
}
[Test]
public void TestHitCircleSnapsToOtherHitCircle()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
AddStep("disable distance snap", () =>
{
InputManager.PressKey(Key.Q);
InputManager.ReleaseKey(Key.Q);
});
AddStep("enter placement mode", () =>
{
InputManager.PressKey(Key.Number2);
InputManager.ReleaseKey(Key.Number2);
});
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("both objects at same location", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (OsuHitObject)objects.First();
var second = (OsuHitObject)objects.Last();
return first.Position == second.Position;
});
// TODO: remove
AddWaitStep("wait", 10);
}
}
}

View File

@ -4,10 +4,10 @@
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
public class TestSceneOsuEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
}