mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 06:33:20 +08:00
Add test coverage of object-object snapping
This commit is contained in:
parent
d9e8ac6842
commit
1a98e8d715
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleSnapsToOtherHitCircle()
|
||||
{
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
|
||||
|
||||
AddStep("disable distance snap", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.Q);
|
||||
InputManager.ReleaseKey(Key.Q);
|
||||
});
|
||||
|
||||
AddStep("enter placement mode", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.Number2);
|
||||
InputManager.ReleaseKey(Key.Number2);
|
||||
});
|
||||
|
||||
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5)));
|
||||
|
||||
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("both objects at same location", () =>
|
||||
{
|
||||
var objects = EditorBeatmap.HitObjects;
|
||||
|
||||
var first = (OsuHitObject)objects.First();
|
||||
var second = (OsuHitObject)objects.Last();
|
||||
|
||||
return first.Position == second.Position;
|
||||
});
|
||||
|
||||
// TODO: remove
|
||||
AddWaitStep("wait", 10);
|
||||
}
|
||||
}
|
||||
}
|
@ -4,10 +4,10 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditor : EditorTestScene
|
||||
public class TestSceneOsuEditor : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
}
|
Loading…
Reference in New Issue
Block a user