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Merge pull request #10239 from peppy/new-combo-toggle
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commit
8bbf15a096
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
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protected override IEnumerable<BindableBool> Toggles => new[]
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protected override IEnumerable<Bindable<bool>> Toggles => base.Toggles.Concat(new[]
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{
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distanceSnapToggle
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};
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});
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private BindableList<HitObject> selectedHitObjects;
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@ -31,6 +31,11 @@ using osuTK.Input;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// Top level container for editor compose mode.
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/// Responsible for providing snapping and generally gluing components together.
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/// </summary>
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/// <typeparam name="TObject">The base type of supported objects.</typeparam>
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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@ -165,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
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/// A collection of toggles which will be displayed to the user.
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/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
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/// </summary>
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protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
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protected virtual IEnumerable<Bindable<bool>> Toggles => BlueprintContainer.Toggles;
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// The <see cref="HitObject"/> that is being placed.
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/// </summary>
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protected readonly HitObject HitObject;
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public readonly HitObject HitObject;
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[Resolved(canBeNull: true)]
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protected EditorClock EditorClock { get; private set; }
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// A container which provides a "blueprint" display of hitobjects.
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/// Includes selection and manipulation support via a <see cref="SelectionHandler"/>.
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/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler"/>.
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/// </summary>
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public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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private SelectionHandler selectionHandler;
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protected SelectionHandler SelectionHandler { get; private set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private EditorClock editorClock { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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protected EditorBeatmap Beatmap { get; private set; }
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private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
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@ -56,22 +56,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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selectionHandler = CreateSelectionHandler();
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selectionHandler.DeselectAll = deselectAll;
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SelectionHandler = CreateSelectionHandler();
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SelectionHandler.DeselectAll = deselectAll;
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AddRangeInternal(new[]
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{
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DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
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selectionHandler,
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SelectionHandler,
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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selectionHandler.CreateProxy(),
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SelectionHandler.CreateProxy(),
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DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
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});
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foreach (var obj in beatmap.HitObjects)
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foreach (var obj in Beatmap.HitObjects)
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AddBlueprintFor(obj);
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selectedHitObjects.BindTo(beatmap.SelectedHitObjects);
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selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
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selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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@ -94,15 +94,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += AddBlueprintFor;
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beatmap.HitObjectRemoved += removeBlueprintFor;
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Beatmap.HitObjectAdded += AddBlueprintFor;
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Beatmap.HitObjectRemoved += removeBlueprintFor;
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}
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protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
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new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
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/// <summary>
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// Creates a <see cref="Components.SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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// store for double-click handling
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clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
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clickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
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// Deselection should only occur if no selected blueprints are hovered
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// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return false;
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// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
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if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
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if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
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return false;
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editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
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@ -208,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (DragBox.State == Visibility.Visible)
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{
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DragBox.Hide();
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selectionHandler.UpdateVisibility();
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SelectionHandler.UpdateVisibility();
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}
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}
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@ -217,7 +217,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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switch (e.Key)
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{
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case Key.Escape:
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if (!selectionHandler.SelectedBlueprints.Any())
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if (!SelectionHandler.SelectedBlueprints.Any())
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return false;
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deselectAll();
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@ -271,7 +271,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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if (beatmap.SelectedHitObjects.Contains(hitObject))
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if (Beatmap.SelectedHitObjects.Contains(hitObject))
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blueprint.Select();
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SelectionBlueprints.Add(blueprint);
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@ -298,14 +298,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
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// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
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if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
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if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
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return;
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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@ -358,23 +358,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void selectAll()
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{
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SelectionBlueprints.ToList().ForEach(m => m.Select());
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selectionHandler.UpdateVisibility();
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SelectionHandler.UpdateVisibility();
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}
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/// <summary>
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/// Deselects all selected <see cref="SelectionBlueprint"/>s.
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/// </summary>
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private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
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private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
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private void onBlueprintSelected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleSelected(blueprint);
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SelectionHandler.HandleSelected(blueprint);
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SelectionBlueprints.ChangeChildDepth(blueprint, 1);
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}
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleDeselected(blueprint);
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SelectionHandler.HandleDeselected(blueprint);
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SelectionBlueprints.ChangeChildDepth(blueprint, 0);
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}
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@ -391,16 +391,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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private void prepareSelectionMovement()
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{
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if (!selectionHandler.SelectedBlueprints.Any())
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if (!SelectionHandler.SelectedBlueprints.Any())
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return;
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// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
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// A special case is added for when a click selection occurred before the drag
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if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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if (!clickSelectionBegan && !SelectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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return;
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// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
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movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
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movementBlueprint = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
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movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
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}
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@ -425,14 +425,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
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// Move the hitobjects.
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if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
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if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
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return true;
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if (result.Time.HasValue)
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{
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// Apply the start time at the newly snapped-to position
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double offset = result.Time.Value - draggedObject.StartTime;
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foreach (HitObject obj in selectionHandler.SelectedHitObjects)
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foreach (HitObject obj in SelectionHandler.SelectedHitObjects)
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obj.StartTime += offset;
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}
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@ -460,10 +460,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.Dispose(isDisposing);
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if (beatmap != null)
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if (Beatmap != null)
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{
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beatmap.HitObjectAdded -= AddBlueprintFor;
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beatmap.HitObjectRemoved -= removeBlueprintFor;
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Beatmap.HitObjectAdded -= AddBlueprintFor;
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Beatmap.HitObjectRemoved -= removeBlueprintFor;
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}
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}
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}
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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@ -54,8 +56,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection();
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// the updated object may be in the selection
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Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection();
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NewCombo.ValueChanged += combo =>
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{
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if (Beatmap.SelectedHitObjects.Count > 0)
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{
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SelectionHandler.SetNewCombo(combo.NewValue);
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}
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else if (currentPlacement != null)
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{
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// update placement object from toggle
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if (currentPlacement.HitObject is IHasComboInformation c)
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c.NewCombo = combo.NewValue;
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}
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};
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}
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private void updateTogglesFromSelection() =>
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NewCombo.Value = Beatmap.SelectedHitObjects.OfType<IHasComboInformation>().All(c => c.NewCombo);
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public readonly Bindable<bool> NewCombo = new Bindable<bool> { Description = "New Combo" };
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public virtual IEnumerable<Bindable<bool>> Toggles => new[]
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{
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//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
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NewCombo
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};
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#region Placement
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/// <summary>
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@ -86,7 +118,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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removePlacement();
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if (currentPlacement != null)
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{
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updatePlacementPosition();
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}
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}
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protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
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@ -37,6 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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public int SelectedCount => selectedBlueprints.Count;
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
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private Drawable content;
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@ -287,7 +289,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var comboInfo = h as IHasComboInformation;
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if (comboInfo == null)
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throw new InvalidOperationException($"Tried to change combo state of a {h.GetType()}, which doesn't implement {nameof(IHasComboInformation)}");
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continue;
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comboInfo.NewCombo = state;
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EditorBeatmap?.UpdateHitObject(h);
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