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Fix set access to SelectionHandler

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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Dean Herbert 2020-09-25 17:42:49 +09:00 committed by GitHub
parent 7b09f73fe5
commit 51cc644b7b
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
protected SelectionHandler SelectionHandler;
protected SelectionHandler SelectionHandler { get; private set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }