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Fix set access to SelectionHandler
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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protected SelectionHandler SelectionHandler;
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protected SelectionHandler SelectionHandler { get; private set; }
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[Resolved(CanBeNull = true)]
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private IEditorChangeHandler changeHandler { get; set; }
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