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Add new combo toggle to main composer interface
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// The <see cref="HitObject"/> that is being placed.
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/// </summary>
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protected readonly HitObject HitObject;
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public readonly HitObject HitObject;
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[Resolved(canBeNull: true)]
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protected EditorClock EditorClock { get; private set; }
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private EditorClock editorClock { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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protected EditorBeatmap Beatmap { get; private set; }
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private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
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@ -68,10 +68,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
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});
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foreach (var obj in beatmap.HitObjects)
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foreach (var obj in Beatmap.HitObjects)
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AddBlueprintFor(obj);
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selectedHitObjects.BindTo(beatmap.SelectedHitObjects);
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selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
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selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
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{
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switch (args.Action)
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@ -94,8 +94,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += AddBlueprintFor;
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beatmap.HitObjectRemoved += removeBlueprintFor;
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Beatmap.HitObjectAdded += AddBlueprintFor;
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Beatmap.HitObjectRemoved += removeBlueprintFor;
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}
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protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
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@ -271,7 +271,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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if (beatmap.SelectedHitObjects.Contains(hitObject))
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if (Beatmap.SelectedHitObjects.Contains(hitObject))
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blueprint.Select();
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SelectionBlueprints.Add(blueprint);
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@ -460,10 +460,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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base.Dispose(isDisposing);
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if (beatmap != null)
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if (Beatmap != null)
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{
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beatmap.HitObjectAdded -= AddBlueprintFor;
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beatmap.HitObjectRemoved -= removeBlueprintFor;
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Beatmap.HitObjectAdded -= AddBlueprintFor;
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Beatmap.HitObjectRemoved -= removeBlueprintFor;
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}
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}
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}
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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@ -54,8 +56,45 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection();
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// the updated object may be in the selection
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Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection();
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NewCombo.ValueChanged += combo =>
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{
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if (Beatmap.SelectedHitObjects.Count > 0)
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{
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foreach (var h in Beatmap.SelectedHitObjects)
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{
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if (h is IHasComboInformation c)
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{
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c.NewCombo = combo.NewValue;
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Beatmap.UpdateHitObject(h);
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}
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}
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}
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else if (currentPlacement != null)
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{
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// update placement object from toggle
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if (currentPlacement.HitObject is IHasComboInformation c)
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c.NewCombo = combo.NewValue;
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}
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};
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}
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private void updateTogglesFromSelection() =>
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NewCombo.Value = Beatmap.SelectedHitObjects.OfType<IHasComboInformation>().All(c => c.NewCombo);
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public readonly Bindable<bool> NewCombo = new Bindable<bool> { Description = "New Combo" };
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public virtual IEnumerable<Bindable<bool>> Toggles => new[]
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{
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//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
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NewCombo
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};
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#region Placement
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/// <summary>
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@ -86,7 +125,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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removePlacement();
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if (currentPlacement != null)
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{
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updatePlacementPosition();
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}
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}
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protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
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@ -35,6 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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public int SelectedCount => selectedBlueprints.Count;
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
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private Drawable content;
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