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Merge pull request #10231 from peppy/editor-object-object-snapping
Add editor object to object snapping
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commit
c273b9dcb3
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneObjectObjectSnap : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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if (!distanceSnapEnabled)
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("both objects at same location", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var second = (OsuHitObject)objects.Last();
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return first.Position == second.Position;
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});
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}
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[Test]
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public void TestHitCircleSnapsToSliderEnd()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
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AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
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AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
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AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle is at slider's end", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (Slider)objects.First();
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var second = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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}
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}
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}
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@ -4,10 +4,10 @@
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneEditor : EditorTestScene
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public class TestSceneOsuEditor : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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}
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@ -94,6 +94,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
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// will be null if distance snap is disabled or not feasible for the current time value.
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if (distanceSnapGrid == null)
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return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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@ -102,6 +106,50 @@ namespace osu.Game.Rulesets.Osu.Edit
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return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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{
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// check other on-screen objects for snapping/stacking
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var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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float snapRadius =
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playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
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playfield.GamefieldToScreenSpace(Vector2.Zero).X;
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foreach (var b in blueprints)
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{
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if (b.IsSelected)
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continue;
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var hitObject = (OsuHitObject)b.HitObject;
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Vector2? snap = checkSnap(hitObject.Position);
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if (snap == null && hitObject.Position != hitObject.EndPosition)
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snap = checkSnap(hitObject.EndPosition);
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if (snap != null)
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{
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// only return distance portion, since time is not really valid
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snapResult = new SnapResult(snap.Value, null, playfield);
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return true;
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}
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Vector2? checkSnap(Vector2 checkPos)
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{
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Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
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if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
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return checkScreenPos;
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return null;
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}
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}
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snapResult = null;
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return false;
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}
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private void updateDistanceSnapGrid()
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{
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distanceSnapGridContainer.Clear();
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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protected DragBox DragBox { get; private set; }
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protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
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private SelectionHandler selectionHandler;
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