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Eliminate unnecessary loop
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@ -80,6 +80,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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/// </summary>
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private double repetitionPenalties()
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{
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const int l = 2;
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double penalty = 1.0;
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monoHistory.Add(currentMonoLength);
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@ -87,27 +88,24 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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if (monoHistory.Count > mono_history_max_length)
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monoHistory.RemoveAt(0);
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for (int l = 2; l <= mono_history_max_length / 2; l++)
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for (int start = monoHistory.Count - l - 1; start >= 0; start--)
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{
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for (int start = monoHistory.Count - l - 1; start >= 0; start--)
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bool samePattern = true;
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for (int i = 0; i < l; i++)
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{
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bool samePattern = true;
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for (int i = 0; i < l; i++)
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if (monoHistory[start + i] != monoHistory[monoHistory.Count - l + i])
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{
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if (monoHistory[start + i] != monoHistory[monoHistory.Count - l + i])
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{
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samePattern = false;
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}
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samePattern = false;
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}
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}
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if (samePattern) // Repetition found!
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{
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int notesSince = 0;
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for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
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penalty *= repetitionPenalty(notesSince);
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break;
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}
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if (samePattern) // Repetition found!
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{
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int notesSince = 0;
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for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
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penalty *= repetitionPenalty(notesSince);
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break;
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}
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}
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