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Merge branch 'master' into editor-load-audio
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981585930d
134
osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs
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134
osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Rulesets
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{
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public class TestSceneDrawableRulesetDependencies : OsuTestScene
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{
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[Test]
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public void TestDisposalDoesNotDisposeParentStores()
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{
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DrawableWithDependencies drawable = null;
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TestTextureStore textureStore = null;
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TestSampleStore sampleStore = null;
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AddStep("add dependencies", () =>
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{
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Child = drawable = new DrawableWithDependencies();
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textureStore = drawable.ParentTextureStore;
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sampleStore = drawable.ParentSampleStore;
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});
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AddStep("clear children", Clear);
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AddUntilStep("wait for disposal", () => drawable.IsDisposed);
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AddStep("GC", () =>
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{
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drawable = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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});
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AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
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AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
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}
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private class DrawableWithDependencies : CompositeDrawable
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{
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public TestTextureStore ParentTextureStore { get; private set; }
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public TestSampleStore ParentSampleStore { get; private set; }
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public DrawableWithDependencies()
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{
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
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dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
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return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
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}
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public new bool IsDisposed { get; private set; }
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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IsDisposed = true;
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}
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}
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private class TestTextureStore : TextureStore
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{
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public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public bool IsDisposed { get; private set; }
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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IsDisposed = true;
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}
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}
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private class TestSampleStore : ISampleStore
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{
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public bool IsDisposed { get; private set; }
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public void Dispose()
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{
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IsDisposed = true;
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}
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public SampleChannel Get(string name) => null;
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public Task<SampleChannel> GetAsync(string name) => null;
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public Stream GetStream(string name) => null;
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public BindableNumber<double> Volume => throw new NotImplementedException();
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public BindableNumber<double> Balance => throw new NotImplementedException();
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
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public IBindable<double> AggregateVolume => throw new NotImplementedException();
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public IBindable<double> AggregateBalance => throw new NotImplementedException();
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public IBindable<double> AggregateFrequency => throw new NotImplementedException();
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public IBindable<double> AggregateTempo => throw new NotImplementedException();
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public int PlaybackConcurrency { get; set; }
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets.Configuration;
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@ -46,12 +47,11 @@ namespace osu.Game.Rulesets.UI
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if (resources != null)
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{
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TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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TextureStore.AddStore(parent.Get<TextureStore>());
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Cache(TextureStore);
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CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get<TextureStore>()));
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SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
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SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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CacheAs<ISampleStore>(new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
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}
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RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
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@ -82,69 +82,92 @@ namespace osu.Game.Rulesets.UI
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isDisposed = true;
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SampleStore?.Dispose();
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TextureStore?.Dispose();
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RulesetConfigManager = null;
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}
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#endregion
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}
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/// <summary>
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/// A sample store which adds a fallback source.
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/// </summary>
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/// <remarks>
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/// This is a temporary implementation to workaround ISampleStore limitations.
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/// </remarks>
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public class FallbackSampleStore : ISampleStore
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{
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private readonly ISampleStore primary;
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private readonly ISampleStore secondary;
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public FallbackSampleStore(ISampleStore primary, ISampleStore secondary)
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/// <summary>
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/// A sample store which adds a fallback source and prevents disposal of the fallback source.
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/// </summary>
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private class FallbackSampleStore : ISampleStore
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{
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this.primary = primary;
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this.secondary = secondary;
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private readonly ISampleStore primary;
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private readonly ISampleStore fallback;
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public FallbackSampleStore(ISampleStore primary, ISampleStore fallback)
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{
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this.primary = primary;
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this.fallback = fallback;
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}
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public SampleChannel Get(string name) => primary.Get(name) ?? fallback.Get(name);
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public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? fallback.GetAsync(name);
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public Stream GetStream(string name) => primary.GetStream(name) ?? fallback.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Frequency => throw new NotSupportedException();
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public BindableNumber<double> Tempo => throw new NotSupportedException();
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public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
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public IBindable<double> AggregateVolume => throw new NotSupportedException();
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public IBindable<double> AggregateBalance => throw new NotSupportedException();
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public IBindable<double> AggregateFrequency => throw new NotSupportedException();
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public int PlaybackConcurrency
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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public void Dispose()
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{
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primary?.Dispose();
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}
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}
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public SampleChannel Get(string name) => primary.Get(name) ?? secondary.Get(name);
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public Task<SampleChannel> GetAsync(string name) => primary.GetAsync(name) ?? secondary.GetAsync(name);
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public Stream GetStream(string name) => primary.GetStream(name) ?? secondary.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
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public BindableNumber<double> Volume => throw new NotSupportedException();
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public BindableNumber<double> Balance => throw new NotSupportedException();
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public BindableNumber<double> Frequency => throw new NotSupportedException();
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public BindableNumber<double> Tempo => throw new NotSupportedException();
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public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotSupportedException();
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public IBindable<double> AggregateVolume => throw new NotSupportedException();
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public IBindable<double> AggregateBalance => throw new NotSupportedException();
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public IBindable<double> AggregateFrequency => throw new NotSupportedException();
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public IBindable<double> AggregateTempo => throw new NotSupportedException();
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public int PlaybackConcurrency
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/// <summary>
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/// A texture store which adds a fallback source and prevents disposal of the fallback source.
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/// </summary>
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private class FallbackTextureStore : TextureStore
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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private readonly TextureStore primary;
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private readonly TextureStore fallback;
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public void Dispose()
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{
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public FallbackTextureStore(TextureStore primary, TextureStore fallback)
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{
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this.primary = primary;
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this.fallback = fallback;
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}
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public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
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=> primary.Get(name, wrapModeS, wrapModeT) ?? fallback.Get(name, wrapModeS, wrapModeT);
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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primary?.Dispose();
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}
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}
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}
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}
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