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Remove unused using and move dialog to BDL
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@ -12,7 +12,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select.Options
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@ -103,11 +103,8 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private MusicController music { get; set; }
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[Resolved(CanBeNull = true)]
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private ManageCollectionsDialog manageCollectionsDialog { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections)
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private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog)
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{
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// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
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transferRulesetValue();
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