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Add lookups for strong hit explosions
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@ -75,7 +75,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return null;
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case TaikoSkinComponents.TaikoExplosionGood:
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case TaikoSkinComponents.TaikoExplosionGoodStrong:
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case TaikoSkinComponents.TaikoExplosionGreat:
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case TaikoSkinComponents.TaikoExplosionGreatStrong:
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case TaikoSkinComponents.TaikoExplosionMiss:
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var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
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@ -107,8 +109,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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case TaikoSkinComponents.TaikoExplosionGood:
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return "taiko-hit100";
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case TaikoSkinComponents.TaikoExplosionGoodStrong:
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return "taiko-hit100k";
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case TaikoSkinComponents.TaikoExplosionGreat:
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return "taiko-hit300";
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case TaikoSkinComponents.TaikoExplosionGreatStrong:
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return "taiko-hit300k";
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}
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throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
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@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Taiko
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BarLine,
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TaikoExplosionMiss,
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TaikoExplosionGood,
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TaikoExplosionGoodStrong,
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TaikoExplosionGreat,
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TaikoExplosionGreatStrong,
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Scroller,
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Mascot,
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}
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