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Add lookups for strong hit explosions

This commit is contained in:
Bartłomiej Dach 2020-09-20 16:29:36 +02:00
parent 026fc2023b
commit 919b19612f
2 changed files with 10 additions and 0 deletions

View File

@ -75,7 +75,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGoodStrong:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionGreatStrong:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
@ -107,8 +109,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.TaikoExplosionGood:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGoodStrong:
return "taiko-hit100k";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
case TaikoSkinComponents.TaikoExplosionGreatStrong:
return "taiko-hit300k";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");

View File

@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Taiko
BarLine,
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGoodStrong,
TaikoExplosionGreat,
TaikoExplosionGreatStrong,
Scroller,
Mascot,
}