mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 04:42:58 +08:00
Merge branch 'master' into editor-load-audio
This commit is contained in:
commit
204024c76e
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
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private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
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|
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protected override IEnumerable<BindableBool> Toggles => new[]
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protected override IEnumerable<Bindable<bool>> Toggles => base.Toggles.Concat(new[]
|
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{
|
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distanceSnapToggle
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};
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});
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private BindableList<HitObject> selectedHitObjects;
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|
@ -1,9 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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@ -14,75 +15,80 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoSelectionHandler : SelectionHandler
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{
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private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
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private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
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[BackgroundDependencyLoader]
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private void load()
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{
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selectionStrongState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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SetStrongState(false);
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break;
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case TernaryState.True:
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SetStrongState(true);
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break;
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}
|
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};
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selectionRimState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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case TernaryState.False:
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SetRimState(false);
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break;
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case TernaryState.True:
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SetRimState(true);
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break;
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}
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};
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}
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public void SetStrongState(bool state)
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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h.IsStrong = state;
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ChangeHandler.EndChange();
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}
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public void SetRimState(bool state)
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{
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var hits = SelectedHitObjects.OfType<Hit>();
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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h.Type = state ? HitType.Rim : HitType.Centre;
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ChangeHandler.EndChange();
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}
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
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{
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if (selection.All(s => s.HitObject is Hit))
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{
|
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var hits = selection.Select(s => s.HitObject).OfType<Hit>();
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yield return new TernaryStateMenuItem("Rim", action: state =>
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{
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ChangeHandler.BeginChange();
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foreach (var h in hits)
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{
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switch (state)
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{
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case TernaryState.True:
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h.Type = HitType.Rim;
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break;
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case TernaryState.False:
|
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h.Type = HitType.Centre;
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break;
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}
|
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}
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|
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ChangeHandler.EndChange();
|
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})
|
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{
|
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State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) }
|
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};
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}
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yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
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if (selection.All(s => s.HitObject is TaikoHitObject))
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{
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var hits = selection.Select(s => s.HitObject).OfType<TaikoHitObject>();
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yield return new TernaryStateMenuItem("Strong", action: state =>
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{
|
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ChangeHandler.BeginChange();
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|
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foreach (var h in hits)
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{
|
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switch (state)
|
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{
|
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case TernaryState.True:
|
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h.IsStrong = true;
|
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break;
|
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case TernaryState.False:
|
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h.IsStrong = false;
|
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break;
|
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}
|
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|
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EditorBeatmap?.UpdateHitObject(h);
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}
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ChangeHandler.EndChange();
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})
|
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{
|
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State = { Value = getTernaryState(hits, h => h.IsStrong) }
|
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};
|
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}
|
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yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
|
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}
|
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|
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private TernaryState getTernaryState<T>(IEnumerable<T> selection, Func<T, bool> func)
|
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protected override void UpdateTernaryStates()
|
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{
|
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if (selection.Any(func))
|
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return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
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base.UpdateTernaryStates();
|
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|
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return TernaryState.False;
|
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selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
|
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selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
|
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}
|
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}
|
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}
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|
@ -36,35 +36,64 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private bool pressHandledThisFrame;
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private Bindable<HitType> type;
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private readonly Bindable<HitType> type;
|
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|
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public DrawableHit(Hit hit)
|
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: base(hit)
|
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{
|
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type = HitObject.TypeBindable.GetBoundCopy();
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FillMode = FillMode.Fit;
|
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|
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updateActionsFromType();
|
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}
|
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|
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[BackgroundDependencyLoader]
|
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private void load()
|
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{
|
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type = HitObject.TypeBindable.GetBoundCopy();
|
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type.BindValueChanged(_ =>
|
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{
|
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updateType();
|
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updateActionsFromType();
|
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|
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// will overwrite samples, should only be called on change.
|
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updateSamplesFromTypeChange();
|
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|
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RecreatePieces();
|
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});
|
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|
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updateType();
|
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}
|
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private void updateType()
|
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private HitSampleInfo[] getRimSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE).ToArray();
|
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|
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protected override void LoadSamples()
|
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{
|
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base.LoadSamples();
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type.Value = getRimSamples().Any() ? HitType.Rim : HitType.Centre;
|
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}
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private void updateSamplesFromTypeChange()
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{
|
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var rimSamples = getRimSamples();
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bool isRimType = HitObject.Type == HitType.Rim;
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|
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if (isRimType != rimSamples.Any())
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{
|
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if (isRimType)
|
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HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
|
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else
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{
|
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foreach (var sample in rimSamples)
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HitObject.Samples.Remove(sample);
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}
|
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}
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}
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private void updateActionsFromType()
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{
|
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HitActions =
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HitObject.Type == HitType.Centre
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? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
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: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
RecreatePieces();
|
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}
|
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|
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protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
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|
@ -1,19 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
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|
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
|
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using System.Linq;
|
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using osu.Game.Audio;
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using System.Collections.Generic;
|
||||
using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
|
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
|
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected Vector2 BaseSize;
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protected SkinnableDrawable MainPiece;
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|
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private Bindable<bool> isStrong;
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private readonly Bindable<bool> isStrong;
|
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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@ -128,6 +128,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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: base(hitObject)
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{
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HitObject = hitObject;
|
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
|
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|
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Custom;
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@ -140,8 +141,40 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
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[BackgroundDependencyLoader]
|
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private void load()
|
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{
|
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
|
||||
isStrong.BindValueChanged(_ => RecreatePieces(), true);
|
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isStrong.BindValueChanged(_ =>
|
||||
{
|
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// will overwrite samples, should only be called on change.
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updateSamplesFromStrong();
|
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|
||||
RecreatePieces();
|
||||
});
|
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|
||||
RecreatePieces();
|
||||
}
|
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|
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private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
|
||||
|
||||
protected override void LoadSamples()
|
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{
|
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base.LoadSamples();
|
||||
|
||||
isStrong.Value = getStrongSamples().Any();
|
||||
}
|
||||
|
||||
private void updateSamplesFromStrong()
|
||||
{
|
||||
var strongSamples = getStrongSamples();
|
||||
|
||||
if (isStrong.Value != strongSamples.Any())
|
||||
{
|
||||
if (isStrong.Value)
|
||||
HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
|
||||
else
|
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{
|
||||
foreach (var sample in strongSamples)
|
||||
HitObject.Samples.Remove(sample);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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protected virtual void RecreatePieces()
|
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|
@ -46,6 +46,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
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|
||||
protected virtual OsuTextBox CreateTextBox() => new OsuTextBox
|
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{
|
||||
CommitOnFocusLost = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -31,6 +31,11 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Top level container for editor compose mode.
|
||||
/// Responsible for providing snapping and generally gluing components together.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
|
||||
where TObject : HitObject
|
||||
@ -165,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// A collection of toggles which will be displayed to the user.
|
||||
/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
|
||||
/// </summary>
|
||||
protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
|
||||
protected virtual IEnumerable<Bindable<bool>> Toggles => BlueprintContainer.Toggles;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
@ -192,6 +197,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
|
||||
return false;
|
||||
|
||||
if (checkLeftToggleFromKey(e.Key, out var leftIndex))
|
||||
{
|
||||
var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
/// </summary>
|
||||
protected readonly HitObject HitObject;
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
|
||||
/// </summary>
|
||||
protected virtual void LoadSamples()
|
||||
{
|
||||
if (Samples != null)
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a "blueprint" display of hitobjects.
|
||||
/// Includes selection and manipulation support via a <see cref="SelectionHandler"/>.
|
||||
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler"/>.
|
||||
/// </summary>
|
||||
public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
|
||||
|
||||
private SelectionHandler selectionHandler;
|
||||
protected SelectionHandler SelectionHandler { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private EditorClock editorClock { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
|
||||
@ -56,22 +56,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
selectionHandler = CreateSelectionHandler();
|
||||
selectionHandler.DeselectAll = deselectAll;
|
||||
SelectionHandler = CreateSelectionHandler();
|
||||
SelectionHandler.DeselectAll = deselectAll;
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
|
||||
selectionHandler,
|
||||
SelectionHandler,
|
||||
SelectionBlueprints = CreateSelectionBlueprintContainer(),
|
||||
selectionHandler.CreateProxy(),
|
||||
SelectionHandler.CreateProxy(),
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
|
||||
selectedHitObjects.BindTo(beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
@ -94,15 +94,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
Beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() =>
|
||||
new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// Creates a <see cref="Components.SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// </summary>
|
||||
protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
||||
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
|
||||
// store for double-click handling
|
||||
clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
clickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
|
||||
// Deselection should only occur if no selected blueprints are hovered
|
||||
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
|
||||
// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
|
||||
if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
||||
if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
||||
return false;
|
||||
|
||||
editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
|
||||
@ -208,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (DragBox.State == Visibility.Visible)
|
||||
{
|
||||
DragBox.Hide();
|
||||
selectionHandler.UpdateVisibility();
|
||||
SelectionHandler.UpdateVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
if (!selectionHandler.SelectedBlueprints.Any())
|
||||
if (!SelectionHandler.SelectedBlueprints.Any())
|
||||
return false;
|
||||
|
||||
deselectAll();
|
||||
@ -271,7 +271,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
if (beatmap.SelectedHitObjects.Contains(hitObject))
|
||||
if (Beatmap.SelectedHitObjects.Contains(hitObject))
|
||||
blueprint.Select();
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
@ -298,14 +298,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
|
||||
|
||||
// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
|
||||
if (!allowDeselection && selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
||||
if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
||||
return;
|
||||
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
||||
{
|
||||
if (blueprint.IsHovered)
|
||||
{
|
||||
selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
|
||||
SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
|
||||
clickSelectionBegan = true;
|
||||
break;
|
||||
}
|
||||
@ -358,23 +358,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private void selectAll()
|
||||
{
|
||||
SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
selectionHandler.UpdateVisibility();
|
||||
SelectionHandler.UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
||||
private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionHandler.HandleSelected(blueprint);
|
||||
SelectionHandler.HandleSelected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionHandler.HandleDeselected(blueprint);
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
}
|
||||
|
||||
@ -391,16 +391,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
private void prepareSelectionMovement()
|
||||
{
|
||||
if (!selectionHandler.SelectedBlueprints.Any())
|
||||
if (!SelectionHandler.SelectedBlueprints.Any())
|
||||
return;
|
||||
|
||||
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
||||
// A special case is added for when a click selection occurred before the drag
|
||||
if (!clickSelectionBegan && !selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||
if (!clickSelectionBegan && !SelectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||
return;
|
||||
|
||||
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
||||
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
|
||||
movementBlueprint = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
|
||||
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
|
||||
}
|
||||
|
||||
@ -425,14 +425,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
|
||||
// Move the hitobjects.
|
||||
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
|
||||
if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
|
||||
return true;
|
||||
|
||||
if (result.Time.HasValue)
|
||||
{
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
foreach (HitObject obj in SelectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
}
|
||||
|
||||
@ -460,10 +460,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmap != null)
|
||||
if (Beatmap != null)
|
||||
{
|
||||
beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
@ -54,8 +56,38 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection();
|
||||
|
||||
// the updated object may be in the selection
|
||||
Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection();
|
||||
|
||||
NewCombo.ValueChanged += combo =>
|
||||
{
|
||||
if (Beatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
SelectionHandler.SetNewCombo(combo.NewValue);
|
||||
}
|
||||
else if (currentPlacement != null)
|
||||
{
|
||||
// update placement object from toggle
|
||||
if (currentPlacement.HitObject is IHasComboInformation c)
|
||||
c.NewCombo = combo.NewValue;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void updateTogglesFromSelection() =>
|
||||
NewCombo.Value = Beatmap.SelectedHitObjects.OfType<IHasComboInformation>().All(c => c.NewCombo);
|
||||
|
||||
public readonly Bindable<bool> NewCombo = new Bindable<bool> { Description = "New Combo" };
|
||||
|
||||
public virtual IEnumerable<Bindable<bool>> Toggles => new[]
|
||||
{
|
||||
//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
|
||||
NewCombo
|
||||
};
|
||||
|
||||
#region Placement
|
||||
|
||||
/// <summary>
|
||||
@ -86,7 +118,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
removePlacement();
|
||||
|
||||
if (currentPlacement != null)
|
||||
{
|
||||
updatePlacementPosition();
|
||||
}
|
||||
}
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
|
@ -4,7 +4,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -35,6 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
public int SelectedCount => selectedBlueprints.Count;
|
||||
|
||||
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
|
||||
|
||||
private Drawable content;
|
||||
@ -59,6 +63,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
createStateBindables();
|
||||
|
||||
InternalChild = content = new Container
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -283,7 +289,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
var comboInfo = h as IHasComboInformation;
|
||||
|
||||
if (comboInfo == null)
|
||||
throw new InvalidOperationException($"Tried to change combo state of a {h.GetType()}, which doesn't implement {nameof(IHasComboInformation)}");
|
||||
continue;
|
||||
|
||||
comboInfo.NewCombo = state;
|
||||
EditorBeatmap?.UpdateHitObject(h);
|
||||
@ -308,6 +314,90 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection State
|
||||
|
||||
private readonly Bindable<TernaryState> selectionNewComboState = new Bindable<TernaryState>();
|
||||
|
||||
private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
||||
/// </summary>
|
||||
private void createStateBindables()
|
||||
{
|
||||
// hit samples
|
||||
var sampleTypes = new[] { HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP, HitSampleInfo.HIT_FINISH };
|
||||
|
||||
foreach (var sampleName in sampleTypes)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
Description = sampleName.Replace("hit", string.Empty).Titleize()
|
||||
};
|
||||
|
||||
bindable.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
RemoveHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
AddHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
selectionSampleStates[sampleName] = bindable;
|
||||
}
|
||||
|
||||
// new combo
|
||||
selectionNewComboState.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetNewCombo(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetNewCombo(true);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
// bring in updates from selection changes
|
||||
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
|
||||
/// </summary>
|
||||
protected virtual void UpdateTernaryStates()
|
||||
{
|
||||
selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
|
||||
|
||||
foreach (var (sampleName, bindable) in selectionSampleStates)
|
||||
{
|
||||
bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
|
||||
/// </summary>
|
||||
protected TernaryState GetStateFromSelection<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||||
{
|
||||
if (selection.Any(func))
|
||||
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.False;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Context Menu
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
@ -322,7 +412,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
|
||||
|
||||
if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
|
||||
items.Add(createNewComboMenuItem());
|
||||
{
|
||||
items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } });
|
||||
}
|
||||
|
||||
if (selectedBlueprints.Count == 1)
|
||||
items.AddRange(selectedBlueprints[0].ContextMenuItems);
|
||||
@ -331,12 +423,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
createHitSampleMenuItem("Whistle", HitSampleInfo.HIT_WHISTLE),
|
||||
createHitSampleMenuItem("Clap", HitSampleInfo.HIT_CLAP),
|
||||
createHitSampleMenuItem("Finish", HitSampleInfo.HIT_FINISH)
|
||||
}
|
||||
Items = selectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
},
|
||||
new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
|
||||
});
|
||||
@ -353,76 +441,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||||
=> Enumerable.Empty<MenuItem>();
|
||||
|
||||
private MenuItem createNewComboMenuItem()
|
||||
{
|
||||
return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState)
|
||||
{
|
||||
State = { Value = getHitSampleState() }
|
||||
};
|
||||
|
||||
void setNewComboState(TernaryState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetNewCombo(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetNewCombo(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TernaryState getHitSampleState()
|
||||
{
|
||||
int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
|
||||
|
||||
if (countExisting == 0)
|
||||
return TernaryState.False;
|
||||
|
||||
if (countExisting < SelectedHitObjects.Count())
|
||||
return TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.True;
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createHitSampleMenuItem(string name, string sampleName)
|
||||
{
|
||||
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
|
||||
{
|
||||
State = { Value = getHitSampleState() }
|
||||
};
|
||||
|
||||
void setHitSampleState(TernaryState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TernaryState.False:
|
||||
RemoveHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
AddHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TernaryState getHitSampleState()
|
||||
{
|
||||
int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
|
||||
|
||||
if (countExisting == 0)
|
||||
return TernaryState.False;
|
||||
|
||||
if (countExisting < SelectedHitObjects.Count())
|
||||
return TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.True;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user