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Merge branch 'master' into editor-load-audio

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Dan Balasescu 2020-09-25 14:49:54 +09:00 committed by GitHub
commit e828cf1607
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13 changed files with 187 additions and 8 deletions

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@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneObjectObjectSnap : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
}
[TestCase(true)]
[TestCase(false)]
public void TestHitCircleSnapsToOtherHitCircle(bool distanceSnapEnabled)
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
if (!distanceSnapEnabled)
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("both objects at same location", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (OsuHitObject)objects.First();
var second = (OsuHitObject)objects.Last();
return first.Position == second.Position;
});
}
[Test]
public void TestHitCircleSnapsToSliderEnd()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
AddStep("disable distance snap", () => InputManager.Key(Key.Q));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
AddAssert("circle is at slider's end", () =>
{
var objects = EditorBeatmap.HitObjects;
var first = (Slider)objects.First();
var second = (OsuHitObject)objects.Last();
return Precision.AlmostEquals(first.EndPosition, second.Position);
});
}
}
}

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@ -4,10 +4,10 @@
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene
public class TestSceneOsuEditor : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
}

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@ -94,6 +94,10 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
return snapResult;
// will be null if distance snap is disabled or not feasible for the current time value.
if (distanceSnapGrid == null)
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
@ -102,6 +106,50 @@ namespace osu.Game.Rulesets.Osu.Edit
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
{
// check other on-screen objects for snapping/stacking
var blueprints = BlueprintContainer.SelectionBlueprints.AliveChildren;
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
float snapRadius =
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
foreach (var b in blueprints)
{
if (b.IsSelected)
continue;
var hitObject = (OsuHitObject)b.HitObject;
Vector2? snap = checkSnap(hitObject.Position);
if (snap == null && hitObject.Position != hitObject.EndPosition)
snap = checkSnap(hitObject.EndPosition);
if (snap != null)
{
// only return distance portion, since time is not really valid
snapResult = new SnapResult(snap.Value, null, playfield);
return true;
}
Vector2? checkSnap(Vector2 checkPos)
{
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
return checkScreenPos;
return null;
}
}
snapResult = null;
return false;
}
private void updateDistanceSnapGrid()
{
distanceSnapGridContainer.Clear();

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@ -16,12 +16,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneDrawableRulesetDependencies : OsuTestScene
{
[Test]

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@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Edit
if (checkRightToggleFromKey(e.Key, out var rightIndex))
{
var item = togglesCollection.Children[rightIndex];
var item = togglesCollection.ElementAtOrDefault(rightIndex);
if (item is SettingsCheckbox checkbox)
{

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
protected DragBox DragBox { get; private set; }
protected Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
private SelectionHandler selectionHandler;

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@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose
{
private HitObjectComposer composer;
public ComposeScreen()
: base(EditorScreenMode.Compose)
{
}
protected override Drawable CreateMainContent()
{
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();

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@ -6,6 +6,7 @@ namespace osu.Game.Screens.Edit.Design
public class DesignScreen : EditorScreen
{
public DesignScreen()
: base(EditorScreenMode.Design)
{
Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode");
}

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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Edit
private string lastSavedHash;
private Box bottomBackground;
private Container screenContainer;
private Container<EditorScreen> screenContainer;
private EditorScreen currentScreen;
@ -167,7 +167,7 @@ namespace osu.Game.Screens.Edit
Name = "Screen container",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 40, Bottom = 60 },
Child = screenContainer = new Container
Child = screenContainer = new Container<EditorScreen>
{
RelativeSizeAxes = Axes.Both,
Masking = true
@ -525,7 +525,21 @@ namespace osu.Game.Screens.Edit
private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)
{
currentScreen?.Exit();
var lastScreen = currentScreen;
lastScreen?
.ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
{
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
currentScreen
.ScaleTo(1, 200, Easing.OutQuint)
.FadeIn(200, Easing.OutQuint);
return;
}
switch (e.NewValue)
{

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@ -23,8 +23,12 @@ namespace osu.Game.Screens.Edit
protected override Container<Drawable> Content => content;
private readonly Container content;
protected EditorScreen()
public readonly EditorScreenMode Type;
protected EditorScreen(EditorScreenMode type)
{
Type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;

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@ -25,6 +25,11 @@ namespace osu.Game.Screens.Edit
private Container timelineContainer;
protected EditorScreenWithTimeline(EditorScreenMode type)
: base(type)
{
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
{

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@ -41,6 +41,11 @@ namespace osu.Game.Screens.Edit.Setup
[Resolved(canBeNull: true)]
private Editor editor { get; set; }
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -24,6 +24,11 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private EditorClock clock { get; set; }
public TimingScreen()
: base(EditorScreenMode.Timing)
{
}
protected override Drawable CreateMainContent() => new GridContainer
{
RelativeSizeAxes = Axes.Both,