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mirror of https://github.com/ppy/osu.git synced 2024-09-21 13:27:25 +08:00

Move all ruleset editor tests to their own namespace

This commit is contained in:
Dean Herbert 2020-09-25 18:48:04 +09:00
parent af93b56c32
commit c41fb67e73
19 changed files with 19 additions and 19 deletions

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@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene

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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{

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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
{

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@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
{

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@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
{

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@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
{

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{

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@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{

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@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
{

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
{

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
{

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@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
[TestFixture]
public class TestSceneEditor : EditorTestScene

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
{