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Add ternary toggle buttons to editor toolbox selection
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0f8551e9ea
commit
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@ -9,7 +9,9 @@ using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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@ -17,6 +19,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -39,11 +42,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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new SpinnerCompositionTool()
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};
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private readonly BindableBool distanceSnapToggle = new BindableBool(true) { Description = "Distance Snap" };
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private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
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protected override IEnumerable<Bindable<bool>> Toggles => base.Toggles.Concat(new[]
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protected override IEnumerable<TernaryButton> Toggles => base.Toggles.Concat(new[]
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{
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distanceSnapToggle
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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private BindableList<HitObject> selectedHitObjects;
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@ -156,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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distanceSnapGridCache.Invalidate();
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distanceSnapGrid = null;
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if (!distanceSnapToggle.Value)
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if (distanceSnapToggle.Value != TernaryState.True)
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return;
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switch (BlueprintContainer.CurrentTool)
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@ -14,7 +14,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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@ -24,6 +23,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -124,11 +124,7 @@ namespace osu.Game.Rulesets.Edit
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new ToolboxGroup("toolbox") { Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X } },
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togglesCollection = new ToolboxGroup("toggles")
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{
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ChildrenEnumerable = Toggles.Select(b => new SettingsCheckbox
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{
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Bindable = b,
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LabelText = b?.Description ?? "unknown"
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})
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ChildrenEnumerable = Toggles.Select(b => new DrawableTernaryButton(b))
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}
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}
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},
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@ -170,7 +166,7 @@ namespace osu.Game.Rulesets.Edit
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/// A collection of toggles which will be displayed to the user.
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/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
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/// </summary>
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protected virtual IEnumerable<Bindable<bool>> Toggles => BlueprintContainer.Toggles;
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protected virtual IEnumerable<TernaryButton> Toggles => BlueprintContainer.Toggles;
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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@ -212,9 +208,9 @@ namespace osu.Game.Rulesets.Edit
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{
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var item = togglesCollection.Children[rightIndex];
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if (item is SettingsCheckbox checkbox)
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if (item is DrawableTernaryButton button)
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{
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checkbox.Bindable.Value = !checkbox.Bindable.Value;
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button.Button.Toggle();
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return true;
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}
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}
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@ -0,0 +1,112 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.TernaryButtons
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{
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internal class DrawableTernaryButton : TriangleButton
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{
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private Color4 defaultBackgroundColour;
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private Color4 defaultBubbleColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBubbleColour;
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private Drawable icon;
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public readonly TernaryButton Button;
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public DrawableTernaryButton(TernaryButton button)
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{
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Button = button;
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Text = button.Description;
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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defaultBackgroundColour = colours.Gray3;
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defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
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selectedBackgroundColour = colours.BlueDark;
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selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
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Triangles.Alpha = 0;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 2,
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Offset = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f)
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};
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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{
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b.Blending = BlendingParameters.Additive;
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b.Anchor = Anchor.CentreLeft;
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b.Origin = Anchor.CentreLeft;
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b.Size = new Vector2(20);
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b.X = 10;
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}));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Button.Bindable.BindValueChanged(selected => updateSelectionState(), true);
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Action = onAction;
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}
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private void onAction()
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{
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Button.Toggle();
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}
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private void updateSelectionState()
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{
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if (!IsLoaded)
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return;
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switch (Button.Bindable.Value)
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{
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case TernaryState.Indeterminate:
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icon.Colour = selectedBubbleColour.Darken(0.5f);
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BackgroundColour = selectedBackgroundColour.Darken(0.5f);
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break;
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case TernaryState.False:
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icon.Colour = defaultBubbleColour;
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BackgroundColour = defaultBackgroundColour;
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break;
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case TernaryState.True:
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icon.Colour = selectedBubbleColour;
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BackgroundColour = selectedBackgroundColour;
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break;
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}
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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X = 40f
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};
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}
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}
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Components.TernaryButtons
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{
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public class TernaryButton
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{
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public readonly Bindable<TernaryState> Bindable;
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public readonly string Description;
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/// <summary>
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/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
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/// </summary>
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public readonly Func<Drawable> CreateIcon;
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public TernaryButton(Bindable<TernaryState> bindable, string description, Func<Drawable> createIcon = null)
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{
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Bindable = bindable;
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Description = description;
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CreateIcon = createIcon;
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}
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public void Toggle()
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{
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switch (Bindable.Value)
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{
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case TernaryState.False:
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case TernaryState.Indeterminate:
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Bindable.Value = TernaryState.True;
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break;
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case TernaryState.True:
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Bindable.Value = TernaryState.False;
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break;
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}
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}
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}
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}
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@ -7,12 +7,16 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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@ -57,35 +61,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
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inputManager = GetContainingInputManager();
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Beatmap.SelectedHitObjects.CollectionChanged += (_, __) => updateTogglesFromSelection();
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// the updated object may be in the selection
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Beatmap.HitObjectUpdated += _ => updateTogglesFromSelection();
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// updates to selected are handled for us by SelectionHandler.
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NewCombo.BindTo(SelectionHandler.SelectionNewComboState);
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// we are responsible for current placement blueprint updated based on state changes.
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NewCombo.ValueChanged += combo =>
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{
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if (Beatmap.SelectedHitObjects.Count > 0)
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if (currentPlacement != null)
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{
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SelectionHandler.SetNewCombo(combo.NewValue);
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}
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else if (currentPlacement != null)
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{
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// update placement object from toggle
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if (currentPlacement.HitObject is IHasComboInformation c)
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c.NewCombo = combo.NewValue;
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c.NewCombo = combo.NewValue == TernaryState.True;
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}
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};
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}
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private void updateTogglesFromSelection() =>
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NewCombo.Value = Beatmap.SelectedHitObjects.OfType<IHasComboInformation>().All(c => c.NewCombo);
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public readonly Bindable<TernaryState> NewCombo = new Bindable<TernaryState> { Description = "New Combo" };
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public readonly Bindable<bool> NewCombo = new Bindable<bool> { Description = "New Combo" };
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public virtual IEnumerable<Bindable<bool>> Toggles => new[]
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public virtual IEnumerable<TernaryButton> Toggles => new[]
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{
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//TODO: this should only be enabled (visible?) for rulesets that provide combo-supporting HitObjects.
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NewCombo
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new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle })
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};
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#region Placement
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@ -316,9 +316,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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#region Selection State
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private readonly Bindable<TernaryState> selectionNewComboState = new Bindable<TernaryState>();
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/// <summary>
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/// The state of "new combo" for all selected hitobjects.
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/// </summary>
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public readonly Bindable<TernaryState> SelectionNewComboState = new Bindable<TernaryState>();
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private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
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/// <summary>
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/// The state of each sample type for all selected hitobjects. Keys match with <see cref="HitSampleInfo"/> constant specifications.
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/// </summary>
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public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
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/// <summary>
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/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
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@ -349,11 +355,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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};
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selectionSampleStates[sampleName] = bindable;
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SelectionSampleStates[sampleName] = bindable;
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}
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// new combo
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selectionNewComboState.ValueChanged += state =>
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SelectionNewComboState.ValueChanged += state =>
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{
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switch (state.NewValue)
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{
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@ -377,9 +383,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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protected virtual void UpdateTernaryStates()
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{
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selectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
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SelectionNewComboState.Value = GetStateFromSelection(SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
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foreach (var (sampleName, bindable) in selectionSampleStates)
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foreach (var (sampleName, bindable) in SelectionSampleStates)
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{
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bindable.Value = GetStateFromSelection(SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
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}
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@ -413,7 +419,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
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{
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items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = selectionNewComboState } });
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items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } });
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}
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if (selectedBlueprints.Count == 1)
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@ -423,7 +429,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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new OsuMenuItem("Sound")
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{
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Items = selectionSampleStates.Select(kvp =>
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Items = SelectionSampleStates.Select(kvp =>
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new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
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},
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new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
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