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Add back caching
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@ -22,7 +22,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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public override bool RemoveWhenNotAlive => true;
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[Cached(typeof(DrawableHitObject))]
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public readonly DrawableHitObject JudgedObject;
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private readonly HitResult result;
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private SkinnableDrawable skinnable;
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