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Fix tests not being relative to screen space
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(5)));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(120, 0)));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
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AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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InputManager.ReleaseKey(Key.Number2);
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});
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(130, 0)));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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